Player Matchup

Sun Wukong
Sun Wukong
ManmadeBrush164
Sun Wukong
Level 23
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 2
Artemis
Artemis
junoprey
Artemis
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,221 Elo+
Party 2
Ymir
Ymir
madhatter01
Ymir
Level 29
God Stats
0W - 3L
1,487 SR
Queue Stats
0W - 10L
1,500 Elo+
Party 2
Team Averages
Level 37
1,421 SR
1,326 Elo+

VS

Team Averages
Level 45
1,256 SR
1,258 Elo+
Anubis
Anubis
SomethinBizarre
Anubis
Level 4
God Stats
12W - 11L
1,205 SR
Queue Stats
140W - 96L
1,500 Elo+
Party 1
Cerberus
Cerberus
THEMADBEAST98
Cerberus
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
212W - 168L
1,137 Elo+
Party 1
Kali
Kali
XxJustDoIt12xX
Kali
Level 62
God Stats
8W - 12L
1,063 SR
Queue Stats
327W - 273L
1,137 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ManmadeBrush164
Sun Wukong
14
5 / 9 / 3
10,726
670
11,581
27,249
20,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
junoprey
Artemis
16
2 / 11 / 9
11,310
707
12,983
13,946
3,838
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
7 / 12 / 5
12,489
781
15,491
22,391
5,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 10 / 17
12,575
786
16,519
14,343
6,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
THEMADBEAST98
Cerberus
18
10 / 3 / 20
13,962
873
16,331
21,144
19,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
15 / 2 / 15
15,488
968
24,606
27,361
13,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
14
Kills
32
32
Deaths
15
17
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ManmadeBrush164
Sun Wukong
5
9
3
0.72
W
7
10
17
1.55
W
Cerberus
THEMADBEAST98
Cerberus
10
3
20
6.67
W
15
2
15
11.25
L
Artemis
junoprey
Artemis
2
11
9
0.59
L
7
12
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,055
Damage
57,456
63,586
Taken
62,848
30,634
Mitigated
39,891
2,150
Healing
27,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ManmadeBrush164
Sun Wukong
11,581
4,164
0
835
27,249
20,955
0
12,203
14,581
0
24,680
W
16,519
2,407
0
4,003
14,343
6,770
704
5,442
8,901
34,183
0
W
Cerberus
THEMADBEAST98
Cerberus
16,331
2,386
0
6,110
21,144
19,332
502
5,107
16,037
50,438
0
W
24,606
17,158
0
17,761
27,361
13,789
108
5,631
21,730
0
73,827
L
Artemis
junoprey
Artemis
12,983
5,457
0
72
13,946
3,838
0
6,719
7,058
0
27,142
L
15,491
3,571
0
1,243
22,391
5,841
0
12,897
8,997
39,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,525
Gold Earned
42,025
117
Minions Killed
221
2
Camps Cleared
9
654,951
Distance Traveled
795,152
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,726
670
31
2
0
266,011
0
W
Anubis
12,575
786
43
3
0
211,599
0
W
Cerberus
13,962
873
97
6
2
281,804
0
W
Kali
15,488
968
81
5
7
301,749
0
L
Artemis
11,310
707
32
2
0
192,817
0
L
Ymir
12,489
781
54
3
2
196,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role