Player Matchup

Ymir
Ymir
AnimationRex
Ymir
Level 25
God Stats
5W - 9L
1,172 SR
Queue Stats
100W - 93L
1,374 Elo+
Party 1
Rama
Rama
EndlessNaught
Rama
Level 129
God Stats
4W - 3L
1,469 SR
Queue Stats
123W - 133L
1,386 Elo+
Party 1
Mercury
Mercury
RECKLESS MOTION
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 36L
1,435 Elo+
Party 1
Sol
Sol
Shrekpp
Sol
Level 79
God Stats
5W - 4L
1,500 SR
Queue Stats
82W - 90L
1,374 Elo+
Solo
Tyr
Tyr
jonaLTa77
Tyr
Level 158
God Stats
2W - 4L
1,271 SR
Queue Stats
253W - 253L
1,344 Elo+
Solo
Team Averages
Level 84
1,382 SR
1,382 Elo+

VS

Team Averages
Level 94
1,388 SR
1,436 Elo+
Ymir
Ymir
Chubiggk24
Ymir
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 17L
1,500 Elo+
Solo
Chernobog
Chernobog
JudgeAnarchy
Chernobog
Level 149
God Stats
30W - 38L
1,247 SR
Queue Stats
535W - 578L
1,393 Elo+
Solo
Scylla
Scylla
tazmani364
Scylla
Level 55
God Stats
2W - 10L
1,192 SR
Queue Stats
22W - 27L
1,187 Elo+
Solo
Bakasura
Bakasura
unidonkeyblue
Bakasura
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 161L
1,440 Elo+
Solo
Sobek
Sobek
unseasonedbreads
Sobek
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
346W - 343L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 10
8,214
483
3,120
14,250
13,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 0 / 3
9,889
582
5,810
9,783
3,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 6
8,177
481
4,052
9,052
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
15
8 / 2 / 2
9,860
580
10,216
9,157
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 4 / 0
8,935
526
7,706
15,203
9,415
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
7,120
419
2,747
10,419
7,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chernobog
JudgeAnarchy
Chernobog
14
3 / 1 / 1
8,556
503
8,859
5,666
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
tazmani364
Scylla
12
2 / 5 / 0
7,749
456
8,286
8,189
1,668
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
unidonkeyblue
Bakasura
14
1 / 5 / 5
8,148
479
8,647
14,288
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 4 / 1
8,576
504
7,746
16,133
11,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
17
Kills
11
11
Deaths
17
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
10
2.5
L
0
2
3
0.75
W
4
0
3
5.5
L
Chernobog
JudgeAnarchy
Chernobog
3
1
1
3.5
W
1
3
6
1.33
W
Sol
8
2
2
4.5
W
4
4
0
1
L
Scylla
tazmani364
Scylla
2
5
0
0.4
L
Bakasura
unidonkeyblue
Bakasura
1
5
5
0.7
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,904
Damage
36,285
57,445
Taken
54,695
32,797
Mitigated
25,645
17,956
Healing
14,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,120
738
0
2,565
14,250
13,217
174
4,532
9,404
25,832
0
L
2,747
371
0
1,595
10,419
7,076
100
3,647
6,772
24,571
0
W
5,810
4,798
0
5,967
9,783
3,175
3,106
2,033
7,730
0
77,956
L
Chernobog
JudgeAnarchy
Chernobog
8,859
3,727
0
2,192
5,666
1,789
0
2,145
3,521
0
53,582
W
4,052
2,553
0
1,373
9,052
4,051
698
1,564
7,196
0
49,353
W
Sol
10,216
3,018
0
3,893
9,157
2,939
946
3,386
5,661
59,620
0
W
7,706
754
0
4,158
15,203
9,415
0
5,565
8,369
0
32,240
L
Scylla
tazmani364
Scylla
8,286
572
0
646
8,189
1,668
125
2,101
5,680
31,712
4,787
L
Bakasura
unidonkeyblue
Bakasura
8,647
5,644
0
2,796
14,288
4,032
557
4,701
9,587
0
49,140
L
7,746
396
0
7,019
16,133
11,080
201
742
15,391
33,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,075
Gold Earned
40,149
426
Minions Killed
349
0
Camps Cleared
0
1,704,013
Distance Traveled
1,580,951
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,214
483
38
2
0
335,178
0
L
Ymir
7,120
419
28
2
0
307,249
1
W
Rama
9,889
582
151
9
0
305,848
1
L
Chernobog
8,556
503
119
7
0
326,801
9
W
Mercury
8,177
481
80
5
0
389,703
0
W
Sol
9,860
580
115
7
0
333,269
7
W
Tyr
8,935
526
42
2
0
340,015
2
L
Scylla
7,749
456
57
3
0
275,553
0
L
Bakasura
8,148
479
87
5
0
363,716
1
L
Sobek
8,576
504
58
3
0
307,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role