Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Loki
Loki
Bronze III
Ache 1st
Loki
Bronze III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 3
Scylla
Scylla
Gold V
Dr Donut9784
Scylla
Gold V
Level 137
God Stats
1W - 1L
1,544 SR
Queue Stats
47W - 50L
1,455 MMR
Party 2
Neith
Neith
Silver I
Shadowpanda1918
Neith
Silver I
Level 126
God Stats
1W - 1L
1,155 SR
Queue Stats
16W - 16L
1,501 MMR
Party 2
Bastet
Bastet
Gold II
lucasnqn384
Bastet
Gold II
Level 160
God Stats
4W - 5L
1,500 SR
Queue Stats
188W - 185L
1,472 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,440 SR
1,486 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,538 SR
1,477 MMR
Cernunnos
Cernunnos
Bronze III
BISHOP5629
Cernunnos
Bronze III
Level 106
God Stats
0W - 1L
1,266 SR
Queue Stats
21W - 27L
1,500 MMR
Party 1
Athena
Athena
Bronze III
Conyerkillss
Athena
Bronze III
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 42L
1,478 MMR
Party 1
Serqet
Serqet
Gold III
KBxPiNGui
Serqet
Gold III
Level 146
God Stats
1W - 6L
1,862 SR
Queue Stats
674W - 673L
1,477 MMR
Solo
Achilles
Achilles
Silver I
Kaneki14-
Achilles
Silver I
Level 86
God Stats
2W - 4L
1,729 SR
Queue Stats
22W - 30L
1,468 MMR
Solo
Tiamat
Tiamat
Bronze III
xD-MADNESSxX
Tiamat
Bronze III
Level 157
God Stats
2W - 4L
1,336 SR
Queue Stats
68W - 68L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 1 / 5
6,927
533
6,089
10,400
8,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Loki
12
1 / 2 / 9
7,407
570
5,609
9,932
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
12
2 / 2 / 3
7,272
559
4,826
5,043
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 0 / 2
8,548
658
8,578
7,307
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bastet
13
6 / 1 / 2
8,042
619
9,354
9,950
3,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
GebMedusaAwilix

VS

Bans
King ArthurPoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BISHOP5629
Cernunnos
11
0 / 4 / 0
6,002
462
5,248
7,960
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
9
0 / 4 / 1
5,214
401
2,790
8,849
4,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
KBxPiNGui
Serqet
11
3 / 3 / 1
6,840
526
4,327
9,684
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Kaneki14-
Achilles
11
2 / 5 / 2
6,500
500
4,246
12,103
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
13
1 / 2 / 3
7,536
580
4,753
7,605
4,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
18
Kills
6
6
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
5
6.5
W
Loki
1
2
9
2.75
L
Cernunnos
BISHOP5629
Cernunnos
0
4
0
0
L
Athena
0
4
1
0.13
W
Scylla
2
2
3
1.75
L
Serqet
KBxPiNGui
Serqet
3
3
1
1.17
L
Achilles
Kaneki14-
Achilles
2
5
2
0.6
W
5
0
2
6
W
Bastet
6
1
2
7
L
Tiamat
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,456
Damage
21,364
42,632
Taken
46,201
19,254
Mitigated
26,223
17,129
Healing
12,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,089
534
738
1,830
10,400
8,592
0
1,926
8,011
23,870
0
W
Loki
5,609
789
0
3,752
9,932
3,032
601
959
8,506
0
45,126
L
Cernunnos
BISHOP5629
Cernunnos
5,248
2,563
0
1,983
7,960
2,594
0
1,033
6,751
0
38,603
L
Athena
2,790
494
511
1,440
8,849
4,817
0
1,899
6,720
11,430
0
W
Scylla
4,826
835
0
965
5,043
1,459
832
1,600
3,166
37,778
0
L
Serqet
KBxPiNGui
Serqet
4,327
600
0
2,322
9,684
2,983
0
1,773
7,714
0
32,602
L
Achilles
Kaneki14-
Achilles
4,246
574
0
3,485
12,103
11,742
0
1,262
10,701
0
20,588
W
8,578
3,150
0
4,676
7,307
2,748
482
1,168
5,910
0
60,095
W
Bastet
9,354
1,889
0
5,168
9,950
3,423
156
947
8,107
0
35,391
L
Tiamat
4,753
503
0
2,662
7,605
4,087
39
3,763
3,400
39,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,196
Gold Earned
32,092
395
Minions Killed
300
0
Camps Cleared
0
1,304,646
Distance Traveled
1,280,640
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,927
533
27
2
0
256,515
2
W
Loki
7,407
570
87
7
0
281,769
2
L
Cernunnos
6,002
462
71
5
0
242,644
0
L
Athena
5,214
401
22
2
0
250,575
1
W
Scylla
7,272
559
96
7
0
238,623
4
L
Serqet
6,840
526
61
5
0
298,200
5
L
Achilles
6,500
500
52
4
0
232,227
4
W
Neith
8,548
658
111
9
0
230,323
5
W
Bastet
8,042
619
74
6
0
297,416
1
L
Tiamat
7,536
580
94
7
0
256,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role