Player Matchup

Anubis
Anubis
AkarateDolphin45
Anubis
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,292 Elo+
Party 2
Arachne
Arachne
CatWham
Arachne
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 93L
1,402 Elo+
Party 2
Cerberus
Cerberus
CommonOkami
Cerberus
Level 4
God Stats
6W - 6L
1,500 SR
Queue Stats
13W - 16L
1,473 Elo+
Party 2
Medusa
Medusa
JormPlaya145
Medusa
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 122L
1,402 Elo+
Party 2
Jormungandr
Jormungandr
LaBeast5
Jormungandr
Level 49
God Stats
5W - 5L
1,693 SR
Queue Stats
77W - 63L
1,525 Elo+
Solo
Team Averages
Level 76
1,539 SR
1,419 Elo+

VS

Team Averages
Level 99
1,574 SR
1,447 Elo+
Izanami
Izanami
JB off da Henny
Izanami
Level 141
God Stats
12W - 12L
1,500 SR
Queue Stats
250W - 242L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
Levi Da Loc
Kukulkan
Level 29
God Stats
18W - 20L
1,480 SR
Queue Stats
27W - 22L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
MintTOP7
Guan Yu
Level 73
God Stats
3W - 9L
1,574 SR
Queue Stats
61W - 66L
1,355 Elo+
Solo
Nox
Nox
Why Connor
Nox
Level 123
God Stats
8W - 5L
1,666 SR
Queue Stats
102W - 78L
1,423 Elo+
Party 1
Mulan
Mulan
Womack
Mulan
Level 129
God Stats
32W - 19L
1,651 SR
Queue Stats
220W - 213L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 3
9,926
662
13,301
16,892
8,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
CatWham
Arachne
17
3 / 4 / 1
10,354
690
9,624
19,087
8,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
CommonOkami
Cerberus
15
0 / 8 / 0
9,313
621
3,300
20,361
18,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
15
0 / 6 / 2
8,934
596
5,310
10,427
3,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
LaBeast5
Jormungandr
14
0 / 2 / 2
8,823
588
2,983
10,197
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 10
12,812
854
23,473
13,986
5,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Levi Da Loc
Kukulkan
17
3 / 0 / 8
10,816
721
5,499
6,002
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
MintTOP7
Guan Yu
18
5 / 0 / 15
11,340
756
11,586
11,134
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 2 / 12
11,785
786
13,371
8,279
3,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Womack
Mulan
18
6 / 1 / 14
12,560
837
12,315
13,947
11,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
86
4
Kills
27
27
Deaths
4
8
Assists
59
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Arachne
CatWham
Arachne
3
4
1
0.88
L
Cerberus
CommonOkami
Cerberus
0
8
0
0
W
9
1
10
14
L
Medusa
0
6
2
0.17
L
Jormungandr
LaBeast5
Jormungandr
0
2
2
0.5
W
Kukulkan
Levi Da Loc
Kukulkan
3
0
8
7
W
Guan Yu
MintTOP7
Guan Yu
5
0
15
12.5
W
4
2
12
5
W
Mulan
Womack
Mulan
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,518
Damage
66,244
76,964
Taken
53,348
45,535
Mitigated
31,711
11,483
Healing
28,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,301
448
0
1,554
16,892
8,676
0
4,108
12,436
32,047
0
L
Arachne
CatWham
Arachne
9,624
7,673
458
4,421
19,087
8,203
0
1,456
16,882
0
33,254
L
Cerberus
CommonOkami
Cerberus
3,300
159
48
1,643
20,361
18,501
318
7,805
11,835
25,266
0
W
23,473
18,437
0
7,051
13,986
5,617
4,645
5,757
8,229
0
90,122
L
Medusa
5,310
1,924
822
1,496
10,427
3,909
1,330
3,431
6,692
0
22,708
L
Jormungandr
LaBeast5
Jormungandr
2,983
220
0
1,041
10,197
6,246
0
1,436
8,481
16,155
0
W
Kukulkan
Levi Da Loc
Kukulkan
5,499
802
0
588
6,002
2,058
285
3,256
2,746
24,424
0
W
Guan Yu
MintTOP7
Guan Yu
11,586
1,246
4,370
6,278
11,134
9,697
502
4,052
7,082
0
26,417
W
13,371
966
0
351
8,279
3,093
3,278
2,617
5,662
48,164
0
W
Mulan
Womack
Mulan
12,315
1,147
2,740
6,771
13,947
11,246
776
3,902
10,045
0
33,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,350
Gold Earned
59,313
190
Minions Killed
335
0
Camps Cleared
0
1,148,809
Distance Traveled
1,530,676
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,926
662
30
2
0
251,389
0
L
Arachne
10,354
690
42
3
0
325,950
3
L
Cerberus
9,313
621
50
3
0
180,289
1
W
Izanami
12,812
854
133
9
0
280,946
0
L
Medusa
8,934
596
43
3
0
216,012
0
L
Jormungandr
8,823
588
25
2
0
175,169
2
W
Kukulkan
10,816
721
44
3
0
321,451
0
W
Guan Yu
11,340
756
36
2
0
331,635
0
W
Nox
11,785
786
84
6
0
286,443
0
W
Mulan
12,560
837
38
3
0
310,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role