Player Matchup

Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DarkestYoshi69
Ganesha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,495 Elo+
Solo
Anhur
Anhur
Mc_Militar
Anhur
Level 106
God Stats
2W - 9L
1,570 SR
Queue Stats
628W - 596L
1,541 Elo+
Solo
Janus
Janus
PistolPetey25
Janus
Level 121
God Stats
6W - 7L
1,782 SR
Queue Stats
141W - 141L
1,508 Elo+
Solo
Pele
Pele
sickyouth
Pele
Level 114
God Stats
5W - 10L
1,371 SR
Queue Stats
32W - 45L
1,510 Elo+
Solo
Team Averages
Level 115
1,545 SR
1,511 Elo+

VS

Team Averages
Level 69
1,524 SR
1,500 Elo+
Charybdis
Charybdis
 
Charybdis
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Damn_Zip
Atlas
Level 38
God Stats
2W - 0L
1,567 SR
Queue Stats
25W - 29L
1,594 Elo+
Solo
Discordia
Discordia
I-Was-National-
Discordia
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 115L
1,605 Elo+
Solo
Thor
Thor
Kuromaki1
Thor
Level 84
God Stats
34W - 38L
1,552 SR
Queue Stats
471W - 480L
1,530 Elo+
Solo
Loki
Loki
SpideyFanGuy
Loki
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 4 / 1
7,893
564
7,912
11,006
11,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 1 / 2
7,209
515
3,441
9,388
7,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
12
1 / 0 / 2
6,822
487
1,668
5,576
1,665
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 5 / 0
6,940
496
2,889
7,391
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
11
2 / 5 / 2
6,670
476
4,914
10,245
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 1 / 1
8,009
572
2,984
6,744
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Damn_Zip
Atlas
12
1 / 2 / 6
7,185
513
5,324
7,484
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Discordia
I-Was-National-
Discordia
13
2 / 2 / 1
7,578
541
4,970
6,306
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
10 / 0 / 2
9,096
650
9,469
7,284
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 3 / 2
7,906
565
4,777
8,954
7,493
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
15
15
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
4
1
0.88
W
Charybdis
 
Charybdis
0
1
1
0.5
W
Atlas
Damn_Zip
Atlas
1
2
6
2
L
0
1
2
1
W
Discordia
I-Was-National-
Discordia
2
2
1
1.25
W
Thor
10
0
2
11
L
Anhur
1
0
2
2
L
2
5
0
0.4
W
2
3
2
1
L
Pele
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,824
Damage
27,524
43,606
Taken
36,772
25,510
Mitigated
15,741
10,542
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,912
2,885
0
3,913
11,006
11,195
0
719
10,287
0
47,437
W
Charybdis
 
Charybdis
2,984
1,258
0
3,040
6,744
1,851
1,180
1,673
5,071
0
57,865
W
Atlas
Damn_Zip
Atlas
5,324
1,561
0
1,524
7,484
2,528
0
1,228
6,256
28,341
0
L
3,441
206
163
3,041
9,388
7,585
0
3,948
5,278
25,932
0
W
Discordia
I-Was-National-
Discordia
4,970
368
70
1,314
6,306
1,505
32
2,226
4,080
43,421
0
W
Thor
9,469
1,910
0
3,601
7,284
2,364
1,396
768
6,516
0
49,429
L
Anhur
1,668
537
0
1,500
5,576
1,665
0
484
5,030
0
34,474
L
2,889
129
0
492
7,391
1,996
0
2,587
4,618
50,952
0
W
4,777
893
0
2,261
8,954
7,493
0
465
8,489
0
39,808
L
Pele
4,914
1,264
0
1,433
10,245
3,069
0
2,344
7,747
0
32,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,534
Gold Earned
39,774
358
Minions Killed
428
0
Camps Cleared
0
1,342,418
Distance Traveled
1,464,385
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,893
564
94
7
0
234,757
3
W
Charybdis
8,009
572
112
8
0
263,370
4
W
Atlas
7,185
513
45
3
0
296,941
4
L
Ganesha
7,209
515
16
1
0
286,801
7
W
Discordia
7,578
541
99
7
0
269,922
3
W
Thor
9,096
650
83
6
0
333,408
3
L
Anhur
6,822
487
78
6
0
256,437
6
L
Janus
6,940
496
118
8
0
274,837
3
W
Loki
7,906
565
89
6
0
300,744
4
L
Pele
6,670
476
52
4
0
289,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role