Player Matchup

Sylvanus
Sylvanus
ImAsianTrustMe
Sylvanus
Level 28
God Stats
37W - 27L
1,472 SR
Queue Stats
283W - 223L
1,573 Elo+
Party 1
Mercury
Mercury
PointSixWL
Mercury
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
216W - 172L
1,656 Elo+
Party 1
Merlin
Merlin
Roc Daddi
Merlin
Level 140
God Stats
15W - 28L
1,168 SR
Queue Stats
287W - 314L
1,175 Elo+
Solo
Baron Samedi
Baron Samedi
kevindale
Baron Samedi
Level 69
God Stats
4W - 7L
1,290 SR
Queue Stats
250W - 174L
1,572 Elo+
Party 1
Chiron
Chiron
mr_random_mr
Chiron
Level 144
God Stats
4W - 5L
1,428 SR
Queue Stats
301W - 228L
1,599 Elo+
Party 1
Team Averages
Level 100
1,372 SR
1,515 Elo+

VS

Team Averages
Level 66
1,517 SR
1,548 Elo+
Mulan
Mulan
EvilerJoint6588
Mulan
Level 31
God Stats
60W - 68L
1,459 SR
Queue Stats
102W - 129L
1,428 Elo+
Party 2
Jing Wei
Jing Wei
Mistak3z666
Jing Wei
Level 134
God Stats
13W - 11L
1,473 SR
Queue Stats
189W - 203L
1,535 Elo+
Solo
Hera
Hera
ThiccCookies999
Hera
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 98L
1,737 Elo+
Party 2
Mercury
Mercury
TooHighTooPlay
Mercury
Level 16
God Stats
4W - 5L
1,659 SR
Queue Stats
13W - 22L
1,587 Elo+
Party 2
Sobek
Sobek
skyrimking180
Sobek
Level 40
God Stats
8W - 11L
1,492 SR
Queue Stats
97W - 114L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 2 / 4
6,257
521
1,435
6,044
3,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
PointSixWL
Mercury
14
8 / 1 / 3
8,243
687
7,143
7,711
2,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Roc Daddi
Merlin
14
4 / 0 / 2
8,358
697
6,555
4,645
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
kevindale
Baron Samedi
11
1 / 3 / 2
6,408
534
3,538
5,472
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
13
4 / 1 / 3
7,361
613
8,705
7,140
2,218

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,712
476
3,104
9,441
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Mistak3z666
Jing Wei
10
2 / 3 / 1
6,389
532
3,265
5,222
1,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 4 / 1
6,775
565
4,980
6,823
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 1
6,415
535
4,796
9,187
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 2 / 1
5,474
456
1,645
8,452
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
7
7
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Sylvanus
0
2
4
1
L
Jing Wei
Mistak3z666
Jing Wei
2
3
1
0.83
W
Mercury
PointSixWL
Mercury
8
1
3
9.5
W
Merlin
Roc Daddi
Merlin
4
0
2
5
L
3
4
1
0.88
L
2
4
1
0.63
W
Baron Samedi
kevindale
Baron Samedi
1
3
2
0.67
W
Chiron
4
1
3
5.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,376
Damage
17,790
31,012
Taken
39,125
11,547
Mitigated
18,555
11,009
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,104
468
0
2,038
9,441
5,700
0
4,809
4,190
0
19,176
W
Sylvanus
1,435
418
1,017
1,658
6,044
3,091
510
1,249
4,795
11,133
0
L
Jing Wei
Mistak3z666
Jing Wei
3,265
2,912
0
1,117
5,222
1,277
0
362
4,860
0
35,181
W
Mercury
PointSixWL
Mercury
7,143
4,465
0
994
7,711
2,574
0
1,647
6,064
0
52,355
W
Merlin
Roc Daddi
Merlin
6,555
403
0
2,127
4,645
1,487
780
0
4,645
51,102
0
L
4,980
1,366
0
763
6,823
2,157
70
2,515
4,033
40,702
0
L
4,796
2,819
0
1,510
9,187
3,161
0
2,124
6,863
0
43,966
W
Baron Samedi
kevindale
Baron Samedi
3,538
484
273
1,478
5,472
2,177
410
2,440
3,032
35,188
0
W
Chiron
8,705
3,507
626
2,836
7,140
2,218
0
1,289
5,851
0
55,415
L
1,645
137
231
3,045
8,452
6,260
0
761
7,651
10,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,627
Gold Earned
30,765
413
Minions Killed
313
0
Camps Cleared
0
1,265,972
Distance Traveled
1,122,888
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,712
476
49
4
0
201,919
0
W
Sylvanus
6,257
521
37
3
0
230,847
0
L
Jing Wei
6,389
532
75
6
0
212,062
0
W
Mercury
8,243
687
96
8
0
316,568
0
W
Merlin
8,358
697
123
10
0
241,674
4
L
Hera
6,775
565
87
7
0
208,837
3
L
Mercury
6,415
535
81
7
0
265,940
1
W
Baron Samedi
6,408
534
73
6
0
234,186
5
W
Chiron
7,361
613
84
7
0
242,697
3
L
Sobek
5,474
456
21
2
0
234,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role