Player Matchup

Cabrakan
Cabrakan
GeTHigH777PL
Cabrakan
Level 48
God Stats
1W - 2L
1,525 SR
Queue Stats
26W - 24L
1,497 Elo+
Party 1
Arachne
Arachne
Grandpabertman
Arachne
Level 45
God Stats
17W - 10L
1,500 SR
Queue Stats
97W - 115L
1,505 Elo+
Solo
Pele
Pele
ImAShortyyy
Pele
Level 59
God Stats
5W - 12L
1,266 SR
Queue Stats
7W - 15L
1,338 Elo+
Solo
Zeus
Zeus
SergeantSpliff7
Zeus
Level 35
God Stats
4W - 5L
1,198 SR
Queue Stats
28W - 27L
1,484 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Skull_Pumpkin
Ah Muzen Cab
Level 66
God Stats
2W - 5L
1,152 SR
Queue Stats
55W - 46L
1,515 Elo+
Solo
Team Averages
Level 51
1,328 SR
1,468 Elo+

VS

Team Averages
Level 94
1,538 SR
1,470 Elo+
Neith
Neith
DUBBIS888
Neith
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 22L
1,471 Elo+
Solo
Ra
Ra
FrostdBlu4Life
Ra
Level 158
God Stats
599W - 596L
1,464 SR
Queue Stats
1,564W - 1,593L
1,450 Elo+
Solo
Vamana
Vamana
TrickBlue
Vamana
Level 99
God Stats
8W - 11L
1,346 SR
Queue Stats
470W - 541L
1,456 Elo+
Party 2
Fenrir
Fenrir
TrickGrey
Fenrir
Level 27
God Stats
66W - 70L
1,555 SR
Queue Stats
323W - 397L
1,457 Elo+
Party 2
Zeus
Zeus
TrickRed
Zeus
Level 93
God Stats
39W - 20L
1,822 SR
Queue Stats
224W - 275L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GeTHigH777PL
Cabrakan
17
1 / 6 / 7
10,826
1,083
12,040
21,530
26,876
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
3 / 3 / 2
11,178
1,118
5,500
15,195
11,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 6 / 4
10,295
1,030
3,862
12,301
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 8 / 5
11,053
1,105
12,936
14,786
3,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Skull_Pumpkin
Ah Muzen Cab
16
2 / 6 / 4
10,919
1,092
10,797
15,622
3,658
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

143

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DUBBIS888
Neith
18
9 / 2 / 7
12,630
1,263
15,529
10,619
3,946
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 3 / 14
11,304
1,130
8,816
11,217
4,116
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
TrickBlue
Vamana
18
3 / 0 / 19
11,765
1,177
11,903
11,168
8,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
TrickGrey
Fenrir
17
4 / 3 / 10
11,193
1,119
5,931
10,216
7,007
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
19
13 / 1 / 14
14,155
1,416
31,663
4,178
1,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
9
Kills
29
29
Deaths
9
22
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Neith
DUBBIS888
Neith
9
2
7
6.25
W
0
3
14
2.33
L
Cabrakan
GeTHigH777PL
Cabrakan
1
6
7
0.75
L
3
3
2
1.33
L
1
6
4
0.5
L
2
8
5
0.56
L
Ah Muzen Cab
Skull_Pumpkin
Ah Muzen Cab
2
6
4
0.67
W
Vamana
TrickBlue
Vamana
3
0
19
12.5
W
Fenrir
TrickGrey
Fenrir
4
3
10
3
W
Zeus
13
1
14
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,135
Damage
73,842
79,434
Taken
47,398
48,978
Mitigated
24,876
8,815
Healing
10,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DUBBIS888
Neith
15,529
7,801
0
885
10,619
3,946
0
6,731
3,888
0
34,811
W
8,816
776
527
4,312
11,217
4,116
0
5,595
5,622
41,679
0
L
Cabrakan
GeTHigH777PL
Cabrakan
12,040
939
267
1,121
21,530
26,876
0
8,437
13,093
19,168
0
L
5,500
4,847
0
2,050
15,195
11,283
0
7,726
7,469
0
17,328
L
3,862
851
0
884
12,301
3,562
0
7,059
5,242
0
18,231
L
12,936
1,647
588
1,657
14,786
3,599
0
6,286
8,500
34,456
0
L
Ah Muzen Cab
Skull_Pumpkin
Ah Muzen Cab
10,797
3,624
0
2,248
15,622
3,658
0
10,971
4,651
0
46,932
W
Vamana
TrickBlue
Vamana
11,903
6,210
0
3,678
11,168
8,406
0
6,637
4,531
0
24,978
W
Fenrir
TrickGrey
Fenrir
5,931
1,302
0
162
10,216
7,007
0
4,804
5,412
0
11,021
W
Zeus
31,663
3,325
0
616
4,178
1,401
0
1,209
2,969
49,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,271
Gold Earned
61,047
187
Minions Killed
229
7
Camps Cleared
7
936,929
Distance Traveled
959,737
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,630
1,263
47
5
6
163,728
1
W
Ra
11,304
1,130
86
9
1
182,654
2
L
Cabrakan
10,826
1,083
14
1
0
183,002
1
L
Arachne
11,178
1,118
24
2
4
234,715
2
L
Pele
10,295
1,030
34
3
0
155,329
0
L
Zeus
11,053
1,105
46
5
2
181,368
1
L
Ah Muzen Cab
10,919
1,092
69
7
1
182,515
0
W
Vamana
11,765
1,177
38
4
0
208,642
0
W
Fenrir
11,193
1,119
3
0
0
202,975
0
W
Zeus
14,155
1,416
55
6
0
201,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role