Player Matchup

Artemis
Artemis
Chaotic23
Artemis
Level 68
God Stats
19W - 16L
1,737 SR
Queue Stats
373W - 321L
1,691 Elo+
Party 2
Sobek
Sobek
Derku
Sobek
Level 17
God Stats
15W - 7L
1,621 SR
Queue Stats
354W - 330L
1,737 Elo+
Party 2
Arachne
Arachne
DrDank194
Arachne
Level 35
God Stats
6W - 2L
1,744 SR
Queue Stats
182W - 170L
1,698 Elo+
Party 2
Gilgamesh
Gilgamesh
Ravioliii
Gilgamesh
Level 17
God Stats
10W - 15L
1,638 SR
Queue Stats
558W - 528L
1,714 Elo+
Party 2
Sol
Sol
iSanatix
Sol
Level 102
God Stats
25W - 15L
1,714 SR
Queue Stats
116W - 100L
1,633 Elo+
Party 2
Team Averages
Level 48
1,691 SR
1,695 Elo+

VS

Team Averages
Level 89
1,579 SR
1,504 Elo+
Bellona
Bellona
Airpotato95
Bellona
Level 83
God Stats
12W - 20L
1,491 SR
Queue Stats
94W - 112L
1,485 Elo+
Party 1
Nemesis
Nemesis
Calispher
Nemesis
Level 87
God Stats
4W - 8L
1,786 SR
Queue Stats
108W - 113L
1,587 Elo+
Party 1
Zhong Kui
Zhong Kui
LonelyDarness
Zhong Kui
Level 112
God Stats
2W - 5L
1,500 SR
Queue Stats
257W - 298L
1,464 Elo+
Party 1
Ganesha
Ganesha
SGKharma
Ganesha
Level 37
God Stats
32W - 39L
1,616 SR
Queue Stats
113W - 137L
1,569 Elo+
Party 1
Sol
Sol
SiryusB
Sol
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 9L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chaotic23
Artemis
12
6 / 0 / 5
7,541
686
7,587
2,447
678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Derku
Sobek
11
2 / 0 / 11
6,901
627
2,919
8,375
6,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
DrDank194
Arachne
12
6 / 1 / 5
7,437
676
5,275
7,155
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Ravioliii
Gilgamesh
12
2 / 0 / 4
7,136
649
4,744
5,288
2,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
1 / 4 / 1
7,117
647
4,611
6,679
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Airpotato95
Bellona
8
0 / 4 / 0
4,888
444
1,770
8,075
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Calispher
Nemesis
9
2 / 3 / 1
5,481
498
3,111
6,230
1,808
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
LonelyDarness
Zhong Kui
10
1 / 4 / 0
5,640
513
2,369
5,616
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ganesha
SGKharma
Ganesha
7
0 / 4 / 1
4,879
444
1,337
7,003
2,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
11
2 / 2 / 2
6,226
566
5,976
7,037
2,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
5
5
Deaths
17
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Airpotato95
Bellona
0
4
0
0
L
Nemesis
Calispher
Nemesis
2
3
1
0.83
W
Artemis
Chaotic23
Artemis
6
0
5
8.5
W
Sobek
Derku
Sobek
2
0
11
7.5
W
Arachne
DrDank194
Arachne
6
1
5
8.5
L
Zhong Kui
LonelyDarness
Zhong Kui
1
4
0
0.25
W
Gilgamesh
Ravioliii
Gilgamesh
2
0
4
4
L
Ganesha
SGKharma
Ganesha
0
4
1
0.13
L
Sol
2
2
2
1.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,136
Damage
14,563
29,944
Taken
33,961
14,747
Mitigated
15,433
12,904
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Airpotato95
Bellona
1,770
239
0
3,241
8,075
5,099
0
388
7,283
0
20,299
L
Nemesis
Calispher
Nemesis
3,111
1,350
0
1,660
6,230
1,808
0
1,076
5,091
0
26,468
W
Artemis
Chaotic23
Artemis
7,587
4,742
0
1,452
2,447
678
1,160
113
2,334
0
43,027
W
Sobek
Derku
Sobek
2,919
558
57
3,750
8,375
6,812
0
3,030
5,345
16,127
0
W
Arachne
DrDank194
Arachne
5,275
3,415
0
3,386
7,155
2,827
0
1,858
5,297
0
42,100
L
Zhong Kui
LonelyDarness
Zhong Kui
2,369
1,006
0
1,588
5,616
3,168
0
303
5,270
28,194
5,695
W
Gilgamesh
Ravioliii
Gilgamesh
4,744
1,147
0
2,145
5,288
2,232
585
176
5,112
0
32,078
L
Ganesha
SGKharma
Ganesha
1,337
255
172
1,235
7,003
2,733
0
1,467
5,536
9,716
0
L
Sol
5,976
1,749
0
2,165
7,037
2,625
0
4,250
2,787
29,402
2,465
W
4,611
2,277
0
2,114
6,679
2,198
1,284
3,439
3,240
42,065
356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,132
Gold Earned
27,114
340
Minions Killed
268
0
Camps Cleared
0
1,129,941
Distance Traveled
983,521
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,888
444
41
4
0
208,542
0
L
Nemesis
5,481
498
59
5
0
237,406
4
W
Artemis
7,541
686
81
7
0
200,678
3
W
Sobek
6,901
627
20
2
0
233,065
0
W
Arachne
7,437
676
85
8
0
258,638
5
L
Zhong Kui
5,640
513
96
9
0
190,040
1
W
Gilgamesh
7,136
649
68
6
0
238,348
1
L
Ganesha
4,879
444
3
0
0
141,640
1
L
Sol
6,226
566
69
6
0
205,893
0
W
Sol
7,117
647
86
8
0
199,212
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role