Player Matchup

Ymir
Ymir
BlazenKit
Ymir
Level 123
God Stats
4W - 6L
1,500 SR
Queue Stats
243W - 208L
1,648 Elo+
Party 1
Izanami
Izanami
Dxddy Bean
Izanami
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 76L
1,757 Elo+
Party 1
Osiris
Osiris
Flaowr
Osiris
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 164L
1,858 Elo+
Party 1
Hun Batz
Hun Batz
LyricalSpring29
Hun Batz
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
425W - 379L
1,596 Elo+
Party 1
Janus
Janus
Real Mr Chunky
Janus
Level 156
God Stats
1W - 3L
1,544 SR
Queue Stats
6W - 10L
1,624 Elo+
Party 1
Team Averages
Level 140
1,509 SR
1,697 Elo+

VS

Team Averages
Level 151
1,438 SR
1,568 Elo+
Bellona
Bellona
Axwell555
Bellona
Level 132
God Stats
13W - 13L
1,267 SR
Queue Stats
504W - 536L
1,572 Elo+
Solo
Thoth
Thoth
MRPOPOSOS
Thoth
Level 147
God Stats
3W - 8L
1,497 SR
Queue Stats
443W - 378L
1,638 Elo+
Party 2
Hercules
Hercules
Predator QQ
Hercules
Level 155
God Stats
2W - 0L
1,308 SR
Queue Stats
4W - 2L
1,289 Elo+
Solo
Atlas
Atlas
RAMILLOS78
Atlas
Level 159
God Stats
9W - 8L
1,354 SR
Queue Stats
201W - 188L
1,542 Elo+
Party 2
Scylla
Scylla
TheWolvesVoid
Scylla
Level 160
God Stats
33W - 21L
1,766 SR
Queue Stats
377W - 251L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 4 / 2
8,379
466
4,215
11,712
9,034
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Dxddy Bean
Izanami
16
1 / 4 / 1
10,086
560
4,219
12,123
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Flaowr
Osiris
15
0 / 1 / 0
8,733
485
5,779
11,780
9,480
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
15
2 / 4 / 2
9,321
518
8,759
13,186
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 1
9,903
550
7,776
8,748
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Axwell555
Bellona
17
4 / 1 / 6
10,342
575
11,539
13,620
8,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Thoth
MRPOPOSOS
Thoth
17
4 / 1 / 3
10,263
570
11,449
6,754
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Predator QQ
Hercules
17
0 / 0 / 1
10,213
567
6,725
13,002
12,902
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
14
1 / 1 / 9
9,048
503
4,956
14,405
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
7 / 2 / 1
10,647
592
7,123
8,427
2,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
16
16
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
Axwell555
Bellona
4
1
6
7
L
Ymir
1
4
2
0.5
L
Izanami
Dxddy Bean
Izanami
1
4
1
0.38
L
Osiris
Flaowr
Osiris
0
1
0
0
L
Hun Batz
2
4
2
0.75
W
Thoth
MRPOPOSOS
Thoth
4
1
3
5.5
W
Hercules
Predator QQ
Hercules
0
0
1
0.5
W
Atlas
1
1
9
5.5
L
1
3
1
0.5
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,748
Damage
41,792
57,549
Taken
56,208
28,721
Mitigated
39,923
14,912
Healing
16,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Axwell555
Bellona
11,539
5,624
0
1,623
13,620
8,930
0
2,597
10,919
0
89,251
L
Ymir
4,215
940
1,653
2,052
11,712
9,034
0
8,073
3,503
19,427
0
L
Izanami
Dxddy Bean
Izanami
4,219
3,088
0
3,311
12,123
3,706
136
3,869
8,254
0
85,563
L
Osiris
Flaowr
Osiris
5,779
1,756
0
2,229
11,780
9,480
0
2,013
9,765
0
52,620
L
Hun Batz
8,759
2,381
0
4,657
13,186
4,202
0
3,198
9,752
0
65,406
W
Thoth
MRPOPOSOS
Thoth
11,449
581
0
955
6,754
2,251
151
933
5,779
86,837
4,408
W
Hercules
Predator QQ
Hercules
6,725
2,129
0
7,662
13,002
12,902
28
1,335
11,555
0
76,079
W
Atlas
4,956
1,847
156
3,572
14,405
13,127
0
4,316
9,785
20,599
0
L
7,776
342
0
1,010
8,748
2,299
0
5,437
3,211
87,252
0
W
7,123
1,685
87
2,727
8,427
2,713
431
2,286
6,041
80,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,422
Gold Earned
50,513
628
Minions Killed
626
0
Camps Cleared
0
1,858,502
Distance Traveled
1,834,390
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,342
575
133
7
0
419,432
1
L
Ymir
8,379
466
35
2
0
342,530
10
L
Izanami
10,086
560
171
10
0
342,522
2
L
Osiris
8,733
485
131
7
0
374,725
4
L
Hun Batz
9,321
518
112
6
0
415,385
4
W
Thoth
10,263
570
165
9
0
341,289
8
W
Hercules
10,213
567
151
8
0
362,246
6
W
Atlas
9,048
503
19
1
0
348,237
4
L
Janus
9,903
550
179
10
0
383,340
5
W
Scylla
10,647
592
158
9
0
363,186
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role