Player Matchup

Izanami
Izanami
Eurogamoo
Izanami
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 48L
1,549 Elo+
Party 1
Mulan
Mulan
IO_Bombon-19
Mulan
Level 67
God Stats
24W - 18L
1,448 SR
Queue Stats
89W - 79L
1,506 Elo+
Party 1
Ymir
Ymir
Jhonnyrdz26
Ymir
Level 8
God Stats
4W - 4L
1,576 SR
Queue Stats
27W - 21L
1,481 Elo+
Party 1
Kali
Kali
castruita797
Kali
Level 75
God Stats
4W - 4L
1,513 SR
Queue Stats
153W - 145L
1,438 Elo+
Party 1
Merlin
Merlin
xAlvaro_11
Merlin
Level 89
God Stats
6W - 4L
1,492 SR
Queue Stats
92W - 101L
1,411 Elo+
Party 1
Team Averages
Level 59
1,506 SR
1,477 Elo+

VS

Team Averages
Level 82
1,595 SR
1,295 Elo+
Ares
Ares
BulletDog_02
Ares
Level 80
God Stats
0W - 5L
1,660 SR
Queue Stats
26W - 40L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
CHiNeSE-_-MaN-
Guan Yu
Level 125
God Stats
0W - 1L
1,767 SR
Queue Stats
21W - 31L
1,202 Elo+
Party 2
Ra
Ra
ModestAXEL02
Ra
Level 25
God Stats
0W - 3L
1,397 SR
Queue Stats
25W - 41L
1,202 Elo+
Party 2
Cernunnos
Cernunnos
ThePrezident18
Cernunnos
Level 57
God Stats
0W - 1L
1,652 SR
Queue Stats
23W - 40L
1,202 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TruVortex02
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eurogamoo
Izanami
18
8 / 2 / 5
10,754
566
18,031
14,491
4,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 6 / 5
9,663
509
7,790
13,511
5,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 1 / 9
9,215
485
2,719
10,635
9,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
8 / 3 / 10
11,530
607
12,540
18,876
6,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
xAlvaro_11
Merlin
20
7 / 1 / 4
12,065
635
10,467
8,797
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,953
419
5,682
17,741
17,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 4 / 5
10,207
537
11,251
16,196
14,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
1 / 5 / 0
9,716
511
3,772
7,189
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
ThePrezident18
Cernunnos
13
1 / 5 / 1
8,463
445
11,602
12,580
4,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
TruVortex02
Tsukuyomi
16
8 / 7 / 2
10,993
579
11,268
15,992
5,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
26
Kills
13
13
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
3
4
5
1.38
W
Izanami
Eurogamoo
Izanami
8
2
5
5.25
W
1
6
5
0.58
W
2
1
9
6.5
L
1
5
0
0.2
L
Cernunnos
ThePrezident18
Cernunnos
1
5
1
0.3
L
Tsukuyomi
TruVortex02
Tsukuyomi
8
7
2
1.29
W
8
3
10
4.33
W
Merlin
xAlvaro_11
Merlin
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,547
Damage
43,575
66,310
Taken
69,698
30,644
Mitigated
44,407
25,210
Healing
14,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,682
737
496
1,928
17,741
17,397
146
3,177
14,432
23,064
0
L
11,251
1,260
399
3,592
16,196
14,870
830
3,143
12,546
7,556
60,750
W
Izanami
Eurogamoo
Izanami
18,031
13,586
0
5,155
14,491
4,787
2,178
3,276
11,215
0
97,191
W
7,790
1,205
0
4,549
13,511
5,919
34
1,695
11,816
0
60,802
W
2,719
698
0
1,409
10,635
9,323
189
3,039
7,596
16,100
0
L
3,772
275
172
876
7,189
1,829
90
2,349
4,607
54,160
0
L
Cernunnos
ThePrezident18
Cernunnos
11,602
5,182
0
2,358
12,580
4,370
470
2,026
10,450
0
56,444
L
Tsukuyomi
TruVortex02
Tsukuyomi
11,268
4,019
357
4,340
15,992
5,941
315
2,055
13,766
0
55,975
W
12,540
5,156
406
11,062
18,876
6,543
145
1,985
16,891
0
78,929
W
Merlin
xAlvaro_11
Merlin
10,467
493
419
2,210
8,797
4,072
0
1,293
7,504
103,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,227
Gold Earned
47,332
645
Minions Killed
466
0
Camps Cleared
0
1,795,580
Distance Traveled
1,829,740
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,953
419
24
1
0
365,927
5
L
Guan Yu
10,207
537
123
6
0
368,161
4
W
Izanami
10,754
566
163
9
0
344,891
3
W
Mulan
9,663
509
123
6
0
354,491
4
W
Ymir
9,215
485
22
1
0
365,921
0
L
Ra
9,716
511
120
6
0
344,514
5
L
Cernunnos
8,463
445
99
5
0
347,238
2
L
Tsukuyomi
10,993
579
100
5
0
403,900
2
W
Kali
11,530
607
133
7
0
397,710
5
W
Merlin
12,065
635
204
11
0
332,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role