Player Matchup

Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
FranB424
Kali
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 70L
1,559 Elo+
Solo
Medusa
Medusa
bangs963
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,438 Elo+
Party 1
Discordia
Discordia
gabreted
Discordia
Level 84
God Stats
3W - 3L
1,299 SR
Queue Stats
61W - 67L
1,269 Elo+
Party 1
Team Averages
Level 79
1,460 SR
1,453 Elo+

VS

Team Averages
Level 99
1,482 SR
1,525 Elo+
Nike
Nike
DRDhe
Nike
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
97W - 97L
1,602 Elo+
Party 2
Chaac
Chaac
Elcachupin
Chaac
Level 100
God Stats
3W - 1L
1,516 SR
Queue Stats
16W - 24L
1,438 Elo+
Solo
Charybdis
Charybdis
Jorke
Charybdis
Level 67
God Stats
20W - 17L
1,613 SR
Queue Stats
405W - 442L
1,496 Elo+
Solo
Khepri
Khepri
SadBoyolinha
Khepri
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
528W - 520L
1,490 Elo+
Party 2
Chang'e
Chang'e
vanwap
Chang'e
Level 41
God Stats
1W - 0L
1,282 SR
Queue Stats
73W - 46L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 3 / 8
5,755
480
4,201
11,366
8,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
 
Hou Yi
1
0 / 0 / 0
3,888
324
0
656
97
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kali
12
8 / 3 / 0
7,379
615
7,930
12,342
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
bangs963
Medusa
11
0 / 1 / 4
5,993
499
3,018
5,248
1,519
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
gabreted
Discordia
11
1 / 4 / 4
5,967
497
8,622
6,315
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DRDhe
Nike
12
7 / 3 / 3
7,583
632
8,012
8,998
3,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
13
0 / 0 / 3
7,358
613
3,685
3,481
2,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Jorke
Charybdis
11
1 / 3 / 3
6,667
556
4,439
9,345
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
10
2 / 1 / 4
6,820
568
3,867
8,096
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
vanwap
Chang'e
10
1 / 4 / 1
6,121
510
4,381
9,315
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
10
Kills
11
11
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
8
1.67
L
Hou Yi
 
Hou Yi
0
0
0
0
W
Nike
DRDhe
Nike
7
3
3
2.83
W
Chaac
0
0
3
1.5
L
Kali
8
3
0
2.67
W
Charybdis
Jorke
Charybdis
1
3
3
0.83
W
Khepri
2
1
4
4
L
Medusa
bangs963
Medusa
0
1
4
2
L
Discordia
gabreted
Discordia
1
4
4
0.75
W
Chang'e
vanwap
Chang'e
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,771
Damage
24,384
35,927
Taken
39,235
15,842
Mitigated
20,023
10,613
Healing
13,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,201
2,293
680
2,943
11,366
8,188
0
2,502
8,760
0
8,384
L
Hou Yi
 
Hou Yi
0
0
0
200
656
97
0
0
656
0
1,486
W
Nike
DRDhe
Nike
8,012
2,244
0
1,578
8,998
3,617
0
1,044
7,954
0
38,037
W
Chaac
3,685
275
0
2,000
3,481
2,804
332
71
3,410
5,059
40,035
L
Kali
7,930
5,443
0
4,022
12,342
4,304
0
2,567
9,583
0
43,927
W
Charybdis
Jorke
Charybdis
4,439
2,178
0
3,635
9,345
3,045
787
1,092
8,253
0
40,184
W
Khepri
3,867
564
980
1,944
8,096
6,907
68
2,729
5,367
16,206
0
L
Medusa
bangs963
Medusa
3,018
1,268
0
1,701
5,248
1,519
0
593
4,655
0
29,674
L
Discordia
gabreted
Discordia
8,622
257
0
1,067
6,315
1,734
0
2,496
3,689
36,790
0
W
Chang'e
vanwap
Chang'e
4,381
416
764
2,470
9,315
3,650
540
3,686
5,629
29,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,982
Gold Earned
34,549
211
Minions Killed
329
0
Camps Cleared
0
943,425
Distance Traveled
1,142,943
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,755
480
11
1
0
235,511
1
L
Hou Yi
3,888
324
2
0
0
22,366
0
W
Nike
7,583
632
63
5
0
246,701
0
W
Chaac
7,358
613
94
8
0
196,824
5
L
Kali
7,379
615
73
6
0
240,085
1
W
Charybdis
6,667
556
70
6
0
226,201
0
W
Khepri
6,820
568
16
1
0
262,078
3
L
Medusa
5,993
499
66
6
0
220,831
0
L
Discordia
5,967
497
59
5
0
224,632
3
W
Chang'e
6,121
510
86
7
0
211,139
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role