Player Matchup

Atlas
Atlas
Gold IV
 
Atlas
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
 
Heimdallr
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum V
S0ulSaint
Erlang Shen
Platinum V
Level 146
God Stats
33W - 16L
1,644 SR
Queue Stats
222W - 194L
1,756 MMR
Party 3
Thor
Thor
Platinum V
THESMITEG0D
Thor
Platinum V
Level 152
God Stats
9W - 10L
1,500 SR
Queue Stats
330W - 314L
1,632 MMR
Party 2
Raijin
Raijin
Gold V
pressTtopD
Raijin
Gold V
Level 69
God Stats
2W - 1L
1,747 SR
Queue Stats
41W - 29L
1,608 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,578 SR
1,599 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,536 SR
1,707 MMR
Achilles
Achilles
Gold III
BigBallzBrett
Achilles
Gold III
Level 146
God Stats
0W - 1L
1,328 SR
Queue Stats
22W - 25L
1,656 MMR
Solo
Serqet
Serqet
Platinum V
DarkDanderlion
Serqet
Platinum V
Level 157
God Stats
30W - 41L
1,550 SR
Queue Stats
708W - 720L
1,673 MMR
Solo
The Morrigan
The Morrigan
Gold I
J7seph
The Morrigan
Gold I
Level 158
God Stats
9W - 2L
1,991 SR
Queue Stats
13W - 5L
1,922 MMR
Solo
Medusa
Medusa
Gold IV
PieHaterr
Medusa
Gold IV
Level 138
God Stats
2W - 3L
1,310 SR
Queue Stats
35W - 30L
1,600 MMR
Party 1
Mercury
Mercury
Gold IV
Theodoreann
Mercury
Gold IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,682 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
4 / 2 / 15
10,556
660
7,260
14,229
14,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
 
Heimdallr
16
1 / 2 / 9
10,318
645
6,498
7,626
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
S0ulSaint
Erlang Shen
16
8 / 2 / 8
11,063
691
9,027
10,894
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 2 / 7
10,957
685
9,240
14,360
11,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Raijin
pressTtopD
Raijin
18
6 / 2 / 7
11,624
727
7,688
7,392
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
MulanCamazotzBastetThoth

VS

Bans
AgniLokiGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigBallzBrett
Achilles
14
1 / 4 / 2
8,267
517
7,266
12,109
6,561
12
1 / 6 / 1
7,676
480
3,576
14,510
6,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
J7seph
The Morrigan
15
1 / 5 / 1
8,722
545
5,340
7,020
2,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
PieHaterr
Medusa
13
0 / 6 / 2
7,939
496
4,107
12,090
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Theodoreann
Mercury
17
7 / 3 / 0
10,242
640
9,627
11,184
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
24
Kills
10
10
Deaths
24
46
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
2
15
5.75
W
Heimdallr
 
Heimdallr
1
2
9
2.75
L
Achilles
BigBallzBrett
Achilles
1
4
2
0.5
L
1
6
1
0.25
L
The Morrigan
J7seph
The Morrigan
1
5
1
0.3
L
Medusa
PieHaterr
Medusa
0
6
2
0.17
W
Erlang Shen
S0ulSaint
Erlang Shen
8
2
8
6
W
5
2
7
4.25
L
Mercury
Theodoreann
Mercury
7
3
0
2.33
W
Raijin
pressTtopD
Raijin
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,713
Damage
29,916
54,501
Taken
56,913
39,570
Mitigated
21,286
19,698
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,260
2,146
829
4,534
14,229
14,467
1,028
1,131
13,023
25,424
0
W
Heimdallr
 
Heimdallr
6,498
3,918
0
2,795
7,626
2,870
5,203
0
7,626
0
70,714
L
Achilles
BigBallzBrett
Achilles
7,266
2,256
0
2,912
12,109
6,561
842
1,862
9,583
0
41,557
L
3,576
321
1,467
2,681
14,510
6,269
0
3,504
10,783
0
25,253
L
The Morrigan
J7seph
The Morrigan
5,340
1,102
0
1,023
7,020
2,144
0
3,047
3,874
60,155
7,230
L
Medusa
PieHaterr
Medusa
4,107
1,984
0
2,216
12,090
2,685
0
4,027
7,971
0
53,691
W
Erlang Shen
S0ulSaint
Erlang Shen
9,027
3,612
0
4,465
10,894
7,884
2,939
902
9,810
0
76,785
W
9,240
2,431
0
5,633
14,360
11,405
1,258
385
13,706
0
54,419
L
Mercury
Theodoreann
Mercury
9,627
5,387
0
480
11,184
3,627
0
2,439
8,696
0
81,879
W
Raijin
pressTtopD
Raijin
7,688
1,214
0
1,442
7,392
2,944
1,938
2,417
4,693
91,418
2,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,518
Gold Earned
42,846
520
Minions Killed
521
0
Camps Cleared
0
1,656,770
Distance Traveled
1,729,492
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,556
660
20
1
0
352,462
6
W
Heimdallr
10,318
645
132
8
0
295,998
3
L
Achilles
8,267
517
85
5
0
315,959
2
L
Serqet
7,676
480
36
2
0
344,513
7
L
The Morrigan
8,722
545
141
9
0
309,239
7
L
Medusa
7,939
496
107
7
0
304,410
4
W
Erlang Shen
11,063
691
96
6
0
362,597
1
W
Thor
10,957
685
100
6
0
323,982
1
L
Mercury
10,242
640
152
10
0
455,371
1
W
Raijin
11,624
727
172
11
0
321,731
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role