Player Matchup

Sun Wukong
Sun Wukong
Silver I
LemonFiji
Sun Wukong
Silver I
Level 61
God Stats
33W - 31L
1,616 SR
Queue Stats
494W - 496L
1,253 MMR
Solo
Skadi
Skadi
Bronze III
ShatteredStar23
Skadi
Bronze III
Level 67
God Stats
1W - 4L
1,357 SR
Queue Stats
5W - 22L
1,271 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
TheBigCecil
Kuzenbo
Silver V
Level 108
God Stats
1W - 0L
1,415 SR
Queue Stats
4W - 13L
1,270 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
jessejpen
Tsukuyomi
Silver II
Level 153
God Stats
2W - 4L
1,500 SR
Queue Stats
200W - 181L
1,289 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
x1BADASSMANx
Zhong Kui
Bronze III
Level 154
God Stats
23W - 38L
1,136 SR
Queue Stats
118W - 170L
1,316 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,405 SR
1,280 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 150
1,528 SR
1,279 MMR
Sol
Sol
Silver III
AVR Syntex
Sol
Silver III
Level 156
God Stats
10W - 7L
1,643 SR
Queue Stats
115W - 126L
1,331 MMR
Party 2
Bakasura
Bakasura
Silver II
AVR vRamPaGe
Bakasura
Silver II
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 255L
1,239 MMR
Party 2
Chaac
Chaac
Gold V
Don Lupus Rex
Chaac
Gold V
Level 160
God Stats
1W - 1L
1,847 SR
Queue Stats
261W - 267L
1,267 MMR
Solo
Janus
Janus
Silver II
Shimba32
Janus
Silver II
Level 157
God Stats
2W - 5L
1,149 SR
Queue Stats
18W - 33L
1,312 MMR
Solo
Artio
Artio
Silver III
yahh moose
Artio
Silver III
Level 149
God Stats
8W - 10L
1,500 SR
Queue Stats
379W - 381L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LemonFiji
Sun Wukong
20
12 / 2 / 12
16,031
594
25,250
26,602
27,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
3 / 7 / 5
13,812
512
9,166
15,829
5,316
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
TheBigCecil
Kuzenbo
19
2 / 3 / 16
13,526
501
8,354
23,406
30,320
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
jessejpen
Tsukuyomi
20
10 / 1 / 14
16,761
621
21,071
20,785
9,386
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
x1BADASSMANx
Zhong Kui
20
12 / 4 / 8
15,187
562
30,646
25,991
19,317
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KukulkanBastetMorgan Le FayCliodhnaIzanami

VS

Bans
GilgameshAthenaMedusaArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 9 / 4
13,033
483
21,543
22,045
8,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
AVR vRamPaGe
Bakasura
20
4 / 10 / 4
13,254
491
9,721
23,536
9,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
3 / 8 / 3
14,341
531
16,228
29,157
17,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
Shimba32
Janus
17
0 / 5 / 3
11,260
417
14,136
15,934
4,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
16
3 / 7 / 7
11,617
430
11,744
31,048
38,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
38
39
Kills
17
17
Deaths
39
55
Assists
21
Player
Kills
Deaths
Assists
KDA
L
7
9
4
1
L
Bakasura
AVR vRamPaGe
Bakasura
4
10
4
0.6
L
3
8
3
0.56
W
Sun Wukong
LemonFiji
Sun Wukong
12
2
12
9
W
3
7
5
0.79
L
Janus
Shimba32
Janus
0
5
3
0.3
W
Kuzenbo
TheBigCecil
Kuzenbo
2
3
16
3.33
W
Tsukuyomi
jessejpen
Tsukuyomi
10
1
14
17
W
Zhong Kui
x1BADASSMANx
Zhong Kui
12
4
8
4
L
Artio
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,487
Damage
73,372
112,613
Taken
121,720
91,651
Mitigated
78,474
47,702
Healing
30,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,543
6,421
0
6,484
22,045
8,174
1,499
7,310
14,735
84,312
10,769
L
Bakasura
AVR vRamPaGe
Bakasura
9,721
6,322
0
6,825
23,536
9,592
5
5,113
18,423
0
87,040
L
16,228
3,418
0
8,604
29,157
17,895
4,610
9,277
19,880
0
94,148
W
Sun Wukong
LemonFiji
Sun Wukong
25,250
5,079
0
12,958
26,602
27,312
1,032
8,538
17,579
0
116,582
W
9,166
4,454
540
485
15,829
5,316
2,128
5,700
8,711
0
98,050
L
Janus
Shimba32
Janus
14,136
296
0
1,104
15,934
4,688
0
3,954
11,980
86,294
0
W
Kuzenbo
TheBigCecil
Kuzenbo
8,354
2,256
4,452
5,060
23,406
30,320
616
11,064
12,102
21,517
0
W
Tsukuyomi
jessejpen
Tsukuyomi
21,071
4,711
0
8,147
20,785
9,386
4,325
7,559
12,718
0
164,193
W
Zhong Kui
x1BADASSMANx
Zhong Kui
30,646
4,657
1,373
14,687
25,991
19,317
6,328
12,577
13,170
99,538
0
L
Artio
11,744
1,310
1,161
6,049
31,048
38,125
0
13,346
17,702
28,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,317
Gold Earned
63,505
761
Minions Killed
649
0
Camps Cleared
0
2,506,959
Distance Traveled
2,397,687
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,033
483
132
5
0
411,096
1
L
Bakasura
13,254
491
173
6
0
516,864
3
L
Chaac
14,341
531
164
6
0
446,787
0
W
Sun Wukong
16,031
594
204
8
0
537,559
7
W
Skadi
13,812
512
147
5
0
443,977
5
L
Janus
11,260
417
150
6
0
514,626
9
W
Kuzenbo
13,526
501
23
1
0
501,244
1
W
Tsukuyomi
16,761
621
235
9
0
566,797
7
W
Zhong Kui
15,187
562
152
6
0
457,382
3
L
Artio
11,617
430
30
1
0
508,314
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role