Player Matchup

Achilles
Achilles
ASAP Autism7226
Achilles
Level 49
God Stats
29W - 29L
1,423 SR
Queue Stats
331W - 296L
1,442 Elo+
Solo
Thoth
Thoth
ElderKaizen
Thoth
Level 119
God Stats
4W - 3L
1,544 SR
Queue Stats
66W - 88L
1,405 Elo+
Party 2
Sylvanus
Sylvanus
HamsterScout
Sylvanus
Level 113
God Stats
0W - 1L
1,306 SR
Queue Stats
166W - 169L
1,588 Elo+
Party 2
Ao Kuang
Ao Kuang
The1stFatty
Ao Kuang
Level 65
God Stats
0W - 2L
1,251 SR
Queue Stats
19W - 28L
1,516 Elo+
Party 2
Neith
Neith
Yng_Prodigy08
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 70
1,405 SR
1,490 Elo+

VS

Team Averages
Level 85
1,598 SR
1,622 Elo+
Susano
Susano
BISHOP5629
Susano
Level 106
God Stats
6W - 1L
1,226 SR
Queue Stats
277W - 289L
1,429 Elo+
Solo
Izanami
Izanami
ImLegion7
Izanami
Level 18
God Stats
16W - 13L
1,500 SR
Queue Stats
147W - 132L
1,506 Elo+
Party 1
Zeus
Zeus
MedusaMain16
Zeus
Level 143
God Stats
5W - 3L
1,526 SR
Queue Stats
78W - 42L
1,672 Elo+
Party 1
Atlas
Atlas
OnlyMoist
Atlas
Level 123
God Stats
25W - 4L
2,005 SR
Queue Stats
71W - 37L
1,751 Elo+
Party 1
Sun Wukong
Sun Wukong
Young Drip4311
Sun Wukong
Level 36
God Stats
34W - 10L
1,732 SR
Queue Stats
127W - 74L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 1 / 0
6,689
608
5,097
5,691
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 1 / 0
6,464
588
2,372
4,098
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
HamsterScout
Sylvanus
9
1 / 8 / 1
5,712
519
5,197
13,348
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
The1stFatty
Ao Kuang
9
1 / 2 / 0
5,690
517
1,480
6,720
1,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 6 / 0
4,458
405
1,597
5,265
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BISHOP5629
Susano
11
2 / 0 / 3
6,490
590
3,287
3,920
1,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ImLegion7
Izanami
10
4 / 1 / 5
6,898
627
6,083
3,843
1,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
6 / 2 / 2
7,121
647
6,166
4,664
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
OnlyMoist
Atlas
10
5 / 0 / 6
7,234
658
4,907
8,711
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Young Drip4311
Sun Wukong
10
0 / 2 / 0
5,966
542
2,848
7,678
2,694
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
5
Kills
17
18
Deaths
5
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
1
0
2
W
Susano
BISHOP5629
Susano
2
0
3
3.5
L
1
1
0
1
L
Sylvanus
HamsterScout
Sylvanus
1
8
1
0.19
W
Izanami
ImLegion7
Izanami
4
1
5
6.5
W
6
2
2
3.5
W
Atlas
OnlyMoist
Atlas
5
0
6
8
L
Ao Kuang
The1stFatty
Ao Kuang
1
2
0
0.5
L
0
6
0
0
W
Sun Wukong
Young Drip4311
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,743
Damage
23,291
35,122
Taken
28,816
14,104
Mitigated
12,352
7,608
Healing
6,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,097
1,090
0
1,568
5,691
5,439
692
0
5,691
0
35,558
W
Susano
BISHOP5629
Susano
3,287
828
0
576
3,920
1,493
699
939
2,878
0
32,532
L
2,372
110
0
1,084
4,098
948
615
1,672
2,338
41,271
0
L
Sylvanus
HamsterScout
Sylvanus
5,197
1,222
83
2,528
13,348
5,153
0
6,284
6,904
15,810
7,621
W
Izanami
ImLegion7
Izanami
6,083
4,809
0
0
3,843
1,035
1,215
1,471
2,372
0
40,327
W
6,166
1,128
0
500
4,664
1,524
426
3,075
1,589
37,572
0
W
Atlas
OnlyMoist
Atlas
4,907
2,011
459
2,945
8,711
5,606
16
2,877
5,834
15,893
508
L
Ao Kuang
The1stFatty
Ao Kuang
1,480
428
0
1,989
6,720
1,436
0
1,809
4,833
27,383
0
L
1,597
720
0
356
5,265
1,128
0
474
4,791
0
13,026
W
Sun Wukong
Young Drip4311
Sun Wukong
2,848
125
0
2,463
7,678
2,694
151
134
7,058
0
26,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,013
Gold Earned
33,709
302
Minions Killed
293
0
Camps Cleared
0
1,056,057
Distance Traveled
1,103,517
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,689
608
87
8
0
237,043
0
W
Susano
6,490
590
59
5
0
269,596
0
L
Thoth
6,464
588
95
9
0
197,694
0
L
Sylvanus
5,712
519
39
4
0
185,434
0
W
Izanami
6,898
627
86
8
0
210,756
0
W
Zeus
7,121
647
75
7
0
206,545
2
W
Atlas
7,234
658
18
2
0
220,191
3
L
Ao Kuang
5,690
517
59
5
0
248,424
1
L
Neith
4,458
405
22
2
0
187,462
0
W
Sun Wukong
5,966
542
55
5
0
196,429
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role