Player Matchup

Sol
Sol
Gold II
BLADEABYSS05
Sol
Gold II
Level 142
God Stats
16W - 17L
1,703 SR
Queue Stats
499W - 508L
1,622 MMR
Solo
Neith
Neith
Silver I
DannyGlop37
Neith
Silver I
Level 123
God Stats
4W - 7L
1,861 SR
Queue Stats
160W - 149L
1,593 MMR
Solo
Thor
Thor
Gold V
JosNov
Thor
Gold V
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
167W - 165L
1,593 MMR
Solo
Amaterasu
Amaterasu
Silver II
Swιfτy
Amaterasu
Silver II
Level 154
God Stats
2W - 5L
1,735 SR
Queue Stats
14W - 16L
1,591 MMR
Solo
Ganesha
Ganesha
Gold I
roips
Ganesha
Gold I
Level 126
God Stats
16W - 19L
1,912 SR
Queue Stats
351W - 352L
1,616 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,742 SR
1,603 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,541 SR
1,611 MMR
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold V
Caelmir
Bacchus
Gold V
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,601 MMR
Party 1
Bellona
Bellona
Gold III
PatJD
Bellona
Gold III
Level 149
God Stats
7W - 6L
1,500 SR
Queue Stats
545W - 537L
1,559 MMR
Party 1
Rama
Rama
Platinum IV
SkyWalk3rr
Rama
Platinum IV
Level 67
God Stats
2W - 0L
1,707 SR
Queue Stats
39W - 34L
1,769 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
wracks
Sun Wukong
Gold II
Level 146
God Stats
3W - 4L
1,497 SR
Queue Stats
102W - 101L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 4
10,796
491
12,495
18,662
5,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 8 / 9
11,081
504
8,421
15,951
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
JosNov
Thor
19
7 / 3 / 6
12,205
555
16,034
20,903
9,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amaterasu
Swιfτy
Amaterasu
17
4 / 4 / 1
11,268
512
12,951
21,881
19,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
roips
Ganesha
14
0 / 5 / 10
9,469
430
5,990
19,790
17,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
KaliCliodhnaAchilles

VS

Bans
ThothGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 5 / 7
11,881
540
13,527
10,241
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Caelmir
Bacchus
16
3 / 4 / 16
12,383
563
9,385
23,447
26,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
PatJD
Bellona
20
7 / 3 / 10
13,489
613
13,257
17,694
12,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
12 / 3 / 7
15,295
695
22,302
18,176
7,646
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
wracks
Sun Wukong
19
2 / 2 / 6
13,233
602
12,275
14,722
10,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
72
17
Kills
26
27
Deaths
17
30
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
5
7
1.1
L
6
7
4
1.14
W
Bacchus
Caelmir
Bacchus
3
4
16
2.75
L
0
8
9
0.56
L
Thor
JosNov
Thor
7
3
6
3.33
W
Bellona
PatJD
Bellona
7
3
10
4
W
12
3
7
5.17
L
Amaterasu
Swιfτy
Amaterasu
4
4
1
1.13
L
Ganesha
roips
Ganesha
0
5
10
1
W
Sun Wukong
wracks
Sun Wukong
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,891
Damage
70,746
97,187
Taken
84,280
57,270
Mitigated
60,404
25,891
Healing
27,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,527
582
0
1,584
10,241
3,377
1,463
2,428
7,813
72,977
0
L
12,495
5,305
0
6,990
18,662
5,271
2,732
7,266
11,018
78,411
0
W
Bacchus
Caelmir
Bacchus
9,385
1,442
3,508
5,456
23,447
26,445
521
6,993
16,214
20,364
0
L
8,421
4,216
0
3,601
15,951
5,410
0
3,356
12,479
0
80,321
L
Thor
JosNov
Thor
16,034
3,485
0
5,670
20,903
9,501
0
4,571
16,128
0
93,651
W
Bellona
PatJD
Bellona
13,257
4,089
0
1,798
17,694
12,375
6,252
5,976
11,718
0
99,601
W
22,302
18,342
0
9,261
18,176
7,646
5,874
3,386
14,592
0
138,736
L
Amaterasu
Swιfτy
Amaterasu
12,951
4,314
0
6,911
21,881
19,848
150
1,546
20,193
0
82,702
L
Ganesha
roips
Ganesha
5,990
741
396
2,323
19,790
17,240
70
5,049
14,457
31,402
246
W
Sun Wukong
wracks
Sun Wukong
12,275
1,257
0
5,758
14,722
10,561
165
676
13,662
0
93,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,819
Gold Earned
66,281
611
Minions Killed
637
0
Camps Cleared
0
1,978,366
Distance Traveled
2,245,244
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,881
540
115
5
0
381,509
6
L
Sol
10,796
491
126
6
0
347,317
7
W
Bacchus
12,383
563
12
1
0
424,461
4
L
Neith
11,081
504
158
7
0
358,726
7
L
Thor
12,205
555
146
7
0
458,875
2
W
Bellona
13,489
613
143
7
0
522,995
4
W
Rama
15,295
695
185
8
0
431,479
5
L
Amaterasu
11,268
512
160
7
0
376,847
6
L
Ganesha
9,469
430
21
1
0
436,601
4
W
Sun Wukong
13,233
602
182
8
0
484,800
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role