Player Matchup

Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Chiulin
Sobek
Level 109
God Stats
6W - 6L
1,782 SR
Queue Stats
70W - 57L
1,564 Elo+
Party 4
Cliodhna
Cliodhna
CyberDWolf93
Cliodhna
Level 82
God Stats
3W - 4L
1,469 SR
Queue Stats
245W - 240L
1,521 Elo+
Party 2
Aphrodite
Aphrodite
Vulpixilate
Aphrodite
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 54L
1,564 Elo+
Party 4
Team Averages
Level 104
1,550 SR
1,530 Elo+

VS

Team Averages
Level 117
1,543 SR
1,540 Elo+
Odin
Odin
FearMaNuggets
Odin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 59L
1,487 Elo+
Party 1
Zeus
Zeus
ThickestCat
Zeus
Level 151
God Stats
2W - 1L
1,380 SR
Queue Stats
100W - 76L
1,551 Elo+
Party 1
Hera
Hera
Zakuwi
Hera
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,658 Elo+
Party 3
Thanatos
Thanatos
ŚAINT
Thanatos
Level 97
God Stats
21W - 9L
1,833 SR
Queue Stats
642W - 512L
1,391 Elo+
Solo
Osiris
Osiris
Вimmy
Osiris
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 4 / 0
7,604
585
6,289
11,679
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ullr
 
Ullr
11
0 / 7 / 3
6,389
491
3,817
9,737
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Chiulin
Sobek
10
1 / 2 / 3
6,789
522
2,451
11,121
8,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
CyberDWolf93
Cliodhna
11
3 / 3 / 0
6,781
522
4,921
7,789
2,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
Vulpixilate
Aphrodite
12
2 / 2 / 0
7,095
546
3,017
7,663
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
7,002
539
3,618
7,931
3,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
9 / 3 / 2
8,404
646
13,080
6,624
2,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
Zakuwi
Hera
13
3 / 1 / 0
7,709
593
6,450
4,157
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
ŚAINT
Thanatos
14
5 / 0 / 0
7,995
615
5,706
6,236
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Вimmy
Osiris
13
1 / 1 / 2
7,227
556
7,143
9,397
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
18
18
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
L
Ullr
 
Ullr
0
7
3
0.21
L
Sobek
Chiulin
Sobek
1
2
3
1.25
L
Cliodhna
CyberDWolf93
Cliodhna
3
3
0
1
W
0
2
8
2
W
9
3
2
3.33
L
Aphrodite
Vulpixilate
Aphrodite
2
2
0
1
W
Hera
Zakuwi
Hera
3
1
0
3
W
Thanatos
ŚAINT
Thanatos
5
0
0
5
W
Osiris
Вimmy
Osiris
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,495
Damage
35,997
47,989
Taken
34,345
20,122
Mitigated
16,647
16,963
Healing
16,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,289
3,325
0
3,462
11,679
4,797
2,262
1,701
9,978
0
54,761
L
Ullr
 
Ullr
3,817
1,905
0
1,821
9,737
2,759
1,221
6,193
3,544
0
32,770
L
Sobek
Chiulin
Sobek
2,451
354
326
3,436
11,121
8,111
0
4,454
6,667
14,876
0
L
Cliodhna
CyberDWolf93
Cliodhna
4,921
757
0
1,334
7,789
2,245
0
2,277
5,512
0
38,814
W
3,618
917
226
2,343
7,931
3,615
162
2,254
5,677
0
18,101
W
13,080
5,017
0
2,599
6,624
2,358
688
548
6,076
47,413
6,410
L
Aphrodite
Vulpixilate
Aphrodite
3,017
39
1,891
4,693
7,663
2,210
0
3,761
3,902
41,177
0
W
Hera
Zakuwi
Hera
6,450
1,943
0
500
4,157
1,380
398
1,599
2,558
49,972
0
W
Thanatos
ŚAINT
Thanatos
5,706
1,632
0
7,462
6,236
2,146
0
1,067
5,169
0
52,152
W
Osiris
Вimmy
Osiris
7,143
3,274
0
3,705
9,397
7,148
946
0
9,397
0
45,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
38,337
367
Minions Killed
397
0
Camps Cleared
0
1,191,150
Distance Traveled
1,328,052
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,604
585
115
9
0
193,372
7
L
Ullr
6,389
491
61
5
0
200,589
3
L
Sobek
6,789
522
16
1
0
269,374
5
L
Cliodhna
6,781
522
70
5
0
273,338
2
W
Odin
7,002
539
20
2
0
278,233
1
W
Zeus
8,404
646
96
7
0
239,691
3
L
Aphrodite
7,095
546
105
8
0
254,477
6
W
Hera
7,709
593
98
8
0
261,788
8
W
Thanatos
7,995
615
91
7
0
298,485
3
W
Osiris
7,227
556
92
7
0
249,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role