Player Matchup

Ymir
Ymir
Anaera-
Ymir
Level 29
God Stats
2W - 1L
1,662 SR
Queue Stats
50W - 61L
1,337 Elo+
Solo
Serqet
Serqet
JoandysPoop
Serqet
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 147L
1,459 Elo+
Solo
Merlin
Merlin
Kanera pops
Merlin
Level 159
God Stats
7W - 8L
1,150 SR
Queue Stats
368W - 395L
1,395 Elo+
Solo
Kuzenbo
Kuzenbo
RockyBiscuit651
Kuzenbo
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 100L
1,357 Elo+
Solo
Kukulkan
Kukulkan
StroonzLIVE
Kukulkan
Level 112
God Stats
4W - 2L
1,698 SR
Queue Stats
177W - 178L
1,442 Elo+
Solo
Team Averages
Level 90
1,502 SR
1,398 Elo+

VS

Team Averages
Level 96
1,528 SR
1,514 Elo+
Bacchus
Bacchus
MattJams
Bacchus
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 138L
1,500 Elo+
Party 2
Serqet
Serqet
Waterlord18
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 150L
1,500 Elo+
Party 2
Set
Set
avery242ch
Set
Level 141
God Stats
3W - 3L
1,500 SR
Queue Stats
97W - 106L
1,408 Elo+
Solo
Thanatos
Thanatos
clance3495
Thanatos
Level 122
God Stats
10W - 9L
1,411 SR
Queue Stats
345W - 345L
1,650 Elo+
Party 1
Neith
Neith
wakeNbakeXking
Neith
Level 82
God Stats
10W - 9L
1,730 SR
Queue Stats
254W - 259L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Anaera-
Ymir
17
4 / 6 / 11
11,484
718
7,581
26,004
23,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serqet
17
1 / 9 / 11
10,381
649
7,723
12,689
5,351
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
19
7 / 6 / 9
12,416
776
20,356
11,466
4,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 3 / 15
11,911
744
11,986
28,518
32,838
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
StroonzLIVE
Kukulkan
20
9 / 3 / 13
13,438
840
24,589
13,133
5,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MattJams
Bacchus
19
5 / 6 / 9
11,840
740
9,829
21,599
28,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
16
3 / 6 / 9
10,620
664
8,266
11,798
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
1 / 4 / 12
11,783
736
12,980
18,674
14,766
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
clance3495
Thanatos
19
12 / 4 / 8
11,780
736
16,937
15,837
6,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
5 / 5 / 11
11,228
702
17,220
15,074
5,488
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
75
25
Kills
26
27
Deaths
25
59
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ymir
Anaera-
Ymir
4
6
11
1.58
W
Serqet
1
9
11
0.72
W
Merlin
7
6
9
1.92
L
Bacchus
MattJams
Bacchus
5
6
9
1.58
W
4
3
15
3.83
W
Kukulkan
StroonzLIVE
Kukulkan
9
3
13
5.17
L
Serqet
3
6
9
1.25
L
1
4
12
1.75
L
Thanatos
clance3495
Thanatos
12
4
8
4
L
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,235
Damage
65,232
91,810
Taken
82,982
72,463
Mitigated
59,528
31,418
Healing
38,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Anaera-
Ymir
7,581
1,002
2,627
6,778
26,004
23,578
325
1,458
23,916
18,553
0
W
Serqet
7,723
1,411
728
589
12,689
5,351
0
740
11,949
0
12,473
W
Merlin
20,356
309
2,063
1,294
11,466
4,758
802
2,094
9,108
41,771
0
L
Bacchus
MattJams
Bacchus
9,829
1,167
2,421
3,144
21,599
28,615
227
16,314
5,285
22,149
0
W
11,986
5,299
1,411
10,268
28,518
32,838
1,494
3,542
24,593
24,658
0
W
Kukulkan
StroonzLIVE
Kukulkan
24,589
1,288
1,290
4,370
13,133
5,938
3,258
1,995
10,974
56,716
0
L
Serqet
8,266
1,248
406
2,306
11,798
4,480
268
9,205
2,464
0
11,344
L
12,980
4,436
1,023
9,011
18,674
14,766
96
12,498
6,176
0
47,465
L
Thanatos
clance3495
Thanatos
16,937
3,425
2,401
11,877
15,837
6,179
508
14,297
1,444
0
24,613
L
17,220
5,650
1,810
3,779
15,074
5,488
924
12,198
2,780
0
39,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,630
Gold Earned
57,251
163
Minions Killed
169
0
Camps Cleared
0
1,407,895
Distance Traveled
1,313,128
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,484
718
23
1
0
257,797
1
W
Serqet
10,381
649
17
1
0
255,052
7
W
Merlin
12,416
776
47
3
0
280,177
5
L
Bacchus
11,840
740
26
2
0
265,686
0
W
Kuzenbo
11,911
744
20
1
0
330,339
4
W
Kukulkan
13,438
840
56
4
0
284,530
0
L
Serqet
10,620
664
11
1
0
205,427
1
L
Set
11,783
736
64
4
0
307,519
0
L
Thanatos
11,780
736
17
1
0
298,791
0
L
Neith
11,228
702
51
3
0
235,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role