Player Matchup

Fenrir
Fenrir
Gold II
COMEBURRAS
Fenrir
Gold II
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
226W - 234L
1,518 MMR
Solo
Hachiman
Hachiman
Gold V
DireGarcia
Hachiman
Gold V
Level 109
God Stats
4W - 2L
1,912 SR
Queue Stats
30W - 28L
1,524 MMR
Solo
Discordia
Discordia
Gold IV
H3LLS1NGG
Discordia
Gold IV
Level 88
God Stats
13W - 19L
1,173 SR
Queue Stats
137W - 133L
1,542 MMR
Solo
Chaac
Chaac
Gold V
SausageSwallower
Chaac
Gold V
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
90W - 71L
1,542 MMR
Solo
Ares
Ares
Gold V
ShadowSpin
Ares
Gold V
Level 158
God Stats
11W - 4L
1,909 SR
Queue Stats
170W - 170L
1,541 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,599 SR
1,533 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,478 SR
1,528 MMR
Ao Kuang
Ao Kuang
Silver I
 
Ao Kuang
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
Fireburninz
Hercules
Silver I
Level 142
God Stats
2W - 8L
1,500 SR
Queue Stats
264W - 255L
1,537 MMR
Solo
Scylla
Scylla
Silver II
HeatBank
Scylla
Silver II
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,511 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
NBD94
Erlang Shen
Bronze III
Level 94
God Stats
8W - 8L
1,256 SR
Queue Stats
46W - 54L
1,523 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
marylandACE
Cernunnos
Bronze III
Level 106
God Stats
0W - 3L
1,632 SR
Queue Stats
13W - 21L
1,569 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
COMEBURRAS
Fenrir
20
8 / 5 / 7
14,904
552
12,617
23,802
8,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
DireGarcia
Hachiman
20
6 / 4 / 15
15,789
585
26,187
22,163
8,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
H3LLS1NGG
Discordia
20
7 / 6 / 11
15,208
563
30,195
16,623
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
7 / 4 / 10
16,165
599
32,843
34,963
47,905
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
4 / 5 / 13
14,282
529
18,005
27,332
34,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GebAgniMulanSol

VS

Bans
CliodhnaApolloBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
10 / 5 / 7
15,131
560
21,595
27,850
13,440
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Fireburninz
Hercules
19
4 / 4 / 12
12,993
481
10,362
44,575
66,800
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
HeatBank
Scylla
18
4 / 7 / 5
12,276
455
17,181
18,856
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
NBD94
Erlang Shen
20
1 / 7 / 5
12,400
459
12,338
30,642
28,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cernunnos
marylandACE
Cernunnos
20
4 / 9 / 4
13,529
501
12,095
26,241
9,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
56
32
Kills
23
24
Deaths
32
56
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
10
5
7
2.7
W
Fenrir
COMEBURRAS
Fenrir
8
5
7
2.3
W
Hachiman
DireGarcia
Hachiman
6
4
15
3.38
L
Hercules
Fireburninz
Hercules
4
4
12
2.5
W
Discordia
H3LLS1NGG
Discordia
7
6
11
2.08
L
Scylla
HeatBank
Scylla
4
7
5
0.93
L
Erlang Shen
NBD94
Erlang Shen
1
7
5
0.5
W
7
4
10
3
W
4
5
13
2.1
L
Cernunnos
marylandACE
Cernunnos
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,847
Damage
73,571
124,883
Taken
148,164
105,171
Mitigated
124,762
40,905
Healing
37,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
21,595
3,891
0
4,376
27,850
13,440
0
8,995
18,519
123,471
0
W
Fenrir
COMEBURRAS
Fenrir
12,617
2,583
0
8,984
23,802
8,651
610
10,744
12,823
0
103,327
W
Hachiman
DireGarcia
Hachiman
26,187
17,279
0
11,221
22,163
8,659
7,463
5,435
16,475
0
137,603
L
Hercules
Fireburninz
Hercules
10,362
3,597
1,129
17,645
44,575
66,800
0
16,019
27,995
0
28,528
W
Discordia
H3LLS1NGG
Discordia
30,195
1,165
0
2,204
16,623
5,704
1,564
7,920
8,256
116,193
0
L
Scylla
HeatBank
Scylla
17,181
2,721
0
571
18,856
5,947
0
7,954
10,552
83,620
0
L
Erlang Shen
NBD94
Erlang Shen
12,338
5,600
80
7,896
30,642
28,729
656
4,223
26,275
0
78,088
W
32,843
7,705
0
13,158
34,963
47,905
624
11,722
22,238
0
127,198
W
18,005
642
0
5,338
27,332
34,252
0
6,226
20,827
45,753
2,361
L
Cernunnos
marylandACE
Cernunnos
12,095
5,421
0
6,078
26,241
9,846
1,290
9,134
17,049
0
112,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,348
Gold Earned
66,329
684
Minions Killed
622
0
Camps Cleared
0
2,655,562
Distance Traveled
2,420,862
29
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
15,131
560
147
5
0
548,916
7
W
Fenrir
14,904
552
122
5
0
564,882
11
W
Hachiman
15,789
585
148
5
0
493,463
3
L
Hercules
12,993
481
28
1
0
479,179
3
W
Discordia
15,208
563
161
6
0
551,790
1
L
Scylla
12,276
455
152
6
0
465,606
1
L
Erlang Shen
12,400
459
140
5
0
471,968
9
W
Chaac
16,165
599
211
8
0
504,632
4
W
Ares
14,282
529
42
2
0
540,795
10
L
Cernunnos
13,529
501
155
6
0
455,193
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role