Player Matchup

Atlas
Atlas
Gold V
Caelmir
Atlas
Gold V
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,647 MMR
Party 1
Thoth
Thoth
Gold III
CommoDoggo
Thoth
Gold III
Level 154
God Stats
20W - 7L
1,500 SR
Queue Stats
268W - 234L
1,603 MMR
Solo
Osiris
Osiris
Gold III
PatJD
Osiris
Gold III
Level 149
God Stats
6W - 9L
1,591 SR
Queue Stats
545W - 537L
1,605 MMR
Party 1
Ne Zha
Ne Zha
Gold II
TheHappySobble
Ne Zha
Gold II
Level 158
God Stats
5W - 5L
1,500 SR
Queue Stats
254W - 246L
1,608 MMR
Solo
Neith
Neith
Silver I
jkashmo
Neith
Silver I
Level 84
God Stats
4W - 3L
1,702 SR
Queue Stats
11W - 12L
1,620 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,559 SR
1,617 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,551 SR
1,593 MMR
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
BackedPrune
Ah Muzen Cab
Gold IV
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 201L
1,636 MMR
Solo
Da Ji
Da Ji
Gold IV
Crazeeee
Da Ji
Gold IV
Level 64
God Stats
7W - 7L
1,507 SR
Queue Stats
218W - 193L
1,602 MMR
Solo
Sol
Sol
Gold V
SanxKillersoul
Sol
Gold V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 112L
1,632 MMR
Solo
Olorun
Olorun
Gold III
wolows
Olorun
Gold III
Level 128
God Stats
9W - 5L
1,745 SR
Queue Stats
154W - 174L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Caelmir
Atlas
18
4 / 7 / 5
11,291
538
8,748
20,066
17,062
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
15
2 / 6 / 2
9,475
451
13,025
13,145
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
PatJD
Osiris
18
7 / 5 / 1
11,322
539
11,479
16,791
11,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 8 / 3
9,222
439
10,113
22,996
7,667
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
jkashmo
Neith
18
1 / 5 / 3
10,615
505
14,800
12,266
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArtioKaliCliodhnaBastet

VS

Bans
CamazotzGebApolloMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
1 / 2 / 16
12,361
589
9,115
21,928
30,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
BackedPrune
Ah Muzen Cab
19
3 / 4 / 6
13,334
635
12,453
15,009
5,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Crazeeee
Da Ji
20
14 / 5 / 7
14,794
704
22,481
20,576
9,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 1 / 3
13,654
650
8,843
13,600
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Olorun
wolows
Olorun
20
9 / 4 / 9
14,347
683
17,376
14,577
10,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
16
Kills
31
31
Deaths
16
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
2
16
4.5
W
Ah Muzen Cab
BackedPrune
Ah Muzen Cab
3
4
6
1.5
L
Atlas
Caelmir
Atlas
4
7
5
0.93
L
Thoth
2
6
2
0.5
W
Da Ji
Crazeeee
Da Ji
14
5
7
3.5
L
Osiris
PatJD
Osiris
7
5
1
1.5
W
4
1
3
5.5
L
2
8
3
0.44
L
Neith
jkashmo
Neith
1
5
3
0.5
W
Olorun
wolows
Olorun
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,165
Damage
70,268
85,264
Taken
85,690
44,850
Mitigated
60,255
13,332
Healing
31,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
9,115
961
602
5,540
21,928
30,711
296
4,312
17,616
25,594
0
W
Ah Muzen Cab
BackedPrune
Ah Muzen Cab
12,453
3,023
0
3,798
15,009
5,092
5,485
6,608
8,401
0
117,199
L
Atlas
Caelmir
Atlas
8,748
1,893
0
2,954
20,066
17,062
0
9,336
10,730
47,636
0
L
Thoth
13,025
0
0
827
13,145
3,280
0
1,595
11,550
63,422
0
W
Da Ji
Crazeeee
Da Ji
22,481
7,861
0
7,865
20,576
9,037
1,929
5,084
15,492
0
104,657
L
Osiris
PatJD
Osiris
11,479
3,760
0
3,139
16,791
11,758
0
4,321
12,470
0
90,028
W
8,843
3,173
0
6,629
13,600
4,805
6,004
1,307
12,293
92,345
9,869
L
10,113
2,492
0
4,185
22,996
7,667
0
10,930
12,066
0
49,652
L
Neith
jkashmo
Neith
14,800
6,025
0
2,227
12,266
5,083
1,248
6,226
6,040
0
92,583
W
Olorun
wolows
Olorun
17,376
10,040
1,188
5,703
14,577
10,610
4,175
5,986
8,591
72,376
9,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,925
Gold Earned
68,490
611
Minions Killed
632
0
Camps Cleared
0
1,889,092
Distance Traveled
1,999,805
17
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,361
589
19
1
0
429,250
5
W
Ah Muzen Cab
13,334
635
182
9
0
401,083
1
L
Atlas
11,291
538
86
4
0
351,807
3
L
Thoth
9,475
451
136
6
0
390,219
7
W
Da Ji
14,794
704
127
6
0
380,141
7
L
Osiris
11,322
539
137
7
0
446,857
4
W
Sol
13,654
650
187
9
0
403,198
14
L
Ne Zha
9,222
439
87
4
0
369,320
1
L
Neith
10,615
505
165
8
0
330,889
2
W
Olorun
14,347
683
117
6
0
386,133
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role