Player Matchup

Kuzenbo
Kuzenbo
MeMarc
Kuzenbo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,590 Elo+
Party 1
Nox
Nox
Tattertot
Nox
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 62L
1,681 Elo+
Solo
Izanami
Izanami
Tsuikkeli
Izanami
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,412 Elo+
Solo
Poseidon
Poseidon
hoju03
Poseidon
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,590 Elo+
Party 1
Anubis
Anubis
СинийПтиц
Anubis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 52L
1,490 Elo+
Solo
Team Averages
Level 129
1,500 SR
1,552 Elo+

VS

Team Averages
Level 129
1,543 SR
1,547 Elo+
Hun Batz
Hun Batz
Chupey
Hun Batz
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Sobek
Sobek
Rince
Sobek
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Janus
Janus
S-Afric
Janus
Level 159
God Stats
9W - 11L
1,500 SR
Queue Stats
1,167W - 1,021L
1,556 Elo+
Party 2
Zhong Kui
Zhong Kui
SF11512
Zhong Kui
Level 158
God Stats
6W - 2L
1,715 SR
Queue Stats
449W - 328L
1,659 Elo+
Party 2
Odin
Odin
zZCytrusZz
Odin
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
283W - 281L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MeMarc
Kuzenbo
20
6 / 1 / 17
12,624
842
11,352
18,961
29,420
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 3 / 14
10,558
704
10,604
11,879
6,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Tsuikkeli
Izanami
20
8 / 3 / 12
12,378
825
23,668
14,422
6,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
hoju03
Poseidon
17
3 / 5 / 12
10,778
719
9,663
12,549
5,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 5 / 11
11,267
751
9,707
10,054
6,305
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chupey
Hun Batz
17
2 / 4 / 10
9,793
653
13,453
11,763
9,632
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Rince
Sobek
17
2 / 5 / 9
10,651
710
3,804
18,841
20,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
S-Afric
Janus
17
5 / 5 / 8
10,597
706
17,855
10,262
4,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
SF11512
Zhong Kui
18
4 / 5 / 7
10,601
707
8,208
16,486
14,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 5 / 8
10,586
706
12,902
25,250
20,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
59
24
Kills
17
17
Deaths
24
66
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Chupey
Hun Batz
2
4
10
1.75
W
Kuzenbo
MeMarc
Kuzenbo
6
1
17
14.5
L
Sobek
Rince
Sobek
2
5
9
1.3
L
Janus
S-Afric
Janus
5
5
8
1.8
L
Zhong Kui
SF11512
Zhong Kui
4
5
7
1.5
W
2
3
14
3
W
Izanami
Tsuikkeli
Izanami
8
3
12
4.67
W
Poseidon
hoju03
Poseidon
3
5
12
1.8
L
4
5
8
1.6
W
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,994
Damage
56,222
67,865
Taken
82,602
54,229
Mitigated
68,470
27,713
Healing
28,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Chupey
Hun Batz
13,453
2,338
4,024
2,467
11,763
9,632
760
6,479
5,284
0
24,003
W
Kuzenbo
MeMarc
Kuzenbo
11,352
4,299
1,542
5,217
18,961
29,420
150
7,424
11,243
16,974
0
L
Sobek
Rince
Sobek
3,804
299
1,000
4,459
18,841
20,584
0
8,384
10,457
9,928
0
L
Janus
S-Afric
Janus
17,855
340
346
714
10,262
4,092
104
6,280
3,982
32,910
0
L
Zhong Kui
SF11512
Zhong Kui
8,208
1,405
780
5,999
16,486
14,076
531
9,323
7,163
36,737
2,030
W
10,604
731
3,278
3,367
11,879
6,032
971
3,396
8,030
20,663
0
W
Izanami
Tsuikkeli
Izanami
23,668
13,922
1,783
3,554
14,422
6,992
2,796
6,440
7,843
0
54,705
W
Poseidon
hoju03
Poseidon
9,663
1,440
1,267
3,108
12,549
5,480
1,354
6,337
6,048
25,900
0
L
12,902
1,048
847
7,819
25,250
20,086
0
10,860
14,390
0
23,179
W
9,707
296
2,528
2,069
10,054
6,305
480
5,622
4,354
23,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,605
Gold Earned
52,228
164
Minions Killed
164
0
Camps Cleared
0
1,296,359
Distance Traveled
1,382,952
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,793
653
22
1
0
323,126
1
W
Kuzenbo
12,624
842
12
1
0
321,506
1
L
Sobek
10,651
710
7
0
0
269,341
2
L
Janus
10,597
706
32
2
0
270,906
5
L
Zhong Kui
10,601
707
74
5
0
247,653
2
W
Nox
10,558
704
25
2
0
286,082
4
W
Izanami
12,378
825
69
5
0
259,514
4
W
Poseidon
10,778
719
31
2
0
247,764
1
L
Odin
10,586
706
29
2
0
271,926
1
W
Anubis
11,267
751
27
2
0
181,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role