Player Matchup

Tiamat
Tiamat
IngrownToes
Tiamat
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
287W - 267L
1,502 Elo+
Party 1
Guan Yu
Guan Yu
OllyPop6103
Guan Yu
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
233W - 235L
1,540 Elo+
Party 1
Atlas
Atlas
TzDizzy
Atlas
Level 47
God Stats
35W - 12L
1,713 SR
Queue Stats
41W - 24L
1,611 Elo+
Party 4
Pele
Pele
bluekiller98876
Pele
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 166L
1,504 Elo+
Party 1
Medusa
Medusa
xR0xLiLBib
Medusa
Level 69
God Stats
3W - 1L
1,686 SR
Queue Stats
19W - 13L
1,525 Elo+
Party 4
Team Averages
Level 57
1,580 SR
1,537 Elo+

VS

Team Averages
Level 66
1,662 SR
1,533 Elo+
Sobek
Sobek
BeckoningCow472
Sobek
Level 83
God Stats
13W - 10L
1,797 SR
Queue Stats
254W - 233L
1,572 Elo+
Party 2
Jing Wei
Jing Wei
ConorInCrocs
Jing Wei
Level 123
God Stats
3W - 2L
1,690 SR
Queue Stats
153W - 119L
1,575 Elo+
Party 2
Da Ji
Da Ji
LeBabtouSombre_
Da Ji
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 85L
1,481 Elo+
Party 3
Ra
Ra
MyThiX_Warking
Ra
Level 30
God Stats
3W - 5L
1,500 SR
Queue Stats
56W - 62L
1,414 Elo+
Party 3
Gilgamesh
Gilgamesh
laneledge
Gilgamesh
Level 29
God Stats
3W - 0L
1,823 SR
Queue Stats
255W - 226L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 8 / 1
8,188
431
9,356
14,679
9,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
OllyPop6103
Guan Yu
14
2 / 5 / 0
9,102
479
11,364
18,800
17,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
TzDizzy
Atlas
13
4 / 9 / 2
9,935
523
13,073
25,473
17,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 9 / 6
9,310
490
10,520
19,461
5,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
xR0xLiLBib
Medusa
8
0 / 9 / 4
6,761
356
8,168
11,067
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 20
10,955
577
10,345
22,895
28,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
ConorInCrocs
Jing Wei
20
20 / 3 / 4
13,346
702
27,466
16,758
6,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 3 / 4
11,163
588
14,233
16,948
7,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 1 / 9
10,617
559
7,981
9,359
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
laneledge
Gilgamesh
16
2 / 2 / 7
10,665
561
12,104
18,302
12,243
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
83
9
Kills
39
40
Deaths
10
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
4
1
20
14
W
Jing Wei
ConorInCrocs
Jing Wei
20
3
4
7.33
L
Tiamat
1
8
1
0.19
W
10
3
4
4
W
3
1
9
7.5
L
Guan Yu
OllyPop6103
Guan Yu
2
5
0
0.4
L
Atlas
TzDizzy
Atlas
4
9
2
0.56
L
2
9
6
0.56
W
Gilgamesh
laneledge
Gilgamesh
2
2
7
2.75
L
Medusa
xR0xLiLBib
Medusa
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,481
Damage
72,129
89,480
Taken
84,262
50,775
Mitigated
58,227
18,433
Healing
29,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,345
1,505
539
7,614
22,895
28,487
284
4,898
16,059
25,711
0
W
Jing Wei
ConorInCrocs
Jing Wei
27,466
24,373
0
8,478
16,758
6,503
5,806
6,364
10,394
0
114,102
L
Tiamat
9,356
1,456
0
1,355
14,679
9,233
0
3,720
10,783
48,001
0
W
14,233
4,208
0
4,104
16,948
7,439
384
4,513
12,435
0
68,303
W
7,981
644
1,922
3,109
9,359
3,555
1,312
3,795
5,564
61,409
0
L
Guan Yu
OllyPop6103
Guan Yu
11,364
2,038
487
4,907
18,800
17,490
284
3,734
14,956
0
53,282
L
Atlas
TzDizzy
Atlas
13,073
4,909
1,602
3,996
25,473
17,551
0
4,991
20,300
38,643
4,188
L
10,520
2,336
0
5,166
19,461
5,095
0
3,843
15,542
0
55,060
W
Gilgamesh
laneledge
Gilgamesh
12,104
4,376
0
3,434
18,302
12,243
2,769
1,607
16,695
0
66,145
L
Medusa
xR0xLiLBib
Medusa
8,168
3,688
0
920
11,067
1,406
0
1,494
9,573
0
20,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,296
Gold Earned
56,746
364
Minions Killed
547
0
Camps Cleared
0
1,671,739
Distance Traveled
1,903,340
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,955
577
24
1
0
390,770
2
W
Jing Wei
13,346
702
164
9
0
334,660
3
L
Tiamat
8,188
431
90
5
0
296,095
5
W
Da Ji
11,163
588
105
6
0
428,764
1
W
Ra
10,617
559
122
6
0
391,404
3
L
Guan Yu
9,102
479
102
5
0
367,557
3
L
Atlas
9,935
523
58
3
0
359,368
2
L
Pele
9,310
490
81
4
0
378,480
1
W
Gilgamesh
10,665
561
132
7
0
357,742
4
L
Medusa
6,761
356
33
2
0
270,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role