Player Matchup

Bastet
Bastet
Mendosokai
Bastet
Level 122
God Stats
11W - 9L
1,500 SR
Queue Stats
593W - 440L
1,654 Elo+
Party 1
Fafnir
Fafnir
OMEGAMITE
Fafnir
Level 147
God Stats
7W - 3L
1,500 SR
Queue Stats
554W - 415L
1,628 Elo+
Party 1
He Bo
He Bo
Sogggy
He Bo
Level 158
God Stats
21W - 14L
1,544 SR
Queue Stats
301W - 234L
1,693 Elo+
Party 1
Amaterasu
Amaterasu
Sorry4FkingU
Amaterasu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,944 Elo+
Party 1
Neith
Neith
itzHeliox
Neith
Level 109
God Stats
8W - 6L
1,500 SR
Queue Stats
99W - 82L
1,613 Elo+
Party 1
Team Averages
Level 113
1,509 SR
1,706 Elo+

VS

Team Averages
Level 60
1,601 SR
1,635 Elo+
Loki
Loki
 
Loki
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SooTaylor
Fenrir
Level 9
God Stats
4W - 2L
1,819 SR
Queue Stats
40W - 10L
1,923 Elo+
Party 2
Mulan
Mulan
Str8Ballr69
Mulan
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
333W - 245L
1,546 Elo+
Party 2
Izanami
Izanami
TheeRonGee
Izanami
Level 121
God Stats
12W - 14L
1,684 SR
Queue Stats
121W - 124L
1,707 Elo+
Party 3
Sol
Sol
Znaleed
Sol
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
26W - 29L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Mendosokai
Bastet
9
4 / 0 / 2
5,174
739
4,551
4,004
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fafnir
OMEGAMITE
Fafnir
7
2 / 1 / 4
4,884
698
1,890
4,438
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
Sogggy
He Bo
10
5 / 1 / 1
5,695
814
3,428
2,832
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Sorry4FkingU
Amaterasu
9
1 / 2 / 3
5,265
752
3,342
6,044
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
itzHeliox
Neith
10
1 / 0 / 1
5,599
800
1,400
1,908
707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
2
0 / 2 / 0
3,174
453
105
1,766
304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Fenrir
SooTaylor
Fenrir
8
3 / 4 / 0
4,754
679
4,770
8,979
3,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

7
0 / 2 / 3
4,405
629
2,417
5,972
2,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
TheeRonGee
Izanami
10
1 / 1 / 0
5,424
775
944
3,743
1,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
7
0 / 4 / 1
4,419
631
1,334
5,615
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
4
4
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
W
Bastet
Mendosokai
Bastet
4
0
2
5
W
Fafnir
OMEGAMITE
Fafnir
2
1
4
4
W
He Bo
Sogggy
He Bo
5
1
1
5.5
L
Fenrir
SooTaylor
Fenrir
3
4
0
0.75
W
Amaterasu
Sorry4FkingU
Amaterasu
1
2
3
1.25
L
0
2
3
0.75
L
Izanami
TheeRonGee
Izanami
1
1
0
1
L
Sol
0
4
1
0.13
W
Neith
itzHeliox
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,611
Damage
9,570
19,226
Taken
26,075
8,481
Mitigated
8,810
6,547
Healing
8,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
105
0
0
180
1,766
304
0
264
1,502
0
2,895
W
Bastet
Mendosokai
Bastet
4,551
1,508
0
1,113
4,004
1,092
0
191
3,741
0
22,821
W
Fafnir
OMEGAMITE
Fafnir
1,890
455
110
952
4,438
2,748
0
277
4,059
11,535
0
W
He Bo
Sogggy
He Bo
3,428
48
0
220
2,832
743
0
866
1,966
26,799
0
L
Fenrir
SooTaylor
Fenrir
4,770
1,439
0
3,338
8,979
3,303
0
624
8,355
0
18,344
W
Amaterasu
Sorry4FkingU
Amaterasu
3,342
1,566
0
2,869
6,044
3,191
0
0
5,631
0
26,331
L
2,417
517
268
1,745
5,972
2,499
0
1,224
4,748
0
13,376
L
Izanami
TheeRonGee
Izanami
944
702
0
1,139
3,743
1,023
0
428
3,315
0
29,680
L
Sol
1,334
721
0
1,342
5,615
1,681
0
2,778
2,837
22,265
0
W
Neith
itzHeliox
Neith
1,400
465
0
1,283
1,908
707
0
0
1,908
0
39,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,617
Gold Earned
22,176
265
Minions Killed
189
0
Camps Cleared
0
782,118
Distance Traveled
645,414
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,174
453
7
1
0
57,489
2
W
Bastet
5,174
739
44
6
0
189,318
2
W
Fafnir
4,884
698
13
2
0
159,708
2
W
He Bo
5,695
814
66
9
0
149,403
2
L
Fenrir
4,754
679
36
5
0
154,063
1
W
Amaterasu
5,265
752
62
9
0
145,967
3
L
Mulan
4,405
629
39
6
0
156,028
1
L
Izanami
5,424
775
71
10
0
132,624
3
L
Sol
4,419
631
36
5
0
145,210
2
W
Neith
5,599
800
80
11
0
137,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role