Player Matchup

Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
MattCookie
Serqet
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,581 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RocoTongoMC
Cu Chulainn
Level 108
God Stats
1W - 0L
1,709 SR
Queue Stats
4W - 4L
1,562 Elo+
Solo
Tiamat
Tiamat
Tayamt
Tiamat
Level 120
God Stats
8W - 9L
1,552 SR
Queue Stats
23W - 26L
1,865 Elo+
Solo
Cerberus
Cerberus
zikalherme
Cerberus
Level 126
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 10L
1,603 Elo+
Party 1
Team Averages
Level 128
1,595 SR
1,622 Elo+

VS

Team Averages
Level 102
1,624 SR
1,543 Elo+
The Morrigan
The Morrigan
Alaricadaa
The Morrigan
Level 128
God Stats
1W - 2L
1,743 SR
Queue Stats
49W - 40L
1,637 Elo+
Party 2
Atlas
Atlas
DreadMaster97
Atlas
Level 156
God Stats
22W - 13L
1,760 SR
Queue Stats
46W - 36L
1,700 Elo+
Party 2
Susano
Susano
MISAELM3
Susano
Level 155
God Stats
1W - 1L
1,537 SR
Queue Stats
20W - 17L
1,465 Elo+
Solo
Nu Wa
Nu Wa
NessaCila
Nu Wa
Level 66
God Stats
23W - 22L
1,579 SR
Queue Stats
36W - 29L
1,617 Elo+
Party 2
Fenrir
Fenrir
lukatyny
Fenrir
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
5 / 0 / 12
10,434
870
11,291
11,229
4,088
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
MattCookie
Serqet
16
8 / 2 / 7
10,012
834
9,928
8,697
2,980
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
RocoTongoMC
Cu Chulainn
14
0 / 4 / 9
8,522
710
5,214
13,297
4,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Tayamt
Tiamat
18
5 / 1 / 6
10,202
850
11,123
7,527
3,741
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
zikalherme
Cerberus
16
3 / 0 / 14
9,160
763
7,783
11,976
12,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Alaricadaa
The Morrigan
15
2 / 3 / 3
8,735
728
7,586
5,890
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 2 / 4
9,035
753
9,310
14,473
14,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
MISAELM3
Susano
15
1 / 7 / 4
8,238
687
10,954
14,826
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
NessaCila
Nu Wa
14
2 / 2 / 4
8,127
677
6,982
6,299
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
lukatyny
Fenrir
13
0 / 8 / 2
7,443
620
3,475
11,190
7,634
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
21
Kills
7
7
Deaths
22
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
12
11
L
The Morrigan
Alaricadaa
The Morrigan
2
3
3
1.17
L
2
2
4
2
L
Susano
MISAELM3
Susano
1
7
4
0.43
W
Serqet
MattCookie
Serqet
8
2
7
5.75
L
Nu Wa
NessaCila
Nu Wa
2
2
4
2
W
Cu Chulainn
RocoTongoMC
Cu Chulainn
0
4
9
1.13
W
Tiamat
Tayamt
Tiamat
5
1
6
8
L
Fenrir
lukatyny
Fenrir
0
8
2
0.13
W
Cerberus
zikalherme
Cerberus
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,339
Damage
38,307
52,726
Taken
52,678
27,833
Mitigated
32,253
6,535
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,291
1,306
661
2,267
11,229
4,088
1,987
4,163
6,678
61,451
0
L
The Morrigan
Alaricadaa
The Morrigan
7,586
1,230
0
598
5,890
1,756
0
3,623
2,077
36,988
1,874
L
9,310
3,526
0
1,821
14,473
14,563
0
8,368
5,865
27,097
0
L
Susano
MISAELM3
Susano
10,954
1,070
0
1,694
14,826
6,668
0
8,835
5,681
0
26,258
W
Serqet
MattCookie
Serqet
9,928
2,187
0
80
8,697
2,980
643
3,850
4,563
0
19,273
L
Nu Wa
NessaCila
Nu Wa
6,982
1,781
0
862
6,299
1,632
39
3,269
2,520
20,662
0
W
Cu Chulainn
RocoTongoMC
Cu Chulainn
5,214
1,756
0
542
13,297
4,729
536
6,075
6,801
0
20,665
W
Tiamat
Tayamt
Tiamat
11,123
468
0
2,054
7,527
3,741
2,133
5,004
2,337
56,253
0
L
Fenrir
lukatyny
Fenrir
3,475
784
0
557
11,190
7,634
152
5,998
5,192
78
10,329
W
Cerberus
zikalherme
Cerberus
7,783
455
0
931
11,976
12,295
354
4,464
7,145
14,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,330
Gold Earned
41,578
286
Minions Killed
203
0
Camps Cleared
0
1,393,269
Distance Traveled
1,203,464
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,434
870
126
11
0
277,593
4
L
The Morrigan
8,735
728
78
7
0
241,914
3
L
Atlas
9,035
753
29
2
0
261,349
6
L
Susano
8,238
687
43
4
0
239,932
2
W
Serqet
10,012
834
24
2
0
296,455
0
L
Nu Wa
8,127
677
39
3
0
222,036
0
W
Cu Chulainn
8,522
710
27
2
0
262,301
0
W
Tiamat
10,202
850
91
8
0
267,755
3
L
Fenrir
7,443
620
14
1
0
238,233
3
W
Cerberus
9,160
763
18
2
0
289,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role