Player Matchup

Bacchus
Bacchus
Gold V
ProofZ-CRO
Bacchus
Gold V
Level 100
God Stats
3W - 4L
1,500 SR
Queue Stats
190W - 163L
1,574 MMR
Party 1
Chernobog
Chernobog
Bronze III
agent_adam43
Chernobog
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,530 MMR
Solo
Merlin
Merlin
Silver II
ceres2012
Merlin
Silver II
Level 128
God Stats
3W - 1L
1,264 SR
Queue Stats
81W - 83L
1,525 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,421 SR
1,543 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,490 SR
1,564 MMR
Kuzenbo
Kuzenbo
Bronze III
Ozuge
Kuzenbo
Bronze III
Level 148
God Stats
2W - 0L
1,285 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Sikxrio
Sol
Silver I
Level 155
God Stats
12W - 8L
1,500 SR
Queue Stats
70W - 89L
1,596 MMR
Party 2
Mulan
Mulan
Silver I
empotrator
Mulan
Silver I
Level 121
God Stats
2W - 1L
1,686 SR
Queue Stats
17W - 12L
1,596 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ProofZ-CRO
Bacchus
15
0 / 2 / 2
10,938
608
8,751
19,801
32,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
agent_adam43
Chernobog
13
1 / 7 / 1
10,158
564
11,415
15,290
6,881
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
ceres2012
Merlin
15
1 / 4 / 1
10,572
587
14,834
12,918
6,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
ChaacAchillesBastetGebGilgamesh

VS

Bans
SobekCerberusHorusCabrakanVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ozuge
Kuzenbo
17
2 / 0 / 11
12,788
710
12,265
18,989
37,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
18
5 / 1 / 8
12,478
693
17,080
15,912
8,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
18
6 / 1 / 6
12,313
684
12,273
13,685
18,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
13
13
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Ozuge
Kuzenbo
2
0
11
7.5
L
Bacchus
ProofZ-CRO
Bacchus
0
2
2
0.5
W
Sol
5
1
8
9
L
Chernobog
agent_adam43
Chernobog
1
7
1
0.21
L
Merlin
ceres2012
Merlin
1
4
1
0.38
W
Mulan
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,000
Damage
41,618
48,009
Taken
48,586
45,743
Mitigated
64,561
11,109
Healing
19,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Ozuge
Kuzenbo
12,265
4,609
483
5,112
18,989
37,314
39
8,872
10,117
30,105
0
L
Bacchus
ProofZ-CRO
Bacchus
8,751
571
756
6,540
19,801
32,276
0
10,741
8,226
26,343
0
W
Sol
17,080
6,254
0
8,603
15,912
8,532
2,330
8,440
7,472
74,903
7,259
L
Chernobog
agent_adam43
Chernobog
11,415
4,941
0
406
15,290
6,881
0
8,831
6,153
0
37,554
L
Merlin
ceres2012
Merlin
14,834
544
172
3,235
12,918
6,586
0
8,290
4,426
61,052
0
W
Mulan
12,273
914
732
4,165
13,685
18,715
318
6,808
6,877
0
43,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,668
Gold Earned
37,579
188
Minions Killed
205
6
Camps Cleared
8
917,294
Distance Traveled
1,029,221
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,788
710
27
2
0
356,394
5
L
Bacchus
10,938
608
32
2
1
324,737
5
W
Sol
12,478
693
113
6
6
328,349
4
L
Chernobog
10,158
564
69
4
3
280,004
3
L
Merlin
10,572
587
87
5
2
312,553
8
W
Mulan
12,313
684
65
4
2
344,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role