Player Matchup

Hachiman
Hachiman
EnviedNexus
Hachiman
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,572 Elo+
Party 1
Chang'e
Chang'e
SossBoi
Chang'e
Level 144
God Stats
0W - 1L
1,298 SR
Queue Stats
12W - 11L
1,576 Elo+
Party 1
Gilgamesh
Gilgamesh
TCHSkitz
Gilgamesh
Level 21
God Stats
5W - 4L
1,802 SR
Queue Stats
38W - 42L
1,549 Elo+
Party 1
Fenrir
Fenrir
VVJess
Fenrir
Level 33
God Stats
2W - 1L
1,523 SR
Queue Stats
4W - 7L
1,481 Elo+
Party 2
Loki
Loki
saucykazi
Loki
Level 124
God Stats
16W - 10L
1,649 SR
Queue Stats
37W - 30L
1,563 Elo+
Party 2
Team Averages
Level 86
1,554 SR
1,548 Elo+

VS

Team Averages
Level 52
1,642 SR
1,605 Elo+
Kumbhakarna
Kumbhakarna
Drifters1
Kumbhakarna
Level 28
God Stats
2W - 3L
1,643 SR
Queue Stats
3W - 5L
1,664 Elo+
Party 3
Cabrakan
Cabrakan
PacoJerteRapido
Cabrakan
Level 100
God Stats
3W - 4L
1,741 SR
Queue Stats
3W - 5L
1,664 Elo+
Party 3
Thanatos
Thanatos
TarotDPier
Thanatos
Level 89
God Stats
2W - 2L
1,943 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Skadi
Skadi
Toxxicality
Skadi
Level 16
God Stats
1W - 2L
1,347 SR
Queue Stats
12W - 14L
1,638 Elo+
Solo
Chang'e
Chang'e
mimimikyute
Chang'e
Level 26
God Stats
6W - 3L
1,536 SR
Queue Stats
195W - 134L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EnviedNexus
Hachiman
17
6 / 2 / 2
9,634
876
12,886
7,466
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
SossBoi
Chang'e
16
4 / 6 / 8
8,940
813
10,092
11,824
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
TCHSkitz
Gilgamesh
14
3 / 7 / 6
8,218
747
6,041
12,336
8,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
VVJess
Fenrir
14
1 / 8 / 5
7,826
711
3,185
10,960
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
15
3 / 6 / 5
8,594
781
7,399
9,374
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Drifters1
Kumbhakarna
15
1 / 3 / 12
8,873
807
2,677
10,920
6,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
17
6 / 5 / 18
9,861
896
10,741
13,728
8,109
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thanatos
TarotDPier
Thanatos
17
10 / 3 / 13
9,920
902
9,327
10,594
4,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 4 / 14
9,676
880
9,250
7,921
2,687
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
mimimikyute
Chang'e
16
6 / 2 / 20
9,315
847
13,618
10,628
4,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
106
17
Kills
29
29
Deaths
17
26
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Drifters1
Kumbhakarna
1
3
12
2.33
L
Hachiman
EnviedNexus
Hachiman
6
2
2
3.5
W
Cabrakan
6
5
18
3
L
Chang'e
SossBoi
Chang'e
4
6
8
1.33
L
Gilgamesh
TCHSkitz
Gilgamesh
3
7
6
0.86
W
Thanatos
TarotDPier
Thanatos
10
3
13
5.5
W
6
4
14
3.25
L
Fenrir
VVJess
Fenrir
1
8
5
0.44
W
Chang'e
mimimikyute
Chang'e
6
2
20
8
L
Loki
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,603
Damage
45,613
51,960
Taken
53,791
22,071
Mitigated
26,303
9,339
Healing
22,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Drifters1
Kumbhakarna
2,677
235
311
1,269
10,920
6,496
174
542
10,293
15,167
0
L
Hachiman
EnviedNexus
Hachiman
12,886
6,187
0
2,443
7,466
2,649
637
3,781
3,573
0
40,730
W
Cabrakan
10,741
1,243
0
3,386
13,728
8,109
472
3,979
9,624
31,974
216
L
Chang'e
SossBoi
Chang'e
10,092
408
1,429
3,205
11,824
3,680
824
6,170
5,621
27,506
0
L
Gilgamesh
TCHSkitz
Gilgamesh
6,041
1,232
0
953
12,336
8,446
0
6,973
5,256
0
13,494
W
Thanatos
TarotDPier
Thanatos
9,327
2,082
0
8,598
10,594
4,162
493
2,401
8,148
0
31,775
W
9,250
2,228
179
995
7,921
2,687
1,164
1,199
6,685
0
36,962
L
Fenrir
VVJess
Fenrir
3,185
936
0
725
10,960
4,591
0
6,297
4,558
0
6,330
W
Chang'e
mimimikyute
Chang'e
13,618
1,669
3,215
4,253
10,628
4,849
336
1,971
8,614
21,704
0
L
Loki
7,399
1,900
0
584
9,374
2,705
0
3,229
5,998
0
22,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,212
Gold Earned
47,645
160
Minions Killed
190
0
Camps Cleared
0
1,073,177
Distance Traveled
1,206,597
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,873
807
30
3
0
249,374
0
L
Hachiman
9,634
876
67
6
0
223,174
2
W
Cabrakan
9,861
896
53
5
0
218,345
2
L
Chang'e
8,940
813
42
4
0
209,716
2
L
Gilgamesh
8,218
747
18
2
0
233,643
1
W
Thanatos
9,920
902
39
4
0
273,800
3
W
Skadi
9,676
880
50
5
0
219,527
1
L
Fenrir
7,826
711
9
1
0
200,645
0
W
Chang'e
9,315
847
18
2
0
245,551
1
L
Loki
8,594
781
24
2
0
205,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role