Player Matchup

Artemis
Artemis
Gold III
Bîrdy
Artemis
Gold III
Level 160
God Stats
108W - 91L
1,683 SR
Queue Stats
508W - 510L
1,493 MMR
Party 1
Agni
Agni
Gold V
Caelmir
Agni
Gold V
Level 98
God Stats
4W - 1L
1,821 SR
Queue Stats
8W - 10L
1,555 MMR
Solo
Fenrir
Fenrir
Gold I
Frenchiie
Fenrir
Gold I
Level 155
God Stats
3W - 2L
1,699 SR
Queue Stats
82W - 80L
1,614 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
RightHandLuv
Sun Wukong
Gold V
Level 105
God Stats
8W - 7L
1,621 SR
Queue Stats
81W - 79L
1,561 MMR
Solo
Da Ji
Da Ji
Gold II
SKLLShaDow
Da Ji
Gold II
Level 122
God Stats
5W - 2L
1,699 SR
Queue Stats
70W - 69L
1,547 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,705 SR
1,554 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,517 SR
1,543 MMR
Odin
Odin
Gold IV
 
Odin
Gold IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
IsshinAshina
Ne Zha
Bronze III
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 10L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Silver I
Jаmes
Gilgamesh
Silver I
Level 109
God Stats
5W - 3L
1,774 SR
Queue Stats
84W - 72L
1,516 MMR
Party 2
Merlin
Merlin
Bronze III
Kalostin
Merlin
Bronze III
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,593 MMR
Party 3
Izanami
Izanami
Gold V
Zеnify
Izanami
Gold V
Level 106
God Stats
0W - 2L
1,313 SR
Queue Stats
134W - 147L
1,608 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bîrdy
Artemis
13
3 / 0 / 3
6,894
627
5,253
5,240
1,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Caelmir
Agni
11
1 / 3 / 2
6,328
575
2,674
5,056
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Frenchiie
Fenrir
10
3 / 1 / 4
5,883
535
2,021
6,877
3,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
RightHandLuv
Sun Wukong
12
2 / 2 / 0
6,954
632
4,553
5,826
3,129
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
12
5 / 1 / 3
7,055
641
4,832
7,975
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AtlasBakasuraCamazotzBastet

VS

Bans
Hou YiThothKaliArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 2 / 1
6,142
558
2,157
6,417
3,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
8
0 / 3 / 2
5,413
492
2,375
6,457
2,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Jаmes
Gilgamesh
12
5 / 3 / 0
7,088
644
4,680
6,943
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
Kalostin
Merlin
11
1 / 3 / 2
6,305
573
3,477
5,209
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Zеnify
Izanami
8
0 / 3 / 0
5,082
462
2,747
4,728
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
7
7
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
2
1
0.75
W
Artemis
Bîrdy
Artemis
3
0
3
4.5
W
Agni
Caelmir
Agni
1
3
2
0.67
W
Fenrir
Frenchiie
Fenrir
3
1
4
5
L
Ne Zha
0
3
2
0.33
L
Gilgamesh
Jаmes
Gilgamesh
5
3
0
1.67
L
Merlin
Kalostin
Merlin
1
3
2
0.67
W
Sun Wukong
RightHandLuv
Sun Wukong
2
2
0
1
W
Da Ji
5
1
3
6.5
L
Izanami
Zеnify
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,333
Damage
15,436
30,974
Taken
29,754
11,653
Mitigated
11,017
12,709
Healing
6,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,157
849
0
890
6,417
3,466
0
0
6,383
0
32,912
W
Artemis
Bîrdy
Artemis
5,253
1,693
0
2,782
5,240
1,330
1,432
0
5,240
0
44,787
W
Agni
Caelmir
Agni
2,674
95
0
580
5,056
1,363
0
1,588
3,290
37,079
0
W
Fenrir
Frenchiie
Fenrir
2,021
546
505
2,156
6,877
3,044
127
540
6,317
0
12,755
L
Ne Zha
2,375
652
0
1,383
6,457
2,269
0
257
5,975
0
13,339
L
Gilgamesh
Jаmes
Gilgamesh
4,680
1,272
0
1,678
6,943
2,953
0
1,018
5,925
0
36,050
L
Merlin
Kalostin
Merlin
3,477
114
0
1,020
5,209
1,502
30
1,399
3,773
36,243
0
W
Sun Wukong
RightHandLuv
Sun Wukong
4,553
1,523
0
2,173
5,826
3,129
0
0
5,826
0
45,026
W
Da Ji
4,832
1,113
0
4,513
7,975
2,787
0
1,055
6,824
0
42,250
L
Izanami
Zеnify
Izanami
2,747
2,302
0
1,328
4,728
827
0
0
4,626
0
30,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,114
Gold Earned
30,030
385
Minions Killed
319
0
Camps Cleared
0
1,045,328
Distance Traveled
987,035
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,142
558
75
7
0
179,300
2
W
Artemis
6,894
627
88
8
0
205,749
1
W
Agni
6,328
575
82
7
0
195,001
5
W
Fenrir
5,883
535
30
3
0
230,546
2
L
Ne Zha
5,413
492
12
1
0
208,086
0
L
Gilgamesh
7,088
644
75
7
0
218,555
0
L
Merlin
6,305
573
89
8
0
205,969
4
W
Sun Wukong
6,954
632
103
9
0
191,790
4
W
Da Ji
7,055
641
82
7
0
222,242
0
L
Izanami
5,082
462
68
6
0
175,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role