Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Aphrilix
Sol
Level 29
God Stats
5W - 2L
1,692 SR
Queue Stats
128W - 13L
2,429 Elo+
Party 3
Tiamat
Tiamat
ChinchillaButter
Tiamat
Level 146
God Stats
5W - 0L
1,500 SR
Queue Stats
1,207W - 81L
2,047 Elo+
Party 3
Susano
Susano
Ratmilk
Susano
Level 160
God Stats
110W - 10L
1,655 SR
Queue Stats
1,745W - 104L
2,124 Elo+
Party 3
Ares
Ares
Vehril
Ares
Level 129
God Stats
7W - 3L
1,635 SR
Queue Stats
369W - 317L
1,564 Elo+
Party 2
Team Averages
Level 123
1,597 SR
1,933 Elo+

VS

Team Averages
Level 62
1,601 SR
1,651 Elo+
He Bo
He Bo
ElAmbriuMX
He Bo
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 213L
1,577 Elo+
Party 1
Kali
Kali
SooTaylor
Kali
Level 8
God Stats
2W - 1L
1,715 SR
Queue Stats
40W - 10L
2,056 Elo+
Party 4
Athena
Athena
Str8Ballr69
Athena
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
333W - 245L
1,559 Elo+
Party 4
Arachne
Arachne
Zeldris101
Arachne
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 143L
1,499 Elo+
Solo
Danzaburou
Danzaburou
josemaoh
Danzaburou
Level 57
God Stats
9W - 4L
1,788 SR
Queue Stats
124W - 117L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 1 / 2
6,235
624
4,051
5,043
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 3 / 3
6,681
668
5,071
5,085
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 0 / 3
7,145
715
3,850
3,073
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
Ratmilk
Susano
13
12 / 0 / 3
7,990
799
10,491
4,988
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
Vehril
Ares
9
1 / 0 / 10
6,120
612
1,928
3,685
2,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
9
0 / 5 / 0
4,932
493
303
5,690
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
10
3 / 4 / 0
5,731
573
2,996
7,368
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
6
0 / 5 / 1
4,661
466
1,708
8,986
2,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Zeldris101
Arachne
9
1 / 4 / 1
5,223
522
3,686
8,675
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
josemaoh
Danzaburou
7
0 / 4 / 0
4,504
450
2,551
5,236
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
22
Kills
4
4
Deaths
22
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
2
4
W
3
3
3
1.5
W
3
0
3
4.5
L
He Bo
0
5
0
0
W
Susano
Ratmilk
Susano
12
0
3
13.5
L
Kali
3
4
0
0.75
L
Athena
0
5
1
0.1
W
Ares
Vehril
Ares
1
0
10
6
L
Arachne
Zeldris101
Arachne
1
4
1
0.38
L
Danzaburou
josemaoh
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
11,244
21,874
Taken
35,955
8,735
Mitigated
9,599
8,664
Healing
5,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,051
2,688
0
1,658
5,043
1,485
336
657
4,386
0
42,695
W
5,071
2,284
0
1,938
5,085
1,748
570
68
5,017
31,830
3,803
W
3,850
280
0
1,130
3,073
1,626
0
145
2,928
42,111
0
L
He Bo
303
41
0
443
5,690
1,030
0
2,449
3,079
23,709
0
W
Susano
Ratmilk
Susano
10,491
3,646
0
3,037
4,988
1,822
0
707
4,281
0
47,771
L
Kali
2,996
1,469
0
2,120
7,368
2,917
0
2,971
4,397
0
26,802
L
Athena
1,708
443
592
840
8,986
2,584
0
2,051
6,935
11,382
0
W
Ares
Vehril
Ares
1,928
226
0
901
3,685
2,054
0
434
3,251
8,946
0
L
Arachne
Zeldris101
Arachne
3,686
2,765
0
1,055
8,675
2,125
0
2,000
6,609
0
28,843
L
Danzaburou
josemaoh
Danzaburou
2,551
723
0
436
5,236
943
0
550
4,686
0
20,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,171
Gold Earned
25,051
370
Minions Killed
210
0
Camps Cleared
0
1,063,509
Distance Traveled
973,967
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,235
624
93
9
0
186,474
5
W
Sol
6,681
668
68
7
0
194,050
7
W
Tiamat
7,145
715
107
11
0
216,846
2
L
He Bo
4,932
493
47
5
0
172,657
5
W
Susano
7,990
799
89
9
0
253,127
4
L
Kali
5,731
573
51
5
0
205,338
1
L
Athena
4,661
466
18
2
0
182,774
3
W
Ares
6,120
612
13
1
0
213,012
7
L
Arachne
5,223
522
60
6
0
218,378
1
L
Danzaburou
4,504
450
34
3
0
194,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role