Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum II
 
Morgan Le Fay
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Clerek
Horus
Gold II
Level 145
God Stats
21W - 8L
1,797 SR
Queue Stats
27W - 19L
1,863 MMR
Solo
Chronos
Chronos
Platinum II
Ducoma
Chronos
Platinum II
Level 88
God Stats
1W - 1L
1,326 SR
Queue Stats
61W - 52L
1,928 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Kalwei
Danzaburou
Platinum V
Level 153
God Stats
9W - 10L
1,565 SR
Queue Stats
430W - 414L
1,777 MMR
Solo
Hun Batz
Hun Batz
Platinum II
gmrxiii
Hun Batz
Platinum II
Level 160
God Stats
58W - 32L
1,880 SR
Queue Stats
537W - 522L
1,800 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,614 SR
1,774 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,544 SR
1,669 MMR
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Platinum IV
 
Cliodhna
Platinum IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Gold IV
FlamingFireguy
Rama
Gold IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,761 MMR
Party 2
Artio
Artio
Gold V
gd7654
Artio
Gold V
Level 126
God Stats
1W - 1L
1,722 SR
Queue Stats
38W - 39L
1,761 MMR
Party 2
Ra
Ra
Gold III
zNiv
Ra
Gold III
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 86L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
2 / 0 / 2
7,141
595
7,414
6,210
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Clerek
Horus
11
1 / 1 / 5
6,631
553
6,414
11,091
7,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
Ducoma
Chronos
12
2 / 3 / 0
6,839
570
3,832
7,754
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Kalwei
Danzaburou
13
3 / 2 / 1
7,707
642
8,208
9,426
2,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
gmrxiii
Hun Batz
13
3 / 0 / 3
7,173
598
5,776
8,058
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
BastetApolloKali

VS

Bans
OdinSolCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 2 / 1
7,390
616
7,266
10,921
6,130
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
 
Cliodhna
12
2 / 1 / 2
7,095
591
6,641
7,331
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 3 / 1
7,072
589
6,363
9,145
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
gd7654
Artio
9
0 / 2 / 1
5,917
493
3,060
11,237
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
zNiv
Ra
11
1 / 3 / 0
6,882
574
3,563
6,995
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
6
6
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
L
King Arthur
 
King Arthur
2
2
1
1.25
L
Cliodhna
 
Cliodhna
2
1
2
3
W
Horus
Clerek
Horus
1
1
5
3.5
W
Chronos
Ducoma
Chronos
2
3
0
0.67
L
1
3
1
0.5
W
Danzaburou
Kalwei
Danzaburou
3
2
1
1.75
L
Artio
gd7654
Artio
0
2
1
0.25
W
Hun Batz
gmrxiii
Hun Batz
3
0
3
4.5
L
Ra
zNiv
Ra
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,644
Damage
26,893
42,539
Taken
45,629
17,932
Mitigated
18,338
13,909
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,414
462
0
960
6,210
2,619
0
1,499
4,629
58,951
0
L
King Arthur
 
King Arthur
7,266
1,193
0
4,083
10,921
6,130
9
3,780
7,141
0
48,278
L
Cliodhna
 
Cliodhna
6,641
665
0
3,076
7,331
2,050
0
1,507
5,824
0
45,850
W
Horus
Clerek
Horus
6,414
2,204
1,602
4,856
11,091
7,498
0
3,866
7,036
0
14,907
W
Chronos
Ducoma
Chronos
3,832
1,629
0
1,532
7,754
2,365
1,232
399
7,355
37,224
0
L
6,363
4,670
0
1,958
9,145
2,132
0
0
9,145
0
54,311
W
Danzaburou
Kalwei
Danzaburou
8,208
4,010
0
3,534
9,426
2,833
0
528
8,898
0
62,559
L
Artio
gd7654
Artio
3,060
491
921
3,140
11,237
6,411
0
2,947
8,290
11,898
0
W
Hun Batz
gmrxiii
Hun Batz
5,776
1,983
0
1,425
8,058
2,617
1,176
50
7,998
0
45,372
L
Ra
zNiv
Ra
3,563
421
450
1,223
6,995
1,615
0
3,012
3,983
48,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,491
Gold Earned
34,356
427
Minions Killed
447
0
Camps Cleared
0
1,259,533
Distance Traveled
1,272,783
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,141
595
125
10
0
262,485
6
L
King Arthur
7,390
616
109
9
0
258,628
1
L
Cliodhna
7,095
591
88
7
0
284,050
1
W
Horus
6,631
553
19
2
0
265,970
6
W
Chronos
6,839
570
77
6
0
224,301
5
L
Rama
7,072
589
112
9
0
226,541
6
W
Danzaburou
7,707
642
118
10
0
239,292
5
L
Artio
5,917
493
17
1
0
247,166
2
W
Hun Batz
7,173
598
88
7
0
267,485
1
L
Ra
6,882
574
121
10
0
256,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role