Player Matchup

Atlas
Atlas
Anthonym0850
Atlas
Level 107
God Stats
2W - 1L
1,907 SR
Queue Stats
74W - 82L
1,622 Elo+
Party 1
Mulan
Mulan
ChodyHoward
Mulan
Level 129
God Stats
7W - 7L
1,943 SR
Queue Stats
190W - 181L
1,610 Elo+
Solo
Medusa
Medusa
Danj68
Medusa
Level 95
God Stats
7W - 8L
1,531 SR
Queue Stats
161W - 175L
1,580 Elo+
Party 1
He Bo
He Bo
Happymadison
He Bo
Level 128
God Stats
9W - 17L
1,356 SR
Queue Stats
131W - 124L
1,542 Elo+
Solo
Thoth
Thoth
XDeathsRequiemX
Thoth
Level 146
God Stats
0W - 4L
1,500 SR
Queue Stats
152W - 153L
1,612 Elo+
Solo
Team Averages
Level 121
1,647 SR
1,593 Elo+

VS

Team Averages
Level 107
1,500 SR
1,575 Elo+
Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
AlphaQuacker
Chronos
Level 64
God Stats
7W - 1L
1,500 SR
Queue Stats
132W - 68L
1,708 Elo+
Party 2
Tiamat
Tiamat
Chyidi
Tiamat
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 41L
1,633 Elo+
Party 2
Bastet
Bastet
NoodleGodKuku
Bastet
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,276 Elo+
Party 2
Hachiman
Hachiman
Yyen
Hachiman
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 40L
1,759 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
5,088
636
3,494
6,642
2,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 4 / 0
3,873
484
1,497
7,095
3,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Danj68
Medusa
9
1 / 1 / 0
4,992
624
2,599
3,298
644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 3 / 1
4,851
606
2,497
4,949
1,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 1
4,826
603
3,511
4,344
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 0 / 5
5,300
663
3,772
6,391
3,651
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
AlphaQuacker
Chronos
11
5 / 0 / 0
6,551
819
5,301
2,989
1,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Chyidi
Tiamat
9
2 / 2 / 2
5,682
710
2,246
4,593
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 2
5,891
736
4,211
6,012
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Yyen
Hachiman
10
1 / 1 / 1
5,348
669
2,930
5,663
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
5
3.5
W
Chronos
AlphaQuacker
Chronos
5
0
0
5
L
1
1
2
2
L
0
4
0
0
W
Tiamat
Chyidi
Tiamat
2
2
2
1.5
L
Medusa
Danj68
Medusa
1
1
0
1
L
1
3
1
0.5
W
3
1
2
4
L
1
3
1
0.5
W
Hachiman
Yyen
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,598
Damage
18,460
26,328
Taken
25,648
8,505
Mitigated
9,832
7,790
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,772
1,130
550
1,711
6,391
3,651
0
2,214
4,109
16,385
0
W
Chronos
AlphaQuacker
Chronos
5,301
1,930
0
2,341
2,989
1,023
152
349
2,494
29,799
4,722
L
3,494
1,688
151
2,379
6,642
2,602
0
2,276
4,366
12,698
0
L
1,497
248
0
1,406
7,095
3,060
0
4,507
2,588
0
10,892
W
Tiamat
Chyidi
Tiamat
2,246
70
0
1,182
4,593
1,846
0
3,365
1,228
29,411
1,514
L
Medusa
Danj68
Medusa
2,599
1,186
0
1,375
3,298
644
0
796
2,502
0
30,284
L
2,497
234
0
1,854
4,949
1,231
0
1,896
3,053
21,234
0
W
4,211
1,014
0
3,030
6,012
1,983
0
2,443
3,569
0
28,451
L
3,511
152
0
625
4,344
968
0
1,016
3,328
29,049
0
W
Hachiman
Yyen
Hachiman
2,930
1,865
0
1,888
5,663
1,329
0
1,131
4,532
0
27,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,630
Gold Earned
28,772
227
Minions Killed
291
0
Camps Cleared
0
779,804
Distance Traveled
907,897
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,300
663
17
2
0
185,683
3
W
Chronos
6,551
819
74
9
0
181,625
2
L
Atlas
5,088
636
24
3
0
165,644
4
L
Mulan
3,873
484
28
4
0
122,339
2
W
Tiamat
5,682
710
68
9
0
177,745
4
L
Medusa
4,992
624
66
8
0
171,820
0
L
He Bo
4,851
606
50
6
0
164,524
1
W
Bastet
5,891
736
65
8
0
193,452
3
L
Thoth
4,826
603
59
7
0
155,477
4
W
Hachiman
5,348
669
67
8
0
169,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role