Player Matchup

Loki
Loki
Bunknee_Hop
Loki
Level 45
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 6L
1,345 Elo+
Solo
Agni
Agni
Live2hustle21
Agni
Level 29
God Stats
18W - 21L
1,618 SR
Queue Stats
47W - 51L
1,596 Elo+
Solo
Thanatos
Thanatos
SmallzyBoi
Thanatos
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 108L
1,481 Elo+
Solo
Hel
Hel
Spideemane
Hel
Level 47
God Stats
9W - 6L
1,733 SR
Queue Stats
66W - 46L
1,692 Elo+
Solo
Cthulhu
Cthulhu
fantaspy
Cthulhu
Level 4
God Stats
0W - 3L
1,308 SR
Queue Stats
2W - 7L
1,300 Elo+
Solo
Team Averages
Level 33
1,532 SR
1,483 Elo+

VS

Team Averages
Level 40
1,484 SR
1,517 Elo+
Bakasura
Bakasura
CheesySupreme
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,619 Elo+
Party 1
Kali
Kali
HyperSonicSpree
Kali
Level 28
God Stats
9W - 6L
1,737 SR
Queue Stats
63W - 67L
1,518 Elo+
Solo
Sobek
Sobek
ImAmazingGreat
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ares
Ares
UFOhh
Ares
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,619 Elo+
Party 1
Ra
Ra
toemato2802
Ra
Level 15
God Stats
6W - 9L
1,185 SR
Queue Stats
29W - 44L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,833
569
42
400
126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 6 / 2
8,848
737
12,357
10,113
3,496
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
SmallzyBoi
Thanatos
15
4 / 8 / 4
8,594
716
10,757
13,615
4,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 6
8,074
673
9,340
12,869
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
fantaspy
Cthulhu
13
0 / 8 / 8
7,717
643
7,990
18,260
12,079
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CheesySupreme
Bakasura
14
1 / 7 / 2
8,514
710
4,034
13,723
5,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
16 / 0 / 3
11,367
947
20,535
11,274
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 15
9,038
753
5,005
9,973
11,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
UFOhh
Ares
17
6 / 1 / 13
10,136
845
10,697
15,575
16,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 2 / 15
8,650
721
7,571
8,232
3,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
74
11
Kills
26
26
Deaths
12
20
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Bakasura
CheesySupreme
Bakasura
1
7
2
0.29
W
16
0
3
17.5
W
1
2
15
4.25
L
6
6
2
1.17
L
Thanatos
SmallzyBoi
Thanatos
4
8
4
0.75
L
1
4
6
1
W
Ares
UFOhh
Ares
6
1
13
12.5
L
Cthulhu
fantaspy
Cthulhu
0
8
8
0.5
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,486
Damage
47,842
55,257
Taken
58,777
25,642
Mitigated
41,846
16,625
Healing
23,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
42
0
0
137
400
126
0
0
400
0
1,464
W
Bakasura
CheesySupreme
Bakasura
4,034
3,220
700
3,581
13,723
5,228
543
5,533
8,154
0
16,736
W
20,535
12,645
0
4,763
11,274
5,278
1,749
5,229
5,849
0
52,135
W
5,005
701
0
3,229
9,973
11,938
304
5,311
4,462
9,401
0
L
12,357
200
0
410
10,113
3,496
1,074
4,250
5,863
25,573
0
L
Thanatos
SmallzyBoi
Thanatos
10,757
4,409
326
5,265
13,615
4,803
0
4,722
8,706
0
27,323
L
9,340
933
2,476
4,532
12,869
5,138
0
6,840
5,968
22,053
0
W
Ares
UFOhh
Ares
10,697
1,285
809
4,785
15,575
16,063
197
7,233
8,174
21,758
0
L
Cthulhu
fantaspy
Cthulhu
7,990
1,427
457
3,022
18,260
12,079
205
7,461
10,699
15,854
0
W
7,571
845
2,700
2,449
8,232
3,339
924
5,689
1,381
24,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,066
Gold Earned
47,705
136
Minions Killed
188
0
Camps Cleared
0
949,748
Distance Traveled
1,224,860
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,833
569
1
0
0
24,099
1
W
Bakasura
8,514
710
40
3
0
223,327
0
W
Kali
11,367
947
79
7
0
279,797
1
W
Sobek
9,038
753
16
1
0
220,538
1
L
Agni
8,848
737
34
3
0
228,184
1
L
Thanatos
8,594
716
40
3
0
225,698
0
L
Hel
8,074
673
38
3
0
241,586
1
W
Ares
10,136
845
21
2
0
265,479
0
L
Cthulhu
7,717
643
23
2
0
230,181
1
W
Ra
8,650
721
32
3
0
235,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role