Player Matchup

Cupid
Cupid
 
Cupid
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
APSYCOHELX
He Bo
Level 45
God Stats
0W - 3L
1,164 SR
Queue Stats
333W - 382L
1,441 Elo+
Solo
Sylvanus
Sylvanus
MrMarvelMad
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,650 Elo+
Solo
Agni
Agni
TiroNaMoina
Agni
Level 15
God Stats
1W - 1L
1,516 SR
Queue Stats
1W - 1L
1,650 Elo+
Party 2
Arachne
Arachne
eazzy_17
Arachne
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Team Averages
Level 32
1,436 SR
1,548 Elo+

VS

Team Averages
Level 58
1,556 SR
1,530 Elo+
Chiron
Chiron
AbyssalFrenzy
Chiron
Level 125
God Stats
2W - 1L
1,641 SR
Queue Stats
102W - 80L
1,612 Elo+
Party 1
Ymir
Ymir
CharlatanHippo
Ymir
Level 16
God Stats
21W - 17L
1,612 SR
Queue Stats
31W - 25L
1,501 Elo+
Party 1
Ah Puch
Ah Puch
Madion
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,346 Elo+
Solo
Scylla
Scylla
WHEDDON73
Scylla
Level 33
God Stats
38W - 30L
1,527 SR
Queue Stats
122W - 113L
1,613 Elo+
Party 1
King Arthur
King Arthur
agentwake
King Arthur
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 70L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
2 / 5 / 5
8,841
680
9,914
10,372
4,182
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
14
1 / 1 / 3
8,323
640
2,072
5,476
1,389
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
MrMarvelMad
Sylvanus
14
2 / 9 / 2
8,529
656
2,525
21,190
15,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 9 / 5
8,061
620
9,389
12,509
3,631
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
eazzy_17
Arachne
15
3 / 10 / 2
9,255
712
4,761
18,957
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 18
11,195
861
18,598
10,282
3,723
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 3 / 14
10,059
774
7,194
14,722
16,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Madion
Ah Puch
17
3 / 2 / 10
10,378
798
7,346
7,365
3,261
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
WHEDDON73
Scylla
19
14 / 2 / 11
11,620
894
21,405
9,150
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
agentwake
King Arthur
18
10 / 2 / 9
11,367
874
7,213
11,019
8,051
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
96
8
Kills
34
34
Deaths
9
17
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
5
5
0.9
L
He Bo
1
1
3
2.5
W
7
0
18
16
W
0
3
14
2.33
W
Ah Puch
Madion
Ah Puch
3
2
10
4
L
Sylvanus
MrMarvelMad
Sylvanus
2
9
2
0.33
L
0
9
5
0.28
W
Scylla
WHEDDON73
Scylla
14
2
11
9.75
W
King Arthur
agentwake
King Arthur
10
2
9
7.25
L
Arachne
eazzy_17
Arachne
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,661
Damage
61,756
68,504
Taken
52,538
31,034
Mitigated
34,134
7,367
Healing
8,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,914
3,587
831
507
10,372
4,182
0
4,024
6,348
0
25,096
L
He Bo
2,072
127
0
320
5,476
1,389
0
1,513
3,963
17,882
0
W
18,598
8,164
1,126
3,322
10,282
3,723
2,189
3,575
6,707
0
55,828
W
7,194
1,618
0
764
14,722
16,183
260
4,800
9,922
15,021
0
W
Ah Puch
Madion
Ah Puch
7,346
995
0
727
7,365
3,261
1,664
2,512
4,853
29,435
0
L
Sylvanus
MrMarvelMad
Sylvanus
2,525
1,568
526
3,210
21,190
15,545
0
14,539
6,651
5,284
0
L
9,389
1,234
0
181
12,509
3,631
0
7,884
4,625
22,313
0
W
Scylla
WHEDDON73
Scylla
21,405
1,635
0
505
9,150
2,916
1,302
1,874
6,237
40,566
0
W
King Arthur
agentwake
King Arthur
7,213
1,291
0
2,143
11,019
8,051
249
1,225
9,794
732
37,814
L
Arachne
eazzy_17
Arachne
4,761
3,344
308
1,484
18,957
6,287
0
8,072
10,885
0
12,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,009
Gold Earned
54,619
148
Minions Killed
264
0
Camps Cleared
0
1,061,700
Distance Traveled
1,355,239
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,841
680
46
4
0
231,674
3
L
He Bo
8,323
640
34
3
0
237,561
4
W
Chiron
11,195
861
75
6
0
294,717
0
W
Ymir
10,059
774
20
2
0
262,610
1
W
Ah Puch
10,378
798
59
5
0
243,635
0
L
Sylvanus
8,529
656
18
1
0
165,930
10
L
Agni
8,061
620
32
2
0
195,861
0
W
Scylla
11,620
894
47
4
0
293,317
1
W
King Arthur
11,367
874
63
5
0
260,960
6
L
Arachne
9,255
712
18
1
0
230,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role