Player Matchup

Danzaburou
Danzaburou
Jarkner
Danzaburou
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 104L
1,623 Elo+
Solo
Guan Yu
Guan Yu
RevenantRic
Guan Yu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
300W - 231L
1,500 Elo+
Party 2
Chronos
Chronos
rufusiv
Chronos
Level 129
God Stats
12W - 7L
1,500 SR
Queue Stats
376W - 333L
1,500 Elo+
Party 2
Team Averages
Level 92
1,500 SR
1,541 Elo+

VS

Team Averages
Level 68
1,550 SR
1,543 Elo+
Sol
Sol
ImLegion7
Sol
Level 18
God Stats
2W - 1L
1,518 SR
Queue Stats
201W - 219L
1,577 Elo+
Party 1
Atlas
Atlas
Medic3223
Atlas
Level 44
God Stats
8W - 12L
1,481 SR
Queue Stats
190W - 260L
1,414 Elo+
Solo
Rama
Rama
MedusaMain16
Rama
Level 143
God Stats
4W - 1L
1,652 SR
Queue Stats
149W - 98L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jarkner
Danzaburou
11
2 / 2 / 3
7,244
659
5,448
6,643
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
RevenantRic
Guan Yu
9
1 / 3 / 3
6,728
612
2,489
8,040
5,502
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
rufusiv
Chronos
14
2 / 1 / 3
8,243
749
8,042
7,529
2,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,589
690
4,811
5,631
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
Medic3223
Atlas
13
2 / 1 / 4
8,554
778
6,960
10,680
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 2 / 4
8,286
753
4,799
5,860
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
5
Kills
5
6
Deaths
5
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Danzaburou
Jarkner
Danzaburou
2
2
3
1.75
W
Atlas
Medic3223
Atlas
2
1
4
4
W
1
2
4
1.5
L
Guan Yu
RevenantRic
Guan Yu
1
3
3
0.83
L
Chronos
rufusiv
Chronos
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,979
Damage
16,570
22,212
Taken
22,171
10,667
Mitigated
11,669
7,416
Healing
6,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,811
1,766
0
1,071
5,631
1,966
766
3,486
2,145
24,254
0
L
Danzaburou
Jarkner
Danzaburou
5,448
2,516
0
1,764
6,643
2,475
0
3,289
3,354
0
13,224
W
Atlas
Medic3223
Atlas
6,960
2,446
0
3,633
10,680
7,744
354
3,911
6,769
18,442
0
W
4,799
3,763
0
2,266
5,860
1,959
651
1,478
4,382
0
34,286
L
Guan Yu
RevenantRic
Guan Yu
2,489
365
809
1,721
8,040
5,502
0
4,120
3,920
0
7,628
L
Chronos
rufusiv
Chronos
8,042
1,905
0
3,122
7,529
2,690
0
4,887
2,642
42,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,215
Gold Earned
24,429
104
Minions Killed
130
5
Camps Cleared
5
517,558
Distance Traveled
595,030
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,589
690
39
4
4
187,187
0
L
Danzaburou
7,244
659
25
2
1
152,528
1
W
Atlas
8,554
778
13
1
0
237,891
2
W
Rama
8,286
753
78
7
1
169,952
4
L
Guan Yu
6,728
612
10
1
0
157,300
1
L
Chronos
8,243
749
69
6
4
207,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role