Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
SK Myst
Cerberus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 77L
1,501 Elo+
Solo
Ra
Ra
iSoaDy
Ra
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 56L
1,442 Elo+
Party 1
Charybdis
Charybdis
keyboardkatzz12
Charybdis
Level 129
God Stats
11W - 6L
1,558 SR
Queue Stats
44W - 43L
1,566 Elo+
Party 1
Team Averages
Level 141
1,512 SR
1,502 Elo+

VS

Team Averages
Level 131
1,654 SR
1,576 Elo+
Ao Kuang
Ao Kuang
K1ngCr0we
Ao Kuang
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 125L
1,459 Elo+
Solo
Chernobog
Chernobog
Sanic Punch
Chernobog
Level 152
God Stats
12W - 7L
1,938 SR
Queue Stats
423W - 419L
1,451 Elo+
Solo
Raijin
Raijin
XxB3AST1ALxX
Raijin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,810 Elo+
Solo
Amaterasu
Amaterasu
Yodasjr
Amaterasu
Level 158
God Stats
9W - 8L
1,670 SR
Queue Stats
70W - 68L
1,568 Elo+
Solo
Guan Yu
Guan Yu
coherentbabbling
Guan Yu
Level 129
God Stats
28W - 16L
1,662 SR
Queue Stats
516W - 482L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 1 / 0
8,131
625
6,075
6,965
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
 
Atlas
10
1 / 4 / 1
6,026
464
4,359
13,421
4,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
SK Myst
Cerberus
12
0 / 2 / 1
6,598
508
3,503
7,558
5,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
11
2 / 5 / 2
7,002
539
5,115
8,524
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
keyboardkatzz12
Charybdis
11
0 / 5 / 1
6,252
481
4,153
8,485
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
K1ngCr0we
Ao Kuang
12
5 / 2 / 4
7,659
589
5,646
9,252
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
Sanic Punch
Chernobog
12
4 / 3 / 7
7,658
589
8,934
8,990
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
13
2 / 2 / 3
7,661
589
3,953
5,521
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Yodasjr
Amaterasu
14
2 / 1 / 0
8,400
646
3,719
8,357
4,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
4 / 2 / 8
7,863
605
8,171
9,979
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
10
Kills
17
17
Deaths
10
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
1
0
7
L
Atlas
 
Atlas
1
4
1
0.38
W
Ao Kuang
K1ngCr0we
Ao Kuang
5
2
4
3.5
L
Cerberus
SK Myst
Cerberus
0
2
1
0.25
W
Chernobog
Sanic Punch
Chernobog
4
3
7
2.5
W
Raijin
2
2
3
1.75
W
Amaterasu
Yodasjr
Amaterasu
2
1
0
2
W
4
2
8
4
L
Ra
2
5
2
0.6
L
Charybdis
keyboardkatzz12
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,205
Damage
30,423
44,953
Taken
42,099
16,234
Mitigated
20,770
14,440
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,075
177
0
2,883
6,965
2,547
0
1,701
5,240
0
39,310
L
Atlas
 
Atlas
4,359
1,450
1,183
2,295
13,421
4,332
0
3,622
9,721
14,679
0
W
Ao Kuang
K1ngCr0we
Ao Kuang
5,646
1,224
0
3,151
9,252
3,377
0
2,945
6,153
23,583
8,970
L
Cerberus
SK Myst
Cerberus
3,503
637
0
3,553
7,558
5,811
0
318
7,222
35,889
0
W
Chernobog
Sanic Punch
Chernobog
8,934
4,530
0
2,798
8,990
2,637
0
1,933
7,037
0
50,325
W
Raijin
3,953
580
0
613
5,521
1,485
505
1,687
3,730
44,448
0
W
Amaterasu
Yodasjr
Amaterasu
3,719
2,099
0
3,016
8,357
4,783
0
3,272
5,085
0
56,706
W
8,171
515
1,902
4,486
9,979
8,488
90
2,810
7,117
6,909
21,198
L
Ra
5,115
549
445
1,956
8,524
2,078
537
3,734
4,562
44,083
0
L
Charybdis
keyboardkatzz12
Charybdis
4,153
2,044
0
2,125
8,485
1,466
33
1,015
7,470
0
38,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,009
Gold Earned
39,241
351
Minions Killed
399
0
Camps Cleared
0
1,237,040
Distance Traveled
1,254,355
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,131
625
69
5
0
311,337
0
L
Atlas
6,026
464
15
1
0
253,616
5
W
Ao Kuang
7,659
589
48
4
0
280,040
0
L
Cerberus
6,598
508
99
8
0
205,088
3
W
Chernobog
7,658
589
102
8
0
212,921
2
W
Raijin
7,661
589
100
8
0
240,773
0
W
Amaterasu
8,400
646
110
8
0
258,642
4
W
Guan Yu
7,863
605
39
3
0
261,979
6
L
Ra
7,002
539
84
6
0
242,512
6
L
Charybdis
6,252
481
84
6
0
224,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role