Player Matchup

Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver II
GokuX3
Poseidon
Silver II
Level 155
God Stats
6W - 7L
1,715 SR
Queue Stats
637W - 630L
1,476 MMR
Party 1
Medusa
Medusa
Silver II
Leeti
Medusa
Silver II
Level 160
God Stats
15W - 10L
1,708 SR
Queue Stats
142W - 126L
1,463 MMR
Party 1
Geb
Geb
Silver II
NEDCHIES
Geb
Silver II
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
308W - 313L
1,447 MMR
Solo
Hun Batz
Hun Batz
Silver III
nanomigueles11
Hun Batz
Silver III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 50L
1,351 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,585 SR
1,447 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,578 SR
1,421 MMR
Anhur
Anhur
Silver III
Eric_Bull
Anhur
Silver III
Level 160
God Stats
0W - 2L
1,852 SR
Queue Stats
23W - 21L
1,447 MMR
Solo
Mercury
Mercury
Bronze III
SHIJAKATATUKE
Mercury
Bronze III
Level 68
God Stats
2W - 3L
1,459 SR
Queue Stats
3W - 5L
1,474 MMR
Solo
Aphrodite
Aphrodite
Silver III
ShadowFalll
Aphrodite
Silver III
Level 138
God Stats
4W - 6L
1,674 SR
Queue Stats
42W - 50L
1,382 MMR
Solo
Cthulhu
Cthulhu
Bronze III
thebiganão
Cthulhu
Bronze III
Level 58
God Stats
1W - 3L
1,400 SR
Queue Stats
4W - 9L
1,353 MMR
Solo
Merlin
Merlin
Gold IV
wilzip
Merlin
Gold IV
Level 120
God Stats
33W - 29L
1,506 SR
Queue Stats
427W - 446L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
0 / 0 / 1
8,256
590
6,139
9,425
8,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
GokuX3
Poseidon
16
7 / 0 / 3
9,847
703
8,359
5,563
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Leeti
Medusa
15
5 / 2 / 2
9,433
674
7,016
9,267
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 1 / 9
8,292
592
3,674
10,513
7,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
14
4 / 1 / 4
8,694
621
5,503
8,426
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CliodhnaMulanBastet

VS

Bans
KumbhakarnaAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Eric_Bull
Anhur
12
1 / 4 / 1
7,177
513
5,630
10,145
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
13
2 / 2 / 0
7,795
557
3,100
7,599
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
ShadowFalll
Aphrodite
11
0 / 1 / 0
6,673
477
4,229
8,451
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
thebiganão
Cthulhu
7
0 / 5 / 0
5,404
386
2,080
9,254
3,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
wilzip
Merlin
9
1 / 5 / 0
5,960
426
3,504
6,404
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
17
Kills
4
4
Deaths
17
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
Anhur
Eric_Bull
Anhur
1
4
1
0.38
W
Poseidon
GokuX3
Poseidon
7
0
3
8.5
W
Medusa
Leeti
Medusa
5
2
2
3
W
1
1
9
5.5
L
Mercury
2
2
0
1
L
Aphrodite
ShadowFalll
Aphrodite
0
1
0
0
W
Hun Batz
4
1
4
6
L
Cthulhu
thebiganão
Cthulhu
0
5
0
0
L
Merlin
wilzip
Merlin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,691
Damage
18,543
43,194
Taken
41,853
24,105
Mitigated
14,377
12,245
Healing
11,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,139
2,309
0
3,290
9,425
8,823
156
2,133
7,251
48,751
0
L
Anhur
Eric_Bull
Anhur
5,630
3,503
0
3,785
10,145
2,060
0
2,428
7,717
0
46,985
W
Poseidon
GokuX3
Poseidon
8,359
1,556
0
687
5,563
1,707
0
1,820
3,509
78,145
0
W
Medusa
Leeti
Medusa
7,016
3,639
0
4,186
9,267
2,460
1,014
568
8,691
0
70,513
W
3,674
708
556
2,725
10,513
7,896
70
2,719
7,676
22,136
0
L
Mercury
3,100
1,619
0
1,029
7,599
2,556
0
2,415
5,184
0
49,151
L
Aphrodite
ShadowFalll
Aphrodite
4,229
546
201
5,424
8,451
4,717
0
5,090
3,361
37,928
0
W
Hun Batz
5,503
2,178
0
801
8,426
3,219
666
2,060
6,254
0
63,211
L
Cthulhu
thebiganão
Cthulhu
2,080
434
0
663
9,254
3,270
0
4,910
4,344
10,647
0
L
Merlin
wilzip
Merlin
3,504
158
0
500
6,404
1,774
0
3,329
3,075
29,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,522
Gold Earned
33,009
481
Minions Killed
349
0
Camps Cleared
0
1,499,102
Distance Traveled
1,298,096
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,256
590
94
7
0
283,232
3
L
Anhur
7,177
513
97
7
0
232,334
3
W
Poseidon
9,847
703
144
10
0
326,852
4
W
Medusa
9,433
674
118
8
0
272,981
6
W
Geb
8,292
592
40
3
0
293,945
6
L
Mercury
7,795
557
104
7
0
327,170
2
L
Aphrodite
6,673
477
80
6
0
234,092
7
W
Hun Batz
8,694
621
85
6
0
322,092
4
L
Cthulhu
5,404
386
16
1
0
289,615
2
L
Merlin
5,960
426
52
4
0
214,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role