Player Matchup

Bastet
Bastet
DYINGcause
Bastet
Level 112
God Stats
11W - 5L
1,814 SR
Queue Stats
754W - 691L
1,589 Elo+
Party 1
Thanatos
Thanatos
DesertOctopus
Thanatos
Level 142
God Stats
5W - 7L
1,970 SR
Queue Stats
307W - 292L
1,821 Elo+
Solo
Rama
Rama
Handitord
Rama
Level 129
God Stats
2W - 3L
1,733 SR
Queue Stats
154W - 166L
1,344 Elo+
Solo
Scylla
Scylla
Sufbamaboy
Scylla
Level 149
God Stats
5W - 6L
1,500 SR
Queue Stats
441W - 380L
1,551 Elo+
Party 1
Terra
Terra
dounutslay3r
Terra
Level 122
God Stats
5W - 2L
1,875 SR
Queue Stats
107W - 96L
1,578 Elo+
Solo
Team Averages
Level 131
1,778 SR
1,576 Elo+

VS

Team Averages
Level 129
1,421 SR
1,589 Elo+
Neith
Neith
DrugDealingPuma
Neith
Level 59
God Stats
11W - 14L
1,500 SR
Queue Stats
154W - 162L
1,574 Elo+
Solo
Thor
Thor
JustaSandvich
Thor
Level 155
God Stats
36W - 23L
1,106 SR
Queue Stats
317W - 303L
1,618 Elo+
Solo
Thanatos
Thanatos
Kenurd
Thanatos
Level 153
God Stats
4W - 0L
1,500 SR
Queue Stats
253W - 249L
1,436 Elo+
Solo
Nu Wa
Nu Wa
Stormtreant
Nu Wa
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,875 Elo+
Solo
Bacchus
Bacchus
ThickerTheBetter
Bacchus
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
52W - 63L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DYINGcause
Bastet
16
2 / 1 / 3
9,226
577
12,756
10,669
4,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
DesertOctopus
Thanatos
13
5 / 6 / 1
8,384
524
6,037
14,435
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rama
15
1 / 2 / 0
8,756
547
1,621
8,651
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Sufbamaboy
Scylla
14
2 / 5 / 4
8,489
531
9,192
7,703
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 3 / 5
6,551
409
4,848
11,949
9,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 4
10,079
630
6,861
4,835
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
6 / 3 / 4
9,221
576
5,461
11,072
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
Kenurd
Thanatos
16
5 / 2 / 1
10,191
637
5,256
17,490
11,259
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 3 / 9
9,534
596
12,054
8,472
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 9
8,365
523
8,686
11,585
12,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
11
Kills
17
17
Deaths
11
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bastet
DYINGcause
Bastet
2
1
3
3.5
L
Thanatos
DesertOctopus
Thanatos
5
6
1
0.92
W
2
0
4
4
L
Rama
1
2
0
0.5
W
6
3
4
2.67
W
Thanatos
Kenurd
Thanatos
5
2
1
2.75
W
2
3
9
2.17
L
Scylla
Sufbamaboy
Scylla
2
5
4
0.8
W
2
3
9
2.17
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,454
Damage
38,318
53,407
Taken
53,454
23,767
Mitigated
31,812
20,486
Healing
24,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
DYINGcause
Bastet
12,756
1,994
0
4,777
10,669
4,988
0
3,315
7,192
0
63,976
L
Thanatos
DesertOctopus
Thanatos
6,037
1,641
0
9,598
14,435
4,608
0
4,951
9,362
0
44,058
W
6,861
2,774
0
1,958
4,835
2,525
1,322
398
4,437
0
78,984
L
Rama
1,621
1,096
0
3,291
8,651
2,323
0
2,293
6,198
0
56,465
W
5,461
569
0
3,410
11,072
3,112
0
2,755
8,187
0
54,741
W
Thanatos
Kenurd
Thanatos
5,256
1,559
1,120
14,472
17,490
11,259
0
1,633
15,821
0
61,953
W
12,054
2,466
0
1,496
8,472
2,708
588
3,560
4,764
67,874
0
L
Scylla
Sufbamaboy
Scylla
9,192
501
0
315
7,703
2,557
0
3,269
4,195
58,961
0
W
8,686
1,205
310
2,128
11,585
12,208
0
5,291
6,205
21,728
3,443
L
4,848
1,099
401
2,104
11,949
9,291
0
4,976
6,702
15,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,406
Gold Earned
47,390
491
Minions Killed
566
0
Camps Cleared
0
1,479,148
Distance Traveled
1,591,731
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,226
577
136
9
0
324,414
1
L
Thanatos
8,384
524
97
6
0
302,990
1
W
Neith
10,079
630
146
9
0
294,182
3
L
Rama
8,756
547
127
8
0
240,101
4
W
Thor
9,221
576
93
6
0
338,443
1
W
Thanatos
10,191
637
156
10
0
335,747
3
W
Nu Wa
9,534
596
138
9
0
292,155
7
L
Scylla
8,489
531
117
7
0
296,765
3
W
Bacchus
8,365
523
33
2
0
331,204
5
L
Terra
6,551
409
14
1
0
314,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role