Player Matchup

Nox
Nox
 
Nox
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BeefD1ck
Atlas
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 8L
1,796 Elo+
Party 1
Hou Yi
Hou Yi
Izzle02
Hou Yi
Level 13
God Stats
7W - 7L
1,320 SR
Queue Stats
38W - 49L
1,439 Elo+
Solo
Thor
Thor
Twixkage
Thor
Level 145
God Stats
2W - 0L
1,502 SR
Queue Stats
60W - 29L
1,812 Elo+
Party 1
Chaac
Chaac
xXChubblesXx
Chaac
Level 121
God Stats
6W - 4L
1,755 SR
Queue Stats
80W - 77L
1,595 Elo+
Party 1
Team Averages
Level 62
1,515 SR
1,629 Elo+

VS

Team Averages
Level 59
1,524 SR
1,625 Elo+
Thanatos
Thanatos
 
Thanatos
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Barnsi
Izanami
Level 45
God Stats
26W - 12L
1,799 SR
Queue Stats
109W - 94L
1,660 Elo+
Party 2
Vamana
Vamana
BeaterOfTheMeat
Vamana
Level 127
God Stats
0W - 2L
1,292 SR
Queue Stats
135W - 125L
1,637 Elo+
Party 2
Atlas
Atlas
ChuckieChuckles
Atlas
Level 36
God Stats
5W - 5L
1,531 SR
Queue Stats
21W - 22L
1,548 Elo+
Party 3
Eset
Eset
dubstepChainsaw
Eset
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,779 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
0 / 1 / 9
7,771
777
3,232
6,337
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
BeefD1ck
Atlas
15
8 / 1 / 9
8,732
873
14,432
7,872
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Izzle02
Hou Yi
14
6 / 0 / 11
7,820
782
6,475
3,780
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
14
7 / 1 / 7
7,799
780
8,749
7,362
4,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 1 / 17
7,848
785
11,472
10,164
6,542
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 6 / 1
7,322
732
3,209
8,114
2,952
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Barnsi
Izanami
14
0 / 2 / 2
6,995
700
6,189
7,166
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 2 / 3
7,096
710
6,705
10,305
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 6 / 1
7,507
751
5,485
14,614
11,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 8 / 2
6,277
628
2,712
9,161
3,018
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
13
24
Kills
4
4
Deaths
24
53
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
0
1
9
4.5
L
Thanatos
 
Thanatos
2
6
1
0.42
L
Izanami
Barnsi
Izanami
0
2
2
0.5
L
0
2
3
0.75
W
Atlas
BeefD1ck
Atlas
8
1
9
12.5
L
2
6
1
0.42
W
Hou Yi
Izzle02
Hou Yi
6
0
11
11.5
W
Thor
7
1
7
10.5
L
0
8
2
0.13
W
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,360
Damage
24,300
35,515
Taken
49,360
18,217
Mitigated
29,683
7,424
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,232
241
0
490
6,337
2,237
967
1,187
4,920
36,122
0
L
Thanatos
 
Thanatos
3,209
370
0
2,718
8,114
2,952
0
1,767
6,148
0
10,628
L
Izanami
Barnsi
Izanami
6,189
3,428
0
898
7,166
2,643
0
3,201
3,875
0
25,821
L
6,705
1,230
0
3,849
10,305
9,362
210
3,472
6,704
0
30,429
W
Atlas
BeefD1ck
Atlas
14,432
6,383
0
1,994
7,872
3,788
0
2,371
5,373
33,004
0
L
5,485
2,001
548
1,606
14,614
11,708
0
5,125
9,418
10,790
0
W
Hou Yi
Izzle02
Hou Yi
6,475
2,402
0
1,185
3,780
1,346
860
763
2,838
0
14,222
W
Thor
8,749
1,195
0
1,374
7,362
4,304
0
1,365
5,879
0
13,564
L
2,712
274
0
583
9,161
3,018
117
4,099
4,910
7,670
0
W
11,472
776
0
2,381
10,164
6,542
0
2,511
7,488
0
28,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,970
Gold Earned
35,197
204
Minions Killed
165
0
Camps Cleared
0
999,669
Distance Traveled
958,438
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,771
777
83
8
0
186,734
1
L
Thanatos
7,322
732
21
2
0
181,488
2
L
Izanami
6,995
700
55
6
0
189,432
0
L
Vamana
7,096
710
61
6
0
225,102
1
W
Atlas
8,732
873
53
5
0
198,659
0
L
Atlas
7,507
751
12
1
0
182,053
0
W
Hou Yi
7,820
782
19
2
0
193,221
0
W
Thor
7,799
780
8
1
0
183,196
3
L
Eset
6,277
628
16
2
0
180,363
1
W
Chaac
7,848
785
41
4
0
237,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role