Player Matchup

Cthulhu
Cthulhu
Amüse
Cthulhu
Level 108
God Stats
2W - 0L
1,661 SR
Queue Stats
31W - 8L
1,931 Elo+
Party 1
Hercules
Hercules
Ferrarï
Hercules
Level 134
God Stats
6W - 0L
1,652 SR
Queue Stats
38W - 9L
1,917 Elo+
Party 1
Chronos
Chronos
Lüsty
Chronos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 10L
1,895 Elo+
Party 1
Team Averages
Level 124
1,604 SR
1,914 Elo+

VS

Team Averages
Level 106
1,531 SR
1,474 Elo+
Zeus
Zeus
Kritdaddy
Zeus
Level 125
God Stats
21W - 23L
1,612 SR
Queue Stats
21W - 24L
1,526 Elo+
Solo
Bastet
Bastet
VinnysGotGame
Bastet
Level 89
God Stats
51W - 48L
1,642 SR
Queue Stats
81W - 100L
1,569 Elo+
Solo
Bacchus
Bacchus
blackmamba32inch
Bacchus
Level 105
God Stats
0W - 2L
1,339 SR
Queue Stats
1W - 5L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amüse
Cthulhu
12
1 / 1 / 2
8,357
760
5,989
11,006
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Ferrarï
Hercules
12
2 / 1 / 1
7,791
708
6,294
10,951
10,978
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
Lüsty
Chronos
12
0 / 0 / 3
7,390
672
4,845
6,478
2,715
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 1 / 1
7,079
644
11,255
5,773
2,102
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
6,785
617
4,133
8,706
4,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 2
7,368
670
5,284
7,114
8,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
3
Kills
2
2
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Amüse
Cthulhu
1
1
2
2
W
Hercules
Ferrarï
Hercules
2
1
1
2.5
L
Zeus
1
1
1
1.5
W
Chronos
Lüsty
Chronos
0
0
3
1.5
L
1
2
1
0.75
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,128
Damage
20,672
28,435
Taken
21,593
25,612
Mitigated
14,481
10,564
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Amüse
Cthulhu
5,989
238
380
3,020
11,006
11,919
81
6,626
4,276
23,253
0
W
Hercules
Ferrarï
Hercules
6,294
1,221
661
3,926
10,951
10,978
221
5,716
4,992
0
11,889
L
Zeus
11,255
967
0
1,911
5,773
2,102
0
2,839
2,934
40,037
0
W
Chronos
Lüsty
Chronos
4,845
1,359
0
2,577
6,478
2,715
2,686
4,433
1,974
39,856
0
L
4,133
856
0
3,194
8,706
4,140
0
4,456
4,250
0
11,765
L
5,284
135
0
1,225
7,114
8,239
0
3,990
3,124
14,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,538
Gold Earned
21,232
156
Minions Killed
117
6
Camps Cleared
4
667,136
Distance Traveled
646,732
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,357
760
34
3
1
214,432
5
W
Hercules
7,791
708
22
2
0
232,739
4
L
Zeus
7,079
644
62
6
3
201,406
6
W
Chronos
7,390
672
100
9
5
219,965
4
L
Bastet
6,785
617
24
2
1
232,899
3
L
Bacchus
7,368
670
31
3
0
212,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role