Player Matchup

Apollo
Apollo
GaySquirrels69
Apollo
Level 106
God Stats
3W - 1L
1,684 SR
Queue Stats
23W - 19L
1,793 Elo+
Party 2
Da Ji
Da Ji
Kerio199
Da Ji
Level 126
God Stats
7W - 9L
1,500 SR
Queue Stats
249W - 225L
1,392 Elo+
Party 3
Bacchus
Bacchus
SweatyTubeSock
Bacchus
Level 40
God Stats
1W - 0L
1,630 SR
Queue Stats
75W - 54L
1,676 Elo+
Party 2
Chang'e
Chang'e
feferefe9
Chang'e
Level 128
God Stats
6W - 3L
1,727 SR
Queue Stats
106W - 83L
1,698 Elo+
Party 3
Bellona
Bellona
jhj_hus
Bellona
Level 3
God Stats
1W - 1L
1,268 SR
Queue Stats
1W - 1L
1,219 Elo+
Party 3
Team Averages
Level 81
1,562 SR
1,556 Elo+

VS

Team Averages
Level 73
1,570 SR
1,562 Elo+
Cupid
Cupid
 
Cupid
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DEADPOOL2897
Sylvanus
Level 103
God Stats
5W - 8L
1,502 SR
Queue Stats
436W - 407L
1,584 Elo+
Party 1
Charybdis
Charybdis
Gayden178
Charybdis
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 76L
1,457 Elo+
Party 1
Khepri
Khepri
Pambochon55
Khepri
Level 17
God Stats
0W - 1L
1,821 SR
Queue Stats
4W - 5L
1,624 Elo+
Party 1
Susano
Susano
RajiAmagdalas
Susano
Level 89
God Stats
4W - 4L
1,529 SR
Queue Stats
204W - 183L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 0 / 9
12,730
670
19,140
11,732
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Kerio199
Da Ji
18
11 / 2 / 6
11,992
631
10,953
16,933
6,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 0 / 23
10,731
565
9,049
18,205
21,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
feferefe9
Chang'e
18
5 / 4 / 7
11,495
605
13,450
16,213
5,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
jhj_hus
Bellona
12
0 / 7 / 2
8,006
421
2,102
9,369
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
0 / 5 / 1
7,465
393
2,570
9,161
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
DEADPOOL2897
Sylvanus
16
8 / 5 / 1
10,450
550
19,094
16,811
21,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Gayden178
Charybdis
15
1 / 6 / 2
9,591
505
4,973
13,021
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
10
0 / 8 / 1
6,816
359
2,230
14,604
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 9 / 2
8,889
468
11,904
16,167
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
33
Kills
13
13
Deaths
33
47
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
5
1
0.1
L
Sylvanus
DEADPOOL2897
Sylvanus
8
5
1
1.7
W
14
0
9
18.5
L
Charybdis
Gayden178
Charybdis
1
6
2
0.33
W
Da Ji
Kerio199
Da Ji
11
2
6
7
L
Khepri
0
8
1
0.06
L
4
9
2
0.56
W
3
0
23
14.5
W
Chang'e
feferefe9
Chang'e
5
4
7
2.13
W
Bellona
jhj_hus
Bellona
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,694
Damage
40,771
72,452
Taken
69,764
44,126
Mitigated
41,803
30,474
Healing
11,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,570
1,303
0
1,714
9,161
2,278
0
2,034
7,127
0
42,769
L
Sylvanus
DEADPOOL2897
Sylvanus
19,094
5,379
0
4,403
16,811
21,574
559
4,880
11,747
65,060
13,134
W
19,140
12,572
0
7,870
11,732
4,306
6,372
3,973
7,759
0
116,275
L
Charybdis
Gayden178
Charybdis
4,973
2,858
0
2,272
13,021
4,074
934
6,374
6,401
0
59,109
W
Da Ji
Kerio199
Da Ji
10,953
2,131
0
4,968
16,933
6,971
0
3,966
12,967
0
70,409
L
Khepri
2,230
193
0
499
14,604
8,667
0
3,133
11,429
12,092
0
L
11,904
2,872
0
3,036
16,167
5,210
0
4,933
11,054
0
56,115
W
9,049
1,556
651
6,951
18,205
21,865
594
2,547
15,658
30,109
7,102
W
Chang'e
feferefe9
Chang'e
13,450
1,484
1,165
7,421
16,213
5,430
666
4,075
12,138
77,260
0
W
Bellona
jhj_hus
Bellona
2,102
844
0
1,448
9,369
5,554
51
5,105
4,264
0
22,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,954
Gold Earned
43,211
496
Minions Killed
415
0
Camps Cleared
0
1,740,400
Distance Traveled
1,700,873
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,465
393
77
4
0
371,985
3
L
Sylvanus
10,450
550
119
6
0
279,056
5
W
Apollo
12,730
670
163
9
0
352,098
3
L
Charybdis
9,591
505
114
6
0
328,389
2
W
Da Ji
11,992
631
102
5
0
389,949
10
L
Khepri
6,816
359
23
1
0
336,103
0
L
Susano
8,889
468
82
4
0
385,340
1
W
Bacchus
10,731
565
53
3
0
387,330
7
W
Chang'e
11,495
605
137
7
0
363,377
2
W
Bellona
8,006
421
41
2
0
247,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role