Player Matchup

Kali
Kali
IndirectJet
Kali
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,401 Elo+
Party 1
Chang'e
Chang'e
Vindacata
Chang'e
Level 160
God Stats
3W - 1L
1,796 SR
Queue Stats
119W - 129L
1,647 Elo+
Solo
Ymir
Ymir
WokenWord
Ymir
Level 5
God Stats
2W - 6L
1,292 SR
Queue Stats
2W - 7L
1,231 Elo+
Party 1
Team Averages
Level 83
1,529 SR
1,426 Elo+

VS

Team Averages
Level 95
1,471 SR
1,319 Elo+
Sun Wukong
Sun Wukong
Cmbraz
Sun Wukong
Level 59
God Stats
4W - 6L
1,122 SR
Queue Stats
41W - 57L
990 Elo+
Party 2
Neith
Neith
RatWithWAP
Neith
Level 66
God Stats
22W - 20L
1,524 SR
Queue Stats
94W - 135L
1,366 Elo+
Party 2
Chronos
Chronos
Tibault
Chronos
Level 160
God Stats
20W - 20L
1,768 SR
Queue Stats
970W - 923L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 0
7,075
643
3,279
13,611
5,052
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Vindacata
Chang'e
11
0 / 3 / 0
6,493
590
5,734
9,238
4,549
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
0 / 4 / 0
6,922
629
3,128
17,347
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cmbraz
Sun Wukong
13
2 / 0 / 14
8,390
763
9,248
7,049
4,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
14
9 / 0 / 7
9,387
853
12,473
5,610
2,158
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Tibault
Chronos
13
5 / 1 / 10
8,896
809
13,523
7,763
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
47
1
Kills
16
16
Deaths
1
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cmbraz
Sun Wukong
2
0
14
9
L
1
9
0
0.11
W
Neith
9
0
7
12.5
W
Chronos
Tibault
Chronos
5
1
10
10
L
Chang'e
Vindacata
Chang'e
0
3
0
0
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,141
Damage
35,244
40,196
Taken
20,422
18,547
Mitigated
9,482
9,900
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cmbraz
Sun Wukong
9,248
1,275
0
3,077
7,049
4,075
273
3,827
3,222
0
26,529
L
3,279
665
0
1,528
13,611
5,052
0
3,757
9,558
0
14,088
W
Neith
12,473
4,891
366
3,385
5,610
2,158
818
1,965
3,645
0
31,673
W
Chronos
Tibault
Chronos
13,523
4,291
0
2,533
7,763
3,249
1,656
3,494
4,269
40,317
4,308
L
Chang'e
Vindacata
Chang'e
5,734
270
1,557
3,369
9,238
4,549
0
2,487
6,568
24,506
0
L
Ymir
3,128
309
0
3,446
17,347
8,946
0
6,389
10,758
10,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,490
Gold Earned
26,673
94
Minions Killed
142
3
Camps Cleared
7
540,513
Distance Traveled
627,414
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,390
763
44
4
0
229,917
0
L
Kali
7,075
643
27
2
0
170,020
3
W
Neith
9,387
853
36
3
2
204,511
3
W
Chronos
8,896
809
62
6
5
192,986
5
L
Chang'e
6,493
590
52
5
2
202,063
4
L
Ymir
6,922
629
15
1
1
168,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role