Player Matchup

Neith
Neith
ATenTonSkeleton
Neith
Level 128
God Stats
3W - 3L
1,285 SR
Queue Stats
233W - 231L
1,615 Elo+
Solo
Mercury
Mercury
Beboopba
Mercury
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
328W - 292L
1,648 Elo+
Solo
Sol
Sol
GSN Ghetto
Sol
Level 155
God Stats
4W - 1L
1,748 SR
Queue Stats
24W - 26L
1,725 Elo+
Solo
Chaac
Chaac
jingobrazyyy
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 186L
1,764 Elo+
Solo
Khepri
Khepri
untd_untd_wmbo_
Khepri
Level 129
God Stats
7W - 1L
1,500 SR
Queue Stats
434W - 380L
1,517 Elo+
Solo
Team Averages
Level 128
1,506 SR
1,654 Elo+

VS

Team Averages
Level 107
1,570 SR
1,591 Elo+
Danzaburou
Danzaburou
AptyChii
Danzaburou
Level 63
God Stats
6W - 5L
1,671 SR
Queue Stats
239W - 191L
1,737 Elo+
Solo
Zeus
Zeus
Riruhanto
Zeus
Level 148
God Stats
7W - 3L
1,961 SR
Queue Stats
174W - 169L
1,425 Elo+
Party 1
Atlas
Atlas
SnappishQuill
Atlas
Level 63
God Stats
3W - 13L
1,229 SR
Queue Stats
145W - 160L
1,635 Elo+
Solo
Kumbhakarna
Kumbhakarna
SnatchyLu
Kumbhakarna
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
301W - 293L
1,458 Elo+
Party 1
Ullr
Ullr
podni
Ullr
Level 136
God Stats
4W - 4L
1,486 SR
Queue Stats
66W - 66L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 6
7,923
660
10,905
5,935
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Beboopba
Mercury
12
5 / 2 / 9
7,705
642
7,668
8,333
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 2 / 1
7,776
648
4,472
5,243
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 1
7,390
616
6,297
10,167
8,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 0 / 10
6,721
560
4,031
6,186
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AptyChii
Danzaburou
11
1 / 4 / 2
6,251
521
3,238
8,145
2,776
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
10
3 / 5 / 0
6,211
518
7,201
7,511
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 1 / 1
6,858
572
7,075
9,460
8,154
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
SnatchyLu
Kumbhakarna
8
1 / 3 / 0
5,034
420
1,627
11,011
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
podni
Ullr
10
1 / 6 / 0
5,710
476
3,546
9,352
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
19
Kills
6
6
Deaths
19
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
Danzaburou
AptyChii
Danzaburou
1
4
2
0.5
W
Mercury
Beboopba
Mercury
5
2
9
4.75
W
4
2
1
2.25
L
Zeus
3
5
0
0.6
L
0
1
1
0.5
L
Kumbhakarna
SnatchyLu
Kumbhakarna
1
3
0
0.33
W
1
1
1
1.5
L
Ullr
podni
Ullr
1
6
0
0.17
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,373
Damage
22,687
35,864
Taken
45,479
19,251
Mitigated
21,965
16,239
Healing
10,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,905
4,210
0
2,215
5,935
2,131
158
4,366
1,569
0
41,787
L
Danzaburou
AptyChii
Danzaburou
3,238
1,945
0
1,574
8,145
2,776
0
2,460
5,685
0
38,510
W
Mercury
Beboopba
Mercury
7,668
4,605
0
3,198
8,333
2,550
0
3,058
5,275
0
40,722
W
4,472
1,671
0
2,270
5,243
1,854
500
667
4,576
52,345
7,110
L
Zeus
7,201
658
0
619
7,511
1,669
0
460
7,051
29,549
0
L
7,075
2,461
0
4,536
9,460
8,154
0
0
8,540
48,557
0
L
Kumbhakarna
SnatchyLu
Kumbhakarna
1,627
236
270
1,899
11,011
6,579
0
2,992
8,019
9,506
0
W
6,297
1,231
0
6,441
10,167
8,423
0
6,068
4,099
0
45,300
L
Ullr
podni
Ullr
3,546
1,563
0
1,437
9,352
2,787
0
1,490
7,795
0
31,383
W
4,031
568
172
1,943
6,186
4,293
0
1,744
4,442
14,161
5,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,515
Gold Earned
30,064
404
Minions Killed
320
0
Camps Cleared
0
1,169,239
Distance Traveled
1,080,338
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,923
660
70
6
0
226,663
3
L
Danzaburou
6,251
521
76
6
0
207,005
0
W
Mercury
7,705
642
73
6
0
266,812
1
W
Sol
7,776
648
126
11
0
212,034
3
L
Zeus
6,211
518
62
5
0
212,270
0
L
Atlas
6,858
572
110
9
0
227,873
2
L
Kumbhakarna
5,034
420
7
1
0
211,942
0
W
Chaac
7,390
616
115
10
0
219,016
1
L
Ullr
5,710
476
65
5
0
221,248
1
W
Khepri
6,721
560
20
2
0
244,714
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role