Player Matchup

Athena
Athena
Bronze III
 
Athena
Bronze III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
FullOnn
Apollo
Silver II
Level 101
God Stats
25W - 29L
1,235 SR
Queue Stats
270W - 284L
1,227 MMR
Solo
Sol
Sol
Silver III
JayLeonx
Sol
Silver III
Level 160
God Stats
33W - 18L
1,579 SR
Queue Stats
100W - 103L
1,004 MMR
Solo
Anubis
Anubis
Bronze III
SHIJAKATATUKE
Anubis
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,497 MMR
Solo
Chaac
Chaac
Silver V
marianek113
Chaac
Silver V
Level 119
God Stats
9W - 7L
1,630 SR
Queue Stats
12W - 19L
1,239 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 102
1,489 SR
1,293 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,536 SR
1,496 MMR
Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver I
PanflikliipoxUwU
Rama
Silver I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,460 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
XxFackuxX
Gilgamesh
Silver III
Level 158
God Stats
5W - 5L
1,682 SR
Queue Stats
150W - 173L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
5
1 / 0 / 0
3,591
718
578
3,169
1,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
FullOnn
Apollo
7
1 / 0 / 0
3,612
722
1,768
1,511
413
Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 1
3,989
798
1,611
2,433
714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 0 / 2
4,004
801
983
1,932
657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 1 / 0
3,371
674
2,396
3,370
966
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AchillesBastetKumbhakarnaMercury

VS

Bans
ThothArtioCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
7
1 / 0 / 0
3,951
790
2,042
3,508
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
 
Izanami
6
0 / 2 / 0
3,544
709
1,366
3,513
931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
 
Scylla
1
0 / 0 / 0
984
197
0
0
0
6
0 / 1 / 0
3,399
680
958
3,357
596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
XxFackuxX
Gilgamesh
6
0 / 1 / 0
3,305
661
1,777
2,349
689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
0
1
L
Amaterasu
 
Amaterasu
1
0
0
1
L
Izanami
 
Izanami
0
2
0
0
L
Scylla
 
Scylla
0
0
0
0
W
Apollo
FullOnn
Apollo
1
0
0
1
W
1
0
1
1.5
L
0
1
0
0
W
1
0
2
2
L
Gilgamesh
XxFackuxX
Gilgamesh
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,336
Damage
6,143
12,415
Taken
12,727
4,054
Mitigated
3,727
5,589
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
578
369
0
871
3,169
1,304
0
0
3,169
10,734
0
L
Amaterasu
 
Amaterasu
2,042
1,180
0
2,159
3,508
1,511
0
0
3,508
0
19,754
L
Izanami
 
Izanami
1,366
912
33
1,097
3,513
931
0
2,268
1,245
0
16,205
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
FullOnn
Apollo
1,768
1,049
0
766
1,511
413
526
0
1,511
0
14,842
W
1,611
693
0
1,513
2,433
714
0
0
2,433
16,485
2,115
L
958
852
0
1,913
3,357
596
0
0
3,357
0
13,737
W
983
119
0
1,443
1,932
657
0
0
1,932
17,185
0
L
Gilgamesh
XxFackuxX
Gilgamesh
1,777
689
0
172
2,349
689
0
733
1,616
0
11,767
W
2,396
833
0
996
3,370
966
0
0
3,370
0
15,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,567
Gold Earned
15,183
167
Minions Killed
156
0
Camps Cleared
0
560,896
Distance Traveled
388,133
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
3,591
718
20
4
0
116,515
3
L
Amaterasu
3,951
790
52
10
0
103,507
1
L
Izanami
3,544
709
41
8
0
99,456
2
L
Scylla
984
197
0
0
0
0
0
W
Apollo
3,612
722
29
6
0
97,879
0
W
Sol
3,989
798
37
7
0
115,409
2
L
Rama
3,399
680
37
7
0
69,791
1
W
Anubis
4,004
801
50
10
0
110,827
0
L
Gilgamesh
3,305
661
26
5
0
115,379
1
W
Chaac
3,371
674
31
6
0
120,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role