Player Matchup

Heimdallr
Heimdallr
Cromastr
Heimdallr
Level 35
God Stats
2W - 3L
1,109 SR
Queue Stats
6W - 20L
1,172 Elo+
Party 4
Amaterasu
Amaterasu
Jeveuxjouerzebi
Amaterasu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,324 Elo+
Party 3
Kali
Kali
LELO06
Kali
Level 21
God Stats
3W - 9L
1,103 SR
Queue Stats
4W - 13L
1,169 Elo+
Party 4
Janus
Janus
Metroce
Janus
Level 109
God Stats
8W - 12L
1,253 SR
Queue Stats
112W - 85L
1,553 Elo+
Party 3
Ganesha
Ganesha
Vorthon
Ganesha
Level 146
God Stats
32W - 16L
1,500 SR
Queue Stats
117W - 109L
1,521 Elo+
Solo
Team Averages
Level 64
1,293 SR
1,348 Elo+

VS

Team Averages
Level 56
1,427 SR
1,391 Elo+
Neith
Neith
Hexzhonya
Neith
Level 32
God Stats
0W - 1L
1,746 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
Kingieslove
Zeus
Level 11
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Persephone
Persephone
SOPHIEMSMSM
Persephone
Level 3
God Stats
0W - 1L
1,305 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
Vasterlor
Da Ji
Level 127
God Stats
0W - 5L
1,500 SR
Queue Stats
247W - 291L
1,307 Elo+
Party 1
Erlang Shen
Erlang Shen
Victusone
Erlang Shen
Level 109
God Stats
19W - 24L
1,308 SR
Queue Stats
163W - 201L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cromastr
Heimdallr
13
13 / 1 / 2
8,000
667
8,493
9,256
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Jeveuxjouerzebi
Amaterasu
11
1 / 4 / 1
6,530
544
2,426
7,201
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
LELO06
Kali
12
2 / 0 / 6
7,260
605
3,583
9,126
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Metroce
Janus
13
4 / 1 / 0
8,040
670
2,966
4,998
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Vorthon
Ganesha
11
1 / 1 / 14
7,652
638
3,262
9,116
4,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hexzhonya
Neith
10
1 / 4 / 1
6,081
507
4,223
5,914
958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 4 / 0
6,448
537
6,921
5,008
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
SOPHIEMSMSM
Persephone
7
0 / 6 / 1
4,811
401
3,351
5,650
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Vasterlor
Da Ji
9
1 / 6 / 2
5,570
464
3,610
7,700
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Victusone
Erlang Shen
11
2 / 2 / 2
6,459
538
4,979
6,142
3,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
21
Kills
7
7
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cromastr
Heimdallr
13
1
2
14
L
Neith
Hexzhonya
Neith
1
4
1
0.38
W
Amaterasu
Jeveuxjouerzebi
Amaterasu
1
4
1
0.38
L
3
4
0
0.75
W
Kali
LELO06
Kali
2
0
6
5
W
Janus
Metroce
Janus
4
1
0
4
L
Persephone
SOPHIEMSMSM
Persephone
0
6
1
0.08
L
Da Ji
Vasterlor
Da Ji
1
6
2
0.33
L
Erlang Shen
Victusone
Erlang Shen
2
2
2
1.5
W
Ganesha
Vorthon
Ganesha
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,730
Damage
23,084
39,697
Taken
30,414
18,569
Mitigated
7,856
15,506
Healing
3,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cromastr
Heimdallr
8,493
2,549
0
4,008
9,256
3,712
687
2,274
6,796
0
49,655
L
Neith
Hexzhonya
Neith
4,223
1,170
0
814
5,914
958
446
1,522
4,392
0
24,739
W
Amaterasu
Jeveuxjouerzebi
Amaterasu
2,426
936
76
1,971
7,201
4,848
756
498
6,661
6,506
15,572
L
6,921
1,761
0
620
5,008
789
0
1,050
3,910
24,710
0
W
Kali
LELO06
Kali
3,583
1,203
0
4,739
9,126
3,584
0
2,120
6,852
0
42,459
W
Janus
Metroce
Janus
2,966
205
0
1,415
4,998
1,525
0
1,139
3,645
46,090
0
L
Persephone
SOPHIEMSMSM
Persephone
3,351
231
0
365
5,650
683
359
988
4,656
9,359
0
L
Da Ji
Vasterlor
Da Ji
3,610
700
0
40
7,700
1,733
176
884
6,765
0
26,306
L
Erlang Shen
Victusone
Erlang Shen
4,979
1,833
0
2,017
6,142
3,693
338
2,151
3,693
0
30,448
W
Ganesha
Vorthon
Ganesha
3,262
77
467
2,830
9,116
4,900
210
3,279
5,471
19,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,482
Gold Earned
29,369
357
Minions Killed
229
0
Camps Cleared
0
1,229,162
Distance Traveled
1,081,403
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,000
667
108
9
0
218,599
4
L
Neith
6,081
507
59
5
0
203,299
3
W
Amaterasu
6,530
544
57
5
0
242,926
0
L
Zeus
6,448
537
50
4
0
214,241
0
W
Kali
7,260
605
79
7
0
250,365
1
W
Janus
8,040
670
108
9
0
263,339
3
L
Persephone
4,811
401
13
1
0
227,919
1
L
Da Ji
5,570
464
53
4
0
213,813
2
L
Erlang Shen
6,459
538
54
5
0
222,131
4
W
Ganesha
7,652
638
5
0
0
253,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role