Player Matchup

Sol
Sol
 
Sol
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BLEUBOY22
Bellona
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,485 Elo+
Party 1
Bacchus
Bacchus
Egroteya
Bacchus
Level 75
God Stats
3W - 1L
1,500 SR
Queue Stats
107W - 121L
1,566 Elo+
Party 3
Set
Set
MateZ_Arcalion
Set
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 19L
1,261 Elo+
Solo
Izanami
Izanami
dilyzn
Izanami
Level 45
God Stats
63W - 62L
1,508 SR
Queue Stats
212W - 208L
1,374 Elo+
Party 3
Team Averages
Level 68
1,502 SR
1,437 Elo+

VS

Team Averages
Level 72
1,601 SR
1,484 Elo+
Zeus
Zeus
MoneyBagZzBen
Zeus
Level 127
God Stats
11W - 2L
1,790 SR
Queue Stats
47W - 39L
1,484 Elo+
Party 2
Skadi
Skadi
SpellWeaverLII
Skadi
Level 87
God Stats
41W - 33L
1,539 SR
Queue Stats
74W - 68L
1,449 Elo+
Solo
Thanatos
Thanatos
TPPHayd3n
Thanatos
Level 38
God Stats
21W - 31L
1,336 SR
Queue Stats
135W - 133L
1,552 Elo+
Solo
Neith
Neith
Viaborn
Neith
Level 66
God Stats
11W - 2L
1,843 SR
Queue Stats
36W - 28L
1,540 Elo+
Solo
Bacchus
Bacchus
WINKYMEATANG
Bacchus
Level 44
God Stats
12W - 15L
1,500 SR
Queue Stats
212W - 241L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 4 / 8
11,122
556
9,261
14,868
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
BLEUBOY22
Bellona
18
7 / 2 / 7
12,030
602
8,191
11,294
9,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Egroteya
Bacchus
16
5 / 2 / 12
11,045
552
8,253
19,365
29,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
8 / 4 / 4
12,295
615
8,927
13,699
5,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
dilyzn
Izanami
18
7 / 1 / 8
11,750
588
14,112
9,884
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
9,050
453
7,733
11,683
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 9 / 1
7,221
361
2,449
10,990
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
TPPHayd3n
Thanatos
13
4 / 7 / 1
8,720
436
5,924
15,421
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Neith
Viaborn
Neith
14
3 / 5 / 3
9,137
457
9,241
9,388
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
WINKYMEATANG
Bacchus
12
0 / 6 / 5
7,836
392
6,030
17,644
16,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
30
Kills
11
13
Deaths
31
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
4
8
1.75
W
Bellona
BLEUBOY22
Bellona
7
2
7
5.25
W
Bacchus
Egroteya
Bacchus
5
2
12
5.5
W
8
4
4
2.5
L
3
4
3
1.13
L
1
9
1
0.17
L
Thanatos
TPPHayd3n
Thanatos
4
7
1
0.64
L
Neith
Viaborn
Neith
3
5
3
0.9
L
Bacchus
WINKYMEATANG
Bacchus
0
6
5
0.42
W
Izanami
dilyzn
Izanami
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,744
Damage
31,377
69,110
Taken
65,126
54,315
Mitigated
30,140
25,164
Healing
17,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,261
2,634
0
6,864
14,868
4,961
2,352
5,144
9,724
76,884
0
W
Bellona
BLEUBOY22
Bellona
8,191
2,235
0
1,529
11,294
9,568
2,594
3,676
7,618
0
71,087
W
Bacchus
Egroteya
Bacchus
8,253
1,134
0
5,805
19,365
29,863
209
5,369
13,996
24,203
1,965
W
8,927
2,882
0
5,383
13,699
5,914
1,079
3,445
10,254
0
86,303
L
7,733
672
132
1,969
11,683
2,843
0
3,474
8,209
51,004
0
L
2,449
828
0
1,271
10,990
3,567
0
3,415
7,575
0
16,884
L
Thanatos
TPPHayd3n
Thanatos
5,924
1,481
0
8,432
15,421
4,305
0
3,556
11,865
0
37,388
L
Neith
Viaborn
Neith
9,241
3,230
0
1,415
9,388
3,010
203
3,607
5,781
0
51,204
L
Bacchus
WINKYMEATANG
Bacchus
6,030
1,208
385
3,881
17,644
16,415
0
3,380
14,264
37,015
0
W
Izanami
dilyzn
Izanami
14,112
9,781
0
5,583
9,884
4,009
4,540
3,492
6,392
0
109,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,242
Gold Earned
41,964
580
Minions Killed
345
0
Camps Cleared
0
1,871,705
Distance Traveled
1,528,900
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,122
556
136
7
0
348,192
4
W
Bellona
12,030
602
116
6
0
397,216
0
W
Bacchus
11,045
552
21
1
0
352,139
3
W
Set
12,295
615
133
7
0
392,636
3
L
Zeus
9,050
453
110
6
0
314,877
2
L
Skadi
7,221
361
28
1
0
211,795
2
L
Thanatos
8,720
436
64
3
0
342,953
1
L
Neith
9,137
457
94
5
0
316,185
1
L
Bacchus
7,836
392
49
2
0
343,090
2
W
Izanami
11,750
588
174
9
0
381,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role