Player Matchup

Artemis
Artemis
 
Artemis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Binxl
Da Ji
Level 67
God Stats
2W - 0L
1,707 SR
Queue Stats
39W - 44L
1,545 Elo+
Party 3
Tyr
Tyr
Om2ga
Tyr
Level 31
God Stats
7W - 3L
1,500 SR
Queue Stats
215W - 139L
1,696 Elo+
Party 2
Fenrir
Fenrir
XPhobia1
Fenrir
Level 146
God Stats
2W - 2L
1,745 SR
Queue Stats
12W - 12L
1,560 Elo+
Party 3
Team Averages
Level 83
1,590 SR
1,560 Elo+

VS

Team Averages
Level 83
1,548 SR
1,463 Elo+
Erlang Shen
Erlang Shen
Bravezzz11
Erlang Shen
Level 107
God Stats
3W - 1L
1,799 SR
Queue Stats
151W - 116L
1,477 Elo+
Party 1
Scylla
Scylla
Derpand
Scylla
Level 105
God Stats
1W - 4L
1,506 SR
Queue Stats
137W - 141L
1,452 Elo+
Solo
Amaterasu
Amaterasu
FriedrichMerzz
Amaterasu
Level 27
God Stats
16W - 13L
1,392 SR
Queue Stats
78W - 91L
1,522 Elo+
Party 1
Ares
Ares
Grudgee
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,321 Elo+
Party 1
Neith
Neith
MissKiara
Neith
Level 157
God Stats
181W - 201L
1,542 SR
Queue Stats
274W - 288L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
4 / 0 / 8
11,453
674
11,801
7,018
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
 
Sol
19
8 / 1 / 6
11,378
669
16,015
13,965
5,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Da Ji
Binxl
Da Ji
15
1 / 2 / 3
9,217
542
2,646
10,061
4,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tyr
Om2ga
Tyr
16
7 / 2 / 6
10,374
610
12,904
14,996
15,490
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
XPhobia1
Fenrir
15
6 / 1 / 4
9,977
587
7,688
14,285
7,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bravezzz11
Erlang Shen
14
2 / 4 / 1
8,087
476
8,404
14,501
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Derpand
Scylla
13
2 / 6 / 0
8,002
471
6,600
12,112
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
FriedrichMerzz
Amaterasu
13
1 / 7 / 2
7,987
470
5,446
19,050
16,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
Grudgee
Ares
10
1 / 6 / 0
6,151
362
1,303
12,166
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
MissKiara
Neith
13
0 / 3 / 0
7,611
448
4,114
7,891
2,583
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
26
Kills
6
6
Deaths
26
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
8
8
W
Sol
 
Sol
8
1
6
11
W
Da Ji
Binxl
Da Ji
1
2
3
1.25
L
Erlang Shen
Bravezzz11
Erlang Shen
2
4
1
0.63
L
Scylla
Derpand
Scylla
2
6
0
0.33
L
Amaterasu
FriedrichMerzz
Amaterasu
1
7
2
0.29
L
Ares
Grudgee
Ares
1
6
0
0.17
L
Neith
MissKiara
Neith
0
3
0
0
W
Tyr
Om2ga
Tyr
7
2
6
5
W
Fenrir
XPhobia1
Fenrir
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,054
Damage
25,867
60,325
Taken
65,720
35,777
Mitigated
35,076
26,635
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,801
5,216
0
4,767
7,018
2,645
3,137
513
6,505
0
90,649
W
Sol
 
Sol
16,015
5,647
0
7,904
13,965
5,871
2,529
3,442
10,249
85,392
9,389
W
Da Ji
Binxl
Da Ji
2,646
308
0
1,578
10,061
4,544
0
925
9,074
0
60,924
L
Erlang Shen
Bravezzz11
Erlang Shen
8,404
3,611
0
2,473
14,501
6,407
0
4,305
10,196
0
54,912
L
Scylla
Derpand
Scylla
6,600
659
0
2,000
12,112
4,124
629
3,758
8,354
46,198
0
L
Amaterasu
FriedrichMerzz
Amaterasu
5,446
3,393
0
7,404
19,050
16,293
0
4,057
14,993
0
39,709
L
Ares
Grudgee
Ares
1,303
151
0
1,094
12,166
5,669
0
2,215
9,951
15,384
0
L
Neith
MissKiara
Neith
4,114
1,199
0
1,812
7,891
2,583
143
601
7,290
0
52,034
W
Tyr
Om2ga
Tyr
12,904
1,910
0
6,191
14,996
15,490
0
646
14,320
0
53,003
W
Fenrir
XPhobia1
Fenrir
7,688
1,446
700
5,495
14,285
7,227
165
1,887
12,050
0
39,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,399
Gold Earned
37,838
561
Minions Killed
396
0
Camps Cleared
0
1,744,963
Distance Traveled
1,543,894
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,453
674
172
10
0
329,730
8
W
Sol
11,378
669
140
8
0
332,241
1
W
Da Ji
9,217
542
105
6
0
351,849
7
L
Erlang Shen
8,087
476
92
5
0
345,391
5
L
Scylla
8,002
471
88
5
0
305,628
5
L
Amaterasu
7,987
470
78
5
0
328,404
1
L
Ares
6,151
362
32
2
0
295,056
4
L
Neith
7,611
448
106
6
0
269,415
5
W
Tyr
10,374
610
95
6
0
360,659
5
W
Fenrir
9,977
587
49
3
0
370,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role