Player Matchup

Cthulhu
Cthulhu
Gamrue
Cthulhu
Level 142
God Stats
1W - 3L
1,173 SR
Queue Stats
516W - 463L
1,682 Elo+
Party 1
Olorun
Olorun
The Hallelujah
Olorun
Level 123
God Stats
2W - 7L
1,500 SR
Queue Stats
151W - 155L
1,424 Elo+
Solo
Horus
Horus
Uwawah
Horus
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 70L
1,472 Elo+
Solo
Neith
Neith
senpaihanner
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
zWickedd
Tsukuyomi
Level 108
God Stats
10W - 7L
1,829 SR
Queue Stats
496W - 426L
1,690 Elo+
Party 1
Team Averages
Level 110
1,500 SR
1,553 Elo+

VS

Team Averages
Level 119
1,423 SR
1,599 Elo+
Atlas
Atlas
ArtfulDarkness
Atlas
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 29L
1,793 Elo+
Solo
Chang'e
Chang'e
CominForDatBooty
Chang'e
Level 109
God Stats
3W - 2L
1,345 SR
Queue Stats
45W - 36L
1,661 Elo+
Solo
Tiamat
Tiamat
final judgemnt
Tiamat
Level 129
God Stats
18W - 16L
1,621 SR
Queue Stats
42W - 43L
1,696 Elo+
Solo
Gilgamesh
Gilgamesh
restlessbike
Gilgamesh
Level 127
God Stats
23W - 14L
1,515 SR
Queue Stats
143W - 159L
1,450 Elo+
Solo
Izanami
Izanami
wrinklestick8
Izanami
Level 89
God Stats
5W - 4L
1,134 SR
Queue Stats
56W - 47L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gamrue
Cthulhu
11
1 / 2 / 0
5,880
840
3,888
7,027
3,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 1
5,498
785
4,110
4,675
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Uwawah
Horus
11
0 / 3 / 0
5,427
775
3,697
7,139
3,225
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 0
5,277
754
3,300
2,771
848
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
zWickedd
Tsukuyomi
11
0 / 0 / 1
5,284
755
4,790
3,503
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,156
879
3,924
6,832
5,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 0 / 2
6,236
891
3,723
3,944
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 0
6,452
922
4,089
3,111
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
restlessbike
Gilgamesh
11
0 / 0 / 5
5,911
844
2,684
7,603
5,622
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
12
1 / 0 / 5
6,222
889
5,307
4,479
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
7
7
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
2
0
2
3
L
Cthulhu
Gamrue
Cthulhu
1
2
0
0.5
L
0
1
1
0.5
L
Horus
Uwawah
Horus
0
3
0
0
W
3
0
0
3
W
Gilgamesh
restlessbike
Gilgamesh
0
0
5
2.5
L
0
1
0
0
W
Izanami
1
0
5
3.5
L
Tsukuyomi
zWickedd
Tsukuyomi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,785
Damage
19,727
25,115
Taken
25,969
9,939
Mitigated
15,456
7,490
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,924
1,107
162
2,765
6,832
5,107
0
2,900
3,932
10,087
0
W
3,723
198
1,929
1,777
3,944
1,179
39
806
3,138
18,069
0
L
Cthulhu
Gamrue
Cthulhu
3,888
257
1,127
471
7,027
3,029
0
4,465
2,392
15,251
0
L
4,110
1,932
200
1,631
4,675
1,685
0
2,080
2,545
14,159
2,429
L
Horus
Uwawah
Horus
3,697
1,910
385
1,250
7,139
3,225
0
1,997
5,100
0
13,524
W
4,089
198
0
802
3,111
2,027
0
1,096
2,015
17,612
0
W
Gilgamesh
restlessbike
Gilgamesh
2,684
322
140
1,027
7,603
5,622
278
2,519
5,084
0
14,595
L
3,300
776
0
617
2,771
848
0
1,110
1,591
0
12,510
W
Izanami
5,307
3,508
0
752
4,479
1,521
984
75
4,404
0
23,280
L
Tsukuyomi
zWickedd
Tsukuyomi
4,790
1,219
0
1,809
3,503
1,152
0
1,702
1,751
0
13,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,366
Gold Earned
30,977
115
Minions Killed
160
0
Camps Cleared
0
726,643
Distance Traveled
847,237
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,156
879
6
1
0
158,481
3
W
Chang'e
6,236
891
50
7
0
167,615
2
L
Cthulhu
5,880
840
18
3
0
161,744
1
L
Olorun
5,498
785
34
5
0
143,191
0
L
Horus
5,427
775
23
3
0
136,837
1
W
Tiamat
6,452
922
31
4
0
178,700
2
W
Gilgamesh
5,911
844
25
4
0
184,513
1
L
Neith
5,277
754
21
3
0
112,659
2
W
Izanami
6,222
889
48
7
0
157,928
2
L
Tsukuyomi
5,284
755
19
3
0
172,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role