Player Matchup

Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Dutchfire
Khepri
Level 127
God Stats
42W - 20L
1,990 SR
Queue Stats
164W - 141L
1,656 Elo+
Party 2
Chaac
Chaac
kyltacular
Chaac
Level 108
God Stats
10W - 3L
1,919 SR
Queue Stats
84W - 62L
1,693 Elo+
Party 2
Team Averages
Level 119
1,803 SR
1,616 Elo+

VS

Team Averages
Level 53
1,665 SR
1,692 Elo+
Hercules
Hercules
GetFeels
Hercules
Level 62
God Stats
1W - 2L
1,815 SR
Queue Stats
2W - 5L
1,636 Elo+
Party 1
Bakasura
Bakasura
Pleebmeisterz
Bakasura
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,802 Elo+
Party 1
Hel
Hel
opsar
Hel
Level 54
God Stats
0W - 1L
1,681 SR
Queue Stats
2W - 2L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 1 / 7
10,089
776
14,661
6,488
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
Dutchfire
Khepri
13
1 / 0 / 10
10,013
770
4,450
8,405
9,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
15
6 / 2 / 5
9,911
762
13,527
12,620
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GetFeels
Hercules
13
2 / 3 / 1
8,744
673
9,579
18,695
10,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
Pleebmeisterz
Bakasura
11
0 / 6 / 1
7,604
585
2,429
11,703
4,356
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
opsar
Hel
13
1 / 2 / 2
8,372
644
5,926
9,394
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
11
Kills
3
3
Deaths
11
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
7
7.5
W
Khepri
Dutchfire
Khepri
1
0
10
6
L
Hercules
GetFeels
Hercules
2
3
1
0.83
L
Bakasura
Pleebmeisterz
Bakasura
0
6
1
0.08
W
Chaac
6
2
5
4.25
L
Hel
opsar
Hel
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,638
Damage
17,934
27,513
Taken
39,792
23,586
Mitigated
18,550
13,202
Healing
12,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,661
6,021
0
3,011
6,488
3,901
3,043
814
5,539
62,406
5,727
W
Khepri
Dutchfire
Khepri
4,450
54
852
2,193
8,405
9,362
66
1,325
6,908
16,429
0
L
Hercules
GetFeels
Hercules
9,579
2,706
0
3,196
18,695
10,556
0
10,091
8,289
1,002
31,601
L
Bakasura
Pleebmeisterz
Bakasura
2,429
1,692
0
1,686
11,703
4,356
0
4,263
7,042
0
8,555
W
Chaac
13,527
1,078
433
6,713
12,620
10,323
418
4,162
7,817
0
37,773
L
Hel
opsar
Hel
5,926
827
3,550
4,354
9,394
3,638
0
3,987
5,164
26,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,013
Gold Earned
24,720
178
Minions Killed
121
8
Camps Cleared
3
870,170
Distance Traveled
760,599
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,089
776
101
8
7
261,946
3
W
Khepri
10,013
770
15
1
0
302,002
5
L
Hercules
8,744
673
46
4
1
241,283
2
L
Bakasura
7,604
585
30
2
2
274,578
4
W
Chaac
9,911
762
62
5
1
306,222
2
L
Hel
8,372
644
45
3
0
244,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role