Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Crush1230
Merlin
Gold IV
Level 128
God Stats
19W - 16L
1,490 SR
Queue Stats
501W - 497L
1,506 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
HeatBank
Sylvanus
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,488 MMR
Solo
Cabrakan
Cabrakan
Silver III
ItsJourneys
Cabrakan
Silver III
Level 46
God Stats
2W - 3L
1,898 SR
Queue Stats
57W - 61L
1,488 MMR
Solo
Awilix
Awilix
Gold V
SforSimple
Awilix
Gold V
Level 122
God Stats
15W - 11L
1,625 SR
Queue Stats
269W - 266L
1,487 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,603 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,541 SR
1,487 MMR
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
 
Geb
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold I
CheapScrub
Izanami
Gold I
Level 69
God Stats
8W - 18L
1,507 SR
Queue Stats
406W - 411L
1,488 MMR
Solo
Bellona
Bellona
Gold IV
Itachi2x
Bellona
Gold IV
Level 87
God Stats
2W - 2L
1,700 SR
Queue Stats
58W - 56L
1,498 MMR
Solo
Da Ji
Da Ji
Gold IV
ZTBZTB
Da Ji
Gold IV
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,451 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
11 / 4 / 3
14,261
620
18,245
17,378
6,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Crush1230
Merlin
18
6 / 11 / 6
12,671
551
15,033
16,744
5,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
HeatBank
Sylvanus
13
0 / 7 / 6
9,226
401
6,251
28,841
31,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cabrakan
ItsJourneys
Cabrakan
15
1 / 10 / 0
9,894
430
6,592
21,337
20,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
SforSimple
Awilix
19
4 / 8 / 7
12,145
528
9,274
23,697
7,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AtlasOdinCliodhna

VS

Bans
MulanBastetArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
16 / 5 / 9
15,676
682
31,053
13,945
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Geb
 
Geb
18
2 / 2 / 18
12,972
564
8,358
19,416
18,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
CheapScrub
Izanami
20
0 / 6 / 3
13,126
571
9,220
17,480
5,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Itachi2x
Bellona
20
7 / 2 / 11
14,623
636
18,237
18,804
22,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
ZTBZTB
Da Ji
20
15 / 7 / 10
15,288
665
19,611
21,570
11,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
91
22
Kills
40
40
Deaths
22
22
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
11
4
3
3.13
W
Scylla
 
Scylla
16
5
9
4.1
W
Geb
 
Geb
2
2
18
5.5
W
Izanami
CheapScrub
Izanami
0
6
3
0.25
L
Merlin
Crush1230
Merlin
6
11
6
0.82
L
Sylvanus
HeatBank
Sylvanus
0
7
6
0.43
W
Bellona
Itachi2x
Bellona
7
2
11
6.25
L
Cabrakan
ItsJourneys
Cabrakan
1
10
0
0.1
L
Awilix
SforSimple
Awilix
4
8
7
0.94
W
Da Ji
ZTBZTB
Da Ji
15
7
10
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,395
Damage
86,479
107,997
Taken
91,215
71,631
Mitigated
61,828
14,947
Healing
29,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
18,245
9,684
0
3,494
17,378
6,798
1,196
6,137
11,241
0
99,034
W
Scylla
 
Scylla
31,053
3,158
0
2,355
13,945
4,294
893
7,037
6,708
110,616
0
W
Geb
 
Geb
8,358
1,512
1,047
4,835
19,416
18,132
668
6,739
12,367
37,838
0
W
Izanami
CheapScrub
Izanami
9,220
6,252
0
7,900
17,480
5,466
4,670
2,771
14,709
0
129,510
L
Merlin
Crush1230
Merlin
15,033
349
0
257
16,744
5,231
0
8,289
8,455
76,659
0
L
Sylvanus
HeatBank
Sylvanus
6,251
1,214
1,614
6,450
28,841
31,674
0
11,210
17,631
27,232
0
W
Bellona
Itachi2x
Bellona
18,237
5,113
965
5,146
18,804
22,206
2,518
7,369
11,435
8,389
99,173
L
Cabrakan
ItsJourneys
Cabrakan
6,592
915
0
2,248
21,337
20,836
0
5,835
15,502
49,858
0
L
Awilix
SforSimple
Awilix
9,274
2,926
0
884
23,697
7,092
0
10,992
12,705
0
100,270
W
Da Ji
ZTBZTB
Da Ji
19,611
5,451
0
6,788
21,570
11,730
2,849
3,960
17,610
0
100,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,197
Gold Earned
71,685
570
Minions Killed
732
0
Camps Cleared
0
2,008,272
Distance Traveled
2,276,375
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,261
620
148
6
0
407,899
3
W
Scylla
15,676
682
156
7
0
425,515
3
W
Geb
12,972
564
51
2
0
510,332
2
W
Izanami
13,126
571
209
9
0
417,379
5
L
Merlin
12,671
551
134
6
0
378,919
9
L
Sylvanus
9,226
401
33
1
0
360,164
3
W
Bellona
14,623
636
177
8
0
487,464
3
L
Cabrakan
9,894
430
115
5
0
377,451
2
L
Awilix
12,145
528
140
6
0
483,839
8
W
Da Ji
15,288
665
139
6
0
435,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role