Player Matchup

Medusa
Medusa
Bronze I
 
Medusa
Bronze I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze II
 
He Bo
Bronze II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver I
ABC166
Zeus
Silver I
Level 145
God Stats
37W - 47L
1,175 SR
Queue Stats
1,074W - 1,101L
1,114 MMR
Solo
Ymir
Ymir
Bronze V
Ahilles01
Ymir
Bronze V
Level 48
God Stats
10W - 15L
1,185 SR
Queue Stats
28W - 58L
818 MMR
Solo
Serqet
Serqet
Silver IV
AnimeRobotGirl
Serqet
Silver IV
Level 41
God Stats
0W - 2L
1,314 SR
Queue Stats
10W - 19L
976 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,335 SR
1,182 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 95
1,497 SR
1,075 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver II
GemStone01
Cernunnos
Silver II
Level 87
God Stats
35W - 27L
1,659 SR
Queue Stats
339W - 339L
1,041 MMR
Party 1
Poseidon
Poseidon
Silver IV
GranMasta1
Poseidon
Silver IV
Level 62
God Stats
7W - 9L
1,328 SR
Queue Stats
159W - 193L
695 MMR
Solo
Horus
Horus
Silver IV
boynuzluAlagavat
Horus
Silver IV
Level 76
God Stats
4W - 4L
1,340 SR
Queue Stats
14W - 18L
1,204 MMR
Party 1
Loki
Loki
Silver III
mrcros
Loki
Silver III
Level 135
God Stats
63W - 52L
1,660 SR
Queue Stats
338W - 359L
935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 8 / 3
5,307
354
2,587
9,267
1,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

He Bo
 
He Bo
3
0 / 1 / 1
4,508
301
39
1,958
174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
ABC166
Zeus
9
3 / 2 / 0
6,759
451
3,803
3,744
481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
7
1 / 7 / 3
5,631
375
2,676
12,841
5,172
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 5 / 1
7,044
470
6,058
18,788
10,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Bans
MulanCliodhnaCharybdis

VS

Bans
AgniAtlasArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 1 / 1
9,738
649
5,268
8,571
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cernunnos
GemStone01
Cernunnos
12
6 / 3 / 8
8,551
570
14,710
10,686
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
GranMasta1
Poseidon
15
4 / 1 / 7
9,515
634
7,974
5,849
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 0 / 10
8,756
584
6,051
13,274
12,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
mrcros
Loki
14
2 / 3 / 2
8,946
596
4,886
7,590
2,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
23
23
Deaths
8
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
8
3
0.19
L
He Bo
 
He Bo
0
1
1
0.5
W
Fenrir
 
Fenrir
8
1
1
8.5
L
Zeus
ABC166
Zeus
3
2
0
1.5
L
Ymir
1
7
3
0.36
L
3
5
1
0.7
W
Cernunnos
GemStone01
Cernunnos
6
3
8
3.33
W
Poseidon
GranMasta1
Poseidon
4
1
7
7.5
W
3
0
10
8
W
Loki
mrcros
Loki
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,163
Damage
38,889
46,598
Taken
45,970
17,621
Mitigated
24,045
2,433
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,587
1,408
0
410
9,267
1,296
0
1,888
7,297
0
10,107
L
He Bo
 
He Bo
39
39
0
22
1,958
174
0
662
1,272
2,015
0
W
Fenrir
 
Fenrir
5,268
1,426
0
2,448
8,571
3,383
0
704
7,415
0
63,458
L
Zeus
ABC166
Zeus
3,803
440
0
109
3,744
481
0
700
3,020
11,740
0
L
Ymir
2,676
662
0
180
12,841
5,172
0
1,666
11,131
10,525
0
L
6,058
1,224
0
1,712
18,788
10,498
0
3,468
15,250
0
26,896
W
Cernunnos
GemStone01
Cernunnos
14,710
7,928
0
3,319
10,686
3,682
2,481
1,737
8,688
0
55,292
W
Poseidon
GranMasta1
Poseidon
7,974
1,009
0
650
5,849
2,166
3,002
757
5,060
57,760
0
W
6,051
2,150
1,638
3,647
13,274
12,144
419
2,299
10,695
4,212
17,484
W
Loki
mrcros
Loki
4,886
938
0
910
7,590
2,670
3,037
745
6,681
0
55,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,249
Gold Earned
45,506
102
Minions Killed
432
0
Camps Cleared
0
657,008
Distance Traveled
1,432,284
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,307
354
22
1
0
130,851
0
L
He Bo
4,508
301
4
0
0
28,295
0
W
Fenrir
9,738
649
121
8
0
324,478
2
L
Zeus
6,759
451
20
1
0
73,773
1
L
Ymir
5,631
375
11
1
0
136,498
1
L
Serqet
7,044
470
45
3
0
287,591
2
W
Cernunnos
8,551
570
62
4
0
235,536
0
W
Poseidon
9,515
634
119
8
0
292,748
2
W
Horus
8,756
584
28
2
0
304,869
3
W
Loki
8,946
596
102
7
0
274,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role