Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
AlmightyPacman
Kali
Level 135
God Stats
1W - 1L
1,290 SR
Queue Stats
30W - 33L
1,488 Elo+
Solo
Fafnir
Fafnir
Mithrandir99
Fafnir
Level 160
God Stats
39W - 35L
1,280 SR
Queue Stats
303W - 289L
1,508 Elo+
Solo
Tyr
Tyr
Opatar
Tyr
Level 147
God Stats
10W - 7L
1,713 SR
Queue Stats
25W - 21L
1,657 Elo+
Solo
Team Averages
Level 149
1,457 SR
1,531 Elo+

VS

Team Averages
Level 134
1,558 SR
1,606 Elo+
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dzes
Hercules
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 30L
1,698 Elo+
Party 1
Cernunnos
Cernunnos
Towb
Cernunnos
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 75L
1,673 Elo+
Party 1
Atlas
Atlas
WOiiler
Atlas
Level 145
God Stats
5W - 2L
1,788 SR
Queue Stats
12W - 8L
1,660 Elo+
Party 1
Thanatos
Thanatos
tugordibello
Thanatos
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 3
7,327
564
5,052
5,138
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
 
Anhur
12
0 / 2 / 2
6,988
538
5,552
10,006
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 4
7,911
609
6,422
9,987
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
11
1 / 0 / 5
6,450
496
4,708
10,731
9,229
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Opatar
Tyr
13
3 / 2 / 2
7,985
614
8,692
13,737
10,942
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 2 / 1
7,817
601
7,262
5,983
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Dzes
Hercules
13
3 / 1 / 2
7,760
597
6,515
8,850
3,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Towb
Cernunnos
13
1 / 1 / 1
7,266
559
6,572
8,201
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
WOiiler
Atlas
9
0 / 2 / 1
6,109
470
4,504
9,626
4,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
tugordibello
Thanatos
9
1 / 3 / 1
6,274
483
6,464
9,610
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
6
6
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
3
1.25
W
Anhur
 
Anhur
0
2
2
0.5
L
Scylla
 
Scylla
1
2
1
0.75
W
4
0
4
6
L
Hercules
Dzes
Hercules
3
1
2
4
W
Fafnir
1
0
5
3.5
W
Tyr
Opatar
Tyr
3
2
2
2
L
Cernunnos
Towb
Cernunnos
1
1
1
1.5
L
Atlas
WOiiler
Atlas
0
2
1
0.25
L
Thanatos
tugordibello
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,426
Damage
31,317
49,599
Taken
42,270
27,643
Mitigated
17,582
19,474
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,052
418
0
572
5,138
1,695
0
1,640
3,460
59,235
0
W
Anhur
 
Anhur
5,552
2,507
0
3,252
10,006
2,176
0
1,855
8,131
0
50,629
L
Scylla
 
Scylla
7,262
957
0
910
5,983
1,997
0
2,372
3,611
63,360
0
W
6,422
3,482
0
3,683
9,987
3,601
0
1,595
8,342
0
49,662
L
Hercules
Dzes
Hercules
6,515
3,082
0
1,807
8,850
3,611
0
2,646
6,204
0
49,044
W
Fafnir
4,708
695
1,147
3,298
10,731
9,229
0
4,379
6,174
14,427
0
W
Tyr
Opatar
Tyr
8,692
1,175
0
7,522
13,737
10,942
0
1,491
12,172
8,565
37,494
L
Cernunnos
Towb
Cernunnos
6,572
2,702
0
3,910
8,201
1,921
0
845
7,356
0
57,717
L
Atlas
WOiiler
Atlas
4,504
1,107
242
2,313
9,626
4,619
0
4,470
5,156
17,228
1,992
L
Thanatos
tugordibello
Thanatos
6,464
2,732
0
7,130
9,610
5,434
0
1,399
8,211
0
28,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,661
Gold Earned
35,226
444
Minions Killed
433
0
Camps Cleared
0
1,389,750
Distance Traveled
1,290,652
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,327
564
124
10
0
260,184
9
W
Anhur
6,988
538
116
9
0
258,712
6
L
Scylla
7,817
601
131
10
0
261,626
4
W
Kali
7,911
609
97
7
0
305,236
5
L
Hercules
7,760
597
95
7
0
306,713
7
W
Fafnir
6,450
496
12
1
0
295,696
6
W
Tyr
7,985
614
95
7
0
269,922
4
L
Cernunnos
7,266
559
125
10
0
253,350
3
L
Atlas
6,109
470
24
2
0
255,106
5
L
Thanatos
6,274
483
58
4
0
213,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role