Player Matchup

Cthulhu
Cthulhu
DemPhysicZ
Cthulhu
Level 52
God Stats
1W - 0L
1,267 SR
Queue Stats
5W - 4L
1,367 Elo+
Party 1
Neith
Neith
Roach32
Neith
Level 108
God Stats
1W - 0L
1,307 SR
Queue Stats
8W - 11L
1,382 Elo+
Party 1
Merlin
Merlin
xAutumnReign
Merlin
Level 66
God Stats
14W - 21L
1,298 SR
Queue Stats
162W - 158L
1,473 Elo+
Solo
Team Averages
Level 75
1,291 SR
1,407 Elo+

VS

Team Averages
Level 74
1,380 SR
1,484 Elo+
Atlas
Atlas
Liwonster
Atlas
Level 127
God Stats
6W - 5L
1,523 SR
Queue Stats
71W - 55L
1,486 Elo+
Party 2
Janus
Janus
MrTurdSandwich
Janus
Level 47
God Stats
11W - 17L
1,118 SR
Queue Stats
112W - 116L
1,472 Elo+
Party 2
Skadi
Skadi
Scrismy
Skadi
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DemPhysicZ
Cthulhu
13
2 / 2 / 6
11,143
586
7,669
13,177
10,131
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Roach32
Neith
19
6 / 4 / 8
13,494
710
20,992
14,257
5,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
20
8 / 1 / 5
13,797
726
18,958
8,853
3,448
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Liwonster
Atlas
17
3 / 5 / 3
12,834
675
7,888
19,981
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
2 / 5 / 3
12,365
651
10,417
15,350
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
Scrismy
Skadi
16
2 / 6 / 3
11,582
610
9,969
16,115
5,075
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
7
7
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DemPhysicZ
Cthulhu
2
2
6
2.5
L
Atlas
Liwonster
Atlas
3
5
3
0.9
L
2
5
3
0.7
W
Neith
Roach32
Neith
6
4
8
2.5
L
Skadi
Scrismy
Skadi
2
6
3
0.58
W
Merlin
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,619
Damage
28,274
36,287
Taken
51,446
18,855
Mitigated
25,742
5,151
Healing
4,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DemPhysicZ
Cthulhu
7,669
756
134
0
13,177
10,131
0
4,467
8,710
20,192
0
L
Atlas
Liwonster
Atlas
7,888
1,763
0
1,947
19,981
16,019
0
11,009
8,330
17,932
0
L
10,417
287
0
2,075
15,350
4,648
31
7,069
7,687
56,740
0
W
Neith
Roach32
Neith
20,992
5,889
0
4,767
14,257
5,276
1,877
8,559
5,480
0
74,106
L
Skadi
Scrismy
Skadi
9,969
3,908
0
750
16,115
5,075
0
7,233
8,516
0
52,998
W
Merlin
18,958
245
0
250
8,853
3,448
997
5,433
3,420
49,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,434
Gold Earned
36,781
215
Minions Killed
218
8
Camps Cleared
8
981,087
Distance Traveled
1,001,250
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,143
586
34
2
1
269,022
0
L
Atlas
12,834
675
18
1
1
362,621
3
L
Janus
12,365
651
114
6
5
352,715
4
W
Neith
13,494
710
111
6
6
334,727
4
L
Skadi
11,582
610
86
5
2
285,914
0
W
Merlin
13,797
726
70
4
1
377,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role